Add DIG_STATUS_CANCELLED packet and add item resend, when a block can't place/break.
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@ -878,6 +878,7 @@ void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, eB
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case DIG_STATUS_CANCELLED:
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{
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// Block breaking cancelled by player
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HandleBlockDigCancel();
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return;
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}
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@ -916,7 +917,7 @@ void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_Bloc
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// It is a duplicate packet, drop it right away
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return;
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}
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if (
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m_Player->IsGameModeCreative() &&
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ItemCategory::IsSword(m_Player->GetInventory().GetEquippedItem().m_ItemType)
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@ -925,14 +926,7 @@ void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_Bloc
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// Players can't destroy blocks with a Sword in the hand.
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return;
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}
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if (cRoot::Get()->GetPluginManager()->CallHookPlayerBreakingBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_OldBlock, a_OldMeta))
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{
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// A plugin doesn't agree with the breaking. Bail out. Send the block back to the client, so that it knows:
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m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
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return;
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}
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// Set the last digging coords to the block being dug, so that they can be checked in DIG_FINISHED to avoid dig/aim bug in the client:
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m_HasStartedDigging = true;
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m_LastDigBlockX = a_BlockX;
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@ -1004,16 +998,16 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo
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return;
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}
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m_HasStartedDigging = false;
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if (m_BlockDigAnimStage != -1)
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{
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// End dig animation
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m_BlockDigAnimStage = -1;
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// It seems that 10 ends block animation
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m_Player->GetWorld()->BroadcastBlockBreakAnimation(m_UniqueID, m_BlockDigAnimX, m_BlockDigAnimY, m_BlockDigAnimZ, 10, this);
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}
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HandleBlockDigCancel();
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cItemHandler * ItemHandler = cItemHandler::GetItemHandler(m_Player->GetEquippedItem());
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if (cRoot::Get()->GetPluginManager()->CallHookPlayerBreakingBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_OldBlock, a_OldMeta))
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{
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// A plugin doesn't agree with the breaking. Bail out. Send the block back to the client, so that it knows:
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m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
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return;
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}
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if (a_OldBlock == E_BLOCK_AIR)
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{
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@ -1036,6 +1030,36 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo
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void cClientHandle::HandleBlockDigCancel()
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{
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if (
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!m_HasStartedDigging || // Hasn't received the DIG_STARTED packet
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(m_LastDigBlockX == -1) ||
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(m_LastDigBlockY == -1) ||
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(m_LastDigBlockZ == -1)
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)
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{
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return;
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}
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m_HasStartedDigging = false;
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if (m_BlockDigAnimStage != -1)
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{
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// End dig animation
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m_BlockDigAnimStage = -1;
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// It seems that 10 ends block animation
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m_Player->GetWorld()->BroadcastBlockBreakAnimation(m_UniqueID, m_LastDigBlockX, m_LastDigBlockY, m_LastDigBlockZ, 10, this);
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}
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m_BlockDigAnimX = -1;
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m_BlockDigAnimY = -1;
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m_BlockDigAnimZ = -1;
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}
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void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, const cItem & a_HeldItem)
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{
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LOGD("HandleRightClick: {%d, %d, %d}, face %d, HeldItem: %s",
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@ -1058,6 +1082,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e
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AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
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World->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
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World->SendBlockTo(a_BlockX, a_BlockY + 1, a_BlockZ, m_Player); //2 block high things
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m_Player->GetInventory().SendEquippedSlot();
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}
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return;
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}
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@ -1246,6 +1271,7 @@ void cClientHandle::HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, e
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{
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// Handler refused the placement, send that information back to the client:
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World->SendBlockTo(a_BlockX, a_BlockY, a_BlockY, m_Player);
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m_Player->GetInventory().SendEquippedSlot();
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return;
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}
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@ -1255,6 +1281,7 @@ void cClientHandle::HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, e
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{
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// A plugin doesn't agree with placing the block, revert the block on the client:
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World->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
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m_Player->GetInventory().SendEquippedSlot();
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return;
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}
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@ -374,6 +374,9 @@ private:
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/** Handles the DIG_FINISHED dig packet: */
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void HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, BLOCKTYPE a_OldBlock, NIBBLETYPE a_OldMeta);
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/** Handles the DIG_CANCELLED dig packet: */
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void HandleBlockDigCancel();
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/** Converts the protocol-formatted channel list (NUL-separated) into a proper string vector. */
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AStringVector BreakApartPluginChannels(const AString & a_PluginChannels);
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@ -243,6 +243,16 @@ void cInventory::SetHotbarSlot(int a_HotBarSlotNum, const cItem & a_Item)
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void cInventory::SendEquippedSlot()
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{
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int EquippedSlotNum = cInventory::invArmorCount + cInventory::invInventoryCount + GetEquippedSlotNum();
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SendSlot(EquippedSlotNum);
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}
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const cItem & cInventory::GetSlot(int a_SlotNum) const
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{
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if ((a_SlotNum < 0) || (a_SlotNum >= invNumSlots))
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@ -56,13 +56,13 @@ public:
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// tolua_begin
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/// Removes all items from the entire inventory
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/** Removes all items from the entire inventory */
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void Clear(void);
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/// Returns number of items out of a_ItemStack that can fit in the storage
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/** Returns number of items out of a_ItemStack that can fit in the storage */
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int HowManyCanFit(const cItem & a_ItemStack, bool a_ConsiderEmptySlots);
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/// Returns how many items of the specified type would fit into the slot range specified
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/** Returns how many items of the specified type would fit into the slot range specified */
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int HowManyCanFit(const cItem & a_ItemStack, int a_BeginSlotNum, int a_EndSlotNum, bool a_ConsiderEmptySlots);
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/** Adds as many items out of a_ItemStack as can fit.
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@ -86,33 +86,36 @@ public:
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*/
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int AddItems(cItems & a_ItemStackList, bool a_AllowNewStacks, bool a_tryToFillEquippedFirst);
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/// Removes one item out of the currently equipped item stack, returns true if successful, false if empty-handed
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/** Removes one item out of the currently equipped item stack, returns true if successful, false if empty-handed */
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bool RemoveOneEquippedItem(void);
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/// Returns the number of items of type a_Item that are stored
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/** Returns the number of items of type a_Item that are stored */
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int HowManyItems(const cItem & a_Item);
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/// Returns true if there are at least as many items of type a_ItemStack as in a_ItemStack
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/** Returns true if there are at least as many items of type a_ItemStack as in a_ItemStack */
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bool HasItems(const cItem & a_ItemStack);
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/** Sends the equipped item slot to the client */
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void SendEquippedSlot();
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/// Returns the cItemGrid object representing the armor slots
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/** Returns the cItemGrid object representing the armor slots */
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cItemGrid & GetArmorGrid(void) { return m_ArmorSlots; }
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/// Returns the cItemGrid object representing the main inventory slots
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/** Returns the cItemGrid object representing the main inventory slots */
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cItemGrid & GetInventoryGrid(void) { return m_InventorySlots; }
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/// Returns the cItemGrid object representing the hotbar slots
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/** Returns the cItemGrid object representing the hotbar slots */
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cItemGrid & GetHotbarGrid(void) { return m_HotbarSlots; }
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/// Returns the player associated with this inventory
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/** Returns the player associated with this inventory */
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cPlayer & GetOwner(void) { return m_Owner; }
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/// Copies the non-empty slots into a_ItemStacks; preserves the original a_Items contents
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/** Copies the non-empty slots into a_ItemStacks; preserves the original a_Items contents */
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void CopyToItems(cItems & a_Items);
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// tolua_end
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/// Returns the player associated with this inventory (const version)
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/** Returns the player associated with this inventory (const version) */
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const cPlayer & GetOwner(void) const { return m_Owner; }
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// tolua_begin
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@ -136,10 +139,10 @@ public:
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*/
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int ChangeSlotCount(int a_SlotNum, int a_AddToCount);
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/// Adds the specified damage to the specified item; deletes the item and returns true if the item broke.
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/** Adds the specified damage to the specified item; deletes the item and returns true if the item broke. */
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bool DamageItem(int a_SlotNum, short a_Amount);
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/// Adds the specified damage to the currently held item; deletes the item and returns true if the item broke.
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/** Adds the specified damage to the currently held item; deletes the item and returns true if the item broke. */
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bool DamageEquippedItem(short a_Amount = 1);
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const cItem & GetEquippedHelmet (void) const { return m_ArmorSlots.GetSlot(0); }
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@ -149,13 +152,13 @@ public:
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// tolua_end
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/// Sends the slot contents to the owner
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/** Sends the slot contents to the owner */
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void SendSlot(int a_SlotNum);
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/// Update items (e.g. Maps)
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/** Update items (e.g. Maps) */
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void UpdateItems(void);
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/// Converts an armor slot number into the ID for the EntityEquipment packet
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/** Converts an armor slot number into the ID for the EntityEquipment packet */
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static int ArmorSlotNumToEntityEquipmentID(short a_ArmorSlotNum);
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void SaveToJson(Json::Value & a_Value);
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@ -172,10 +175,10 @@ protected:
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cPlayer & m_Owner;
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/// Returns the ItemGrid and the (grid-local) slot number for a (global) slot number; return NULL for invalid SlotNum
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/** Returns the ItemGrid and the (grid-local) slot number for a (global) slot number; return NULL for invalid SlotNum */
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const cItemGrid * GetGridForSlotNum(int a_SlotNum, int & a_GridSlotNum) const;
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/// Returns the ItemGrid and the (grid-local) slot number for a (global) slot number; return NULL for invalid SlotNum
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/** Returns the ItemGrid and the (grid-local) slot number for a (global) slot number; return NULL for invalid SlotNum */
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cItemGrid * GetGridForSlotNum(int a_SlotNum, int & a_GridSlotNum);
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// cItemGrid::cListener override:
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