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Add DIG_STATUS_CANCELLED packet and add item resend, when a block can't place/break.

This commit is contained in:
Howaner 2014-05-09 23:10:02 +02:00
parent a38d8b6513
commit c8631d9a9b
4 changed files with 79 additions and 36 deletions

View File

@ -878,6 +878,7 @@ void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, eB
case DIG_STATUS_CANCELLED:
{
// Block breaking cancelled by player
HandleBlockDigCancel();
return;
}
@ -916,7 +917,7 @@ void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_Bloc
// It is a duplicate packet, drop it right away
return;
}
if (
m_Player->IsGameModeCreative() &&
ItemCategory::IsSword(m_Player->GetInventory().GetEquippedItem().m_ItemType)
@ -925,14 +926,7 @@ void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_Bloc
// Players can't destroy blocks with a Sword in the hand.
return;
}
if (cRoot::Get()->GetPluginManager()->CallHookPlayerBreakingBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_OldBlock, a_OldMeta))
{
// A plugin doesn't agree with the breaking. Bail out. Send the block back to the client, so that it knows:
m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
return;
}
// Set the last digging coords to the block being dug, so that they can be checked in DIG_FINISHED to avoid dig/aim bug in the client:
m_HasStartedDigging = true;
m_LastDigBlockX = a_BlockX;
@ -1004,16 +998,16 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo
return;
}
m_HasStartedDigging = false;
if (m_BlockDigAnimStage != -1)
{
// End dig animation
m_BlockDigAnimStage = -1;
// It seems that 10 ends block animation
m_Player->GetWorld()->BroadcastBlockBreakAnimation(m_UniqueID, m_BlockDigAnimX, m_BlockDigAnimY, m_BlockDigAnimZ, 10, this);
}
HandleBlockDigCancel();
cItemHandler * ItemHandler = cItemHandler::GetItemHandler(m_Player->GetEquippedItem());
if (cRoot::Get()->GetPluginManager()->CallHookPlayerBreakingBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_OldBlock, a_OldMeta))
{
// A plugin doesn't agree with the breaking. Bail out. Send the block back to the client, so that it knows:
m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
return;
}
if (a_OldBlock == E_BLOCK_AIR)
{
@ -1036,6 +1030,36 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo
void cClientHandle::HandleBlockDigCancel()
{
if (
!m_HasStartedDigging || // Hasn't received the DIG_STARTED packet
(m_LastDigBlockX == -1) ||
(m_LastDigBlockY == -1) ||
(m_LastDigBlockZ == -1)
)
{
return;
}
m_HasStartedDigging = false;
if (m_BlockDigAnimStage != -1)
{
// End dig animation
m_BlockDigAnimStage = -1;
// It seems that 10 ends block animation
m_Player->GetWorld()->BroadcastBlockBreakAnimation(m_UniqueID, m_LastDigBlockX, m_LastDigBlockY, m_LastDigBlockZ, 10, this);
}
m_BlockDigAnimX = -1;
m_BlockDigAnimY = -1;
m_BlockDigAnimZ = -1;
}
void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, const cItem & a_HeldItem)
{
LOGD("HandleRightClick: {%d, %d, %d}, face %d, HeldItem: %s",
@ -1058,6 +1082,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e
AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
World->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
World->SendBlockTo(a_BlockX, a_BlockY + 1, a_BlockZ, m_Player); //2 block high things
m_Player->GetInventory().SendEquippedSlot();
}
return;
}
@ -1246,6 +1271,7 @@ void cClientHandle::HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, e
{
// Handler refused the placement, send that information back to the client:
World->SendBlockTo(a_BlockX, a_BlockY, a_BlockY, m_Player);
m_Player->GetInventory().SendEquippedSlot();
return;
}
@ -1255,6 +1281,7 @@ void cClientHandle::HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, e
{
// A plugin doesn't agree with placing the block, revert the block on the client:
World->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
m_Player->GetInventory().SendEquippedSlot();
return;
}

View File

@ -374,6 +374,9 @@ private:
/** Handles the DIG_FINISHED dig packet: */
void HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, BLOCKTYPE a_OldBlock, NIBBLETYPE a_OldMeta);
/** Handles the DIG_CANCELLED dig packet: */
void HandleBlockDigCancel();
/** Converts the protocol-formatted channel list (NUL-separated) into a proper string vector. */
AStringVector BreakApartPluginChannels(const AString & a_PluginChannels);

View File

@ -243,6 +243,16 @@ void cInventory::SetHotbarSlot(int a_HotBarSlotNum, const cItem & a_Item)
void cInventory::SendEquippedSlot()
{
int EquippedSlotNum = cInventory::invArmorCount + cInventory::invInventoryCount + GetEquippedSlotNum();
SendSlot(EquippedSlotNum);
}
const cItem & cInventory::GetSlot(int a_SlotNum) const
{
if ((a_SlotNum < 0) || (a_SlotNum >= invNumSlots))

View File

@ -56,13 +56,13 @@ public:
// tolua_begin
/// Removes all items from the entire inventory
/** Removes all items from the entire inventory */
void Clear(void);
/// Returns number of items out of a_ItemStack that can fit in the storage
/** Returns number of items out of a_ItemStack that can fit in the storage */
int HowManyCanFit(const cItem & a_ItemStack, bool a_ConsiderEmptySlots);
/// Returns how many items of the specified type would fit into the slot range specified
/** Returns how many items of the specified type would fit into the slot range specified */
int HowManyCanFit(const cItem & a_ItemStack, int a_BeginSlotNum, int a_EndSlotNum, bool a_ConsiderEmptySlots);
/** Adds as many items out of a_ItemStack as can fit.
@ -86,33 +86,36 @@ public:
*/
int AddItems(cItems & a_ItemStackList, bool a_AllowNewStacks, bool a_tryToFillEquippedFirst);
/// Removes one item out of the currently equipped item stack, returns true if successful, false if empty-handed
/** Removes one item out of the currently equipped item stack, returns true if successful, false if empty-handed */
bool RemoveOneEquippedItem(void);
/// Returns the number of items of type a_Item that are stored
/** Returns the number of items of type a_Item that are stored */
int HowManyItems(const cItem & a_Item);
/// Returns true if there are at least as many items of type a_ItemStack as in a_ItemStack
/** Returns true if there are at least as many items of type a_ItemStack as in a_ItemStack */
bool HasItems(const cItem & a_ItemStack);
/** Sends the equipped item slot to the client */
void SendEquippedSlot();
/// Returns the cItemGrid object representing the armor slots
/** Returns the cItemGrid object representing the armor slots */
cItemGrid & GetArmorGrid(void) { return m_ArmorSlots; }
/// Returns the cItemGrid object representing the main inventory slots
/** Returns the cItemGrid object representing the main inventory slots */
cItemGrid & GetInventoryGrid(void) { return m_InventorySlots; }
/// Returns the cItemGrid object representing the hotbar slots
/** Returns the cItemGrid object representing the hotbar slots */
cItemGrid & GetHotbarGrid(void) { return m_HotbarSlots; }
/// Returns the player associated with this inventory
/** Returns the player associated with this inventory */
cPlayer & GetOwner(void) { return m_Owner; }
/// Copies the non-empty slots into a_ItemStacks; preserves the original a_Items contents
/** Copies the non-empty slots into a_ItemStacks; preserves the original a_Items contents */
void CopyToItems(cItems & a_Items);
// tolua_end
/// Returns the player associated with this inventory (const version)
/** Returns the player associated with this inventory (const version) */
const cPlayer & GetOwner(void) const { return m_Owner; }
// tolua_begin
@ -136,10 +139,10 @@ public:
*/
int ChangeSlotCount(int a_SlotNum, int a_AddToCount);
/// Adds the specified damage to the specified item; deletes the item and returns true if the item broke.
/** Adds the specified damage to the specified item; deletes the item and returns true if the item broke. */
bool DamageItem(int a_SlotNum, short a_Amount);
/// Adds the specified damage to the currently held item; deletes the item and returns true if the item broke.
/** Adds the specified damage to the currently held item; deletes the item and returns true if the item broke. */
bool DamageEquippedItem(short a_Amount = 1);
const cItem & GetEquippedHelmet (void) const { return m_ArmorSlots.GetSlot(0); }
@ -149,13 +152,13 @@ public:
// tolua_end
/// Sends the slot contents to the owner
/** Sends the slot contents to the owner */
void SendSlot(int a_SlotNum);
/// Update items (e.g. Maps)
/** Update items (e.g. Maps) */
void UpdateItems(void);
/// Converts an armor slot number into the ID for the EntityEquipment packet
/** Converts an armor slot number into the ID for the EntityEquipment packet */
static int ArmorSlotNumToEntityEquipmentID(short a_ArmorSlotNum);
void SaveToJson(Json::Value & a_Value);
@ -172,10 +175,10 @@ protected:
cPlayer & m_Owner;
/// Returns the ItemGrid and the (grid-local) slot number for a (global) slot number; return NULL for invalid SlotNum
/** Returns the ItemGrid and the (grid-local) slot number for a (global) slot number; return NULL for invalid SlotNum */
const cItemGrid * GetGridForSlotNum(int a_SlotNum, int & a_GridSlotNum) const;
/// Returns the ItemGrid and the (grid-local) slot number for a (global) slot number; return NULL for invalid SlotNum
/** Returns the ItemGrid and the (grid-local) slot number for a (global) slot number; return NULL for invalid SlotNum */
cItemGrid * GetGridForSlotNum(int a_SlotNum, int & a_GridSlotNum);
// cItemGrid::cListener override: