EmptyMap item handler
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@ -156,7 +156,7 @@ Lighter = IronIngot, 1:1 | Flint, 2:2
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Lighter = IronIngot, 2:1 | Flint, 1:2
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Bucket = IronIngot, 1:1, 2:2, 3:1
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Compass = IronIngot, 2:1, 1:2, 3:2, 2:3 | RedstoneDust, 2:2
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Map = Paper, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | Compass, 2:2
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EmptyMap = Paper, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | Compass, 2:2
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Watch = GoldIngot, 2:1, 1:2, 3:2, 2:3 | RedstoneDust, 2:2
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FishingRod = Stick, 1:3, 2:2, 3:1 | String, 3:2, 3:3
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FishingRod = Stick, 3:3, 2:2, 1:1 | String, 1:2, 1:3
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46
src/Items/ItemEmptyMap.h
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46
src/Items/ItemEmptyMap.h
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@ -0,0 +1,46 @@
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// ItemEmptyMap.h
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#pragma once
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#include "../Entities/Entity.h"
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#include "../Item.h"
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class cItemEmptyMapHandler :
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public cItemHandler
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{
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typedef cItemHandler super;
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public:
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cItemEmptyMapHandler() :
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super(E_ITEM_EMPTY_MAP)
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{
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}
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virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
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{
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UNUSED(a_Item);
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UNUSED(a_BlockX);
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UNUSED(a_BlockZ);
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UNUSED(a_Dir);
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// The map center is fixed at the central point of the 8x8 block of chunks you are standing in when you right-click it.
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const int RegionWidth = cChunkDef::Width * 8;
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int CenterX = round(a_Player->GetPosX() / (float) RegionWidth) * RegionWidth;
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int CenterZ = round(a_Player->GetPosZ() / (float) RegionWidth) * RegionWidth;
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a_World->CreateMap(CenterX, CenterZ, 0);
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return true;
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}
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} ;
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@ -18,6 +18,7 @@
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#include "ItemComparator.h"
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#include "ItemDoor.h"
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#include "ItemDye.h"
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#include "ItemEmptyMap.h"
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#include "ItemFishingRod.h"
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#include "ItemFlowerPot.h"
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#include "ItemFood.h"
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@ -100,6 +101,7 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType)
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case E_ITEM_COMPARATOR: return new cItemComparatorHandler(a_ItemType);
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case E_ITEM_DYE: return new cItemDyeHandler(a_ItemType);
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case E_ITEM_EGG: return new cItemEggHandler();
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case E_ITEM_EMPTY_MAP: return new cItemEmptyMapHandler();
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case E_ITEM_ENDER_PEARL: return new cItemEnderPearlHandler();
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case E_ITEM_FIREWORK_ROCKET: return new cItemFireworkHandler();
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case E_ITEM_FISHING_ROD: return new cItemFishingRodHandler(a_ItemType);
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@ -15,8 +15,8 @@
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cMap::cMap(unsigned int a_ID, cWorld * a_World)
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: m_ID(a_ID)
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, m_Width(128)
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, m_Height(128)
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, m_Width(cChunkDef::Width * 8)
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, m_Height(cChunkDef::Width * 8)
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, m_Scale(3)
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, m_CenterX(0)
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, m_CenterZ(0)
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@ -31,8 +31,8 @@ cMap::cMap(unsigned int a_ID, cWorld * a_World)
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cMap::cMap(unsigned int a_ID, int a_CenterX, int a_CenterZ, cWorld * a_World, unsigned int a_Scale)
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: m_ID(a_ID)
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, m_Width(128)
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, m_Height(128)
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, m_Width(cChunkDef::Width * 8)
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, m_Height(cChunkDef::Width * 8)
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, m_Scale(a_Scale)
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, m_CenterX(a_CenterX)
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, m_CenterZ(a_CenterZ)
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