Crop blocks now respect water and light. Currently a block has to be "watered" or the crop has a chance of breaking anyways.
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25c5df0e05
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c74d1ffb91
@ -78,10 +78,17 @@ public:
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void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
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void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
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{
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{
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NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
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NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
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if (Meta < 7)
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NIBBLETYPE Water = a_World->GetBlockMeta(a_BlockX, a_BlockY - 1, a_BlockZ);
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NIBBLETYPE Light = a_World->GetBlockBlockLight(a_BlockX, a_BlockY, a_BlockZ);
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if ((Meta < 7) && (Water > 0) && (Light > 8))
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{
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{
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a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_CROPS, ++Meta);
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a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_CROPS, ++Meta);
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}
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}
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else if ((!Water) || (Light < 9))
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{
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a_World->DigBlock(a_BlockX, a_BlockY, a_BlockZ);
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}
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}
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}
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