Added a custom name test to the debuggers plugin.
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@ -38,6 +38,7 @@ function Initialize(Plugin)
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-- _X: Disabled so that the normal operation doesn't interfere with anything
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-- _X: Disabled so that the normal operation doesn't interfere with anything
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-- PM:AddHook(cPluginManager.HOOK_CHUNK_GENERATED, OnChunkGenerated);
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-- PM:AddHook(cPluginManager.HOOK_CHUNK_GENERATED, OnChunkGenerated);
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PM:BindCommand("/cm", "debuggers", HandleCustomNameCmd, "- Gives you a custom name");
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PM:BindCommand("/le", "debuggers", HandleListEntitiesCmd, "- Shows a list of all the loaded entities");
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PM:BindCommand("/le", "debuggers", HandleListEntitiesCmd, "- Shows a list of all the loaded entities");
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PM:BindCommand("/ke", "debuggers", HandleKillEntitiesCmd, "- Kills all the loaded entities");
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PM:BindCommand("/ke", "debuggers", HandleKillEntitiesCmd, "- Kills all the loaded entities");
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PM:BindCommand("/wool", "debuggers", HandleWoolCmd, "- Sets all your armor to blue wool");
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PM:BindCommand("/wool", "debuggers", HandleWoolCmd, "- Sets all your armor to blue wool");
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@ -768,6 +769,22 @@ end
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function HandleCustomNameCmd(Split, Player)
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if (Split[2] == nil) then
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Player:SendMessage("Usage: /cm [CustomName]");
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return true;
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end
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local NewName = Split[2]
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Player:SetCustomName(NewName);
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Player:SendMessageSuccess("Custom name setted to " .. Player:GetCustomName() .. "!")
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return true
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end
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function HandleListEntitiesCmd(Split, Player)
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function HandleListEntitiesCmd(Split, Player)
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local NumEntities = 0;
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local NumEntities = 0;
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