Changed cBlockHandler->OnUpdate() to use cChunk directly.
This commit is contained in:
parent
8eae5f2f3a
commit
c70c2fa42f
@ -65,9 +65,9 @@ public:
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}
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void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
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void OnUpdate(cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override
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{
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a_World->GrowCactus(a_BlockX, a_BlockY, a_BlockZ, 1);
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a_Chunk.GetWorld()->GrowCactus(a_RelX + a_Chunk.GetPosX() * cChunkDef::Width, a_RelY, a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width, 1);
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}
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@ -75,11 +75,11 @@ public:
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}
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void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
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void OnUpdate(cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override
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{
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NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
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NIBBLETYPE Light = a_World->GetBlockBlockLight(a_BlockX, a_BlockY, a_BlockZ);
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NIBBLETYPE SkyLight = a_World->GetBlockSkyLight(a_BlockX, a_BlockY, a_BlockZ);
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NIBBLETYPE Meta = a_Chunk.GetMeta (a_RelX, a_RelY, a_RelZ);
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NIBBLETYPE Light = a_Chunk.GetBlockLight(a_RelX, a_RelY, a_RelZ);
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NIBBLETYPE SkyLight = a_Chunk.GetSkyLight (a_RelX, a_RelY, a_RelZ);
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if (SkyLight > Light)
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{
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@ -88,11 +88,11 @@ public:
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if ((Meta < 7) && (Light > 8))
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{
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a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_CROPS, ++Meta);
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a_Chunk.FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_CROPS, ++Meta);
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}
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else if (Light < 9)
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{
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a_World->DigBlock(a_BlockX, a_BlockY, a_BlockZ);
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a_Chunk.GetWorld()->DigBlock(a_RelX + a_Chunk.GetPosX() * cChunkDef::Width, a_RelY, a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width);
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}
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}
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@ -26,7 +26,7 @@ public:
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}
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virtual void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
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void OnUpdate(cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override
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{
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if (m_BlockType != E_BLOCK_GRASS)
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{
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@ -34,18 +34,18 @@ public:
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}
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// Grass becomes dirt if there is something on top of it:
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if (a_BlockY < cChunkDef::Height - 1)
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if (a_RelY < cChunkDef::Height - 1)
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{
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BLOCKTYPE Above = a_World->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ);
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BLOCKTYPE Above = a_Chunk.GetBlock(a_RelX, a_RelY + 1, a_RelZ);
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if ((!g_BlockTransparent[Above] && !g_BlockOneHitDig[Above]) || IsBlockWater(Above))
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{
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a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_DIRT, 0);
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a_Chunk.FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_DIRT, E_META_DIRT_NORMAL);
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return;
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}
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}
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// Grass spreads to adjacent dirt blocks:
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MTRand rand;
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MTRand rand; // TODO: Replace with cFastRandom
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for (int i = 0; i < 2; i++) // Pick two blocks to grow to
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{
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int OfsX = rand.randInt(2) - 1; // [-1 .. 1]
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@ -54,25 +54,33 @@ public:
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BLOCKTYPE DestBlock;
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NIBBLETYPE DestMeta;
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if ((a_BlockY + OfsY < 0) || (a_BlockY + OfsY >= cChunkDef::Height - 1))
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if ((a_RelY + OfsY < 0) || (a_RelY + OfsY >= cChunkDef::Height - 1))
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{
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// Y Coord out of range
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continue;
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}
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bool IsValid = a_World->GetBlockTypeMeta(a_BlockX + OfsX, a_BlockY + OfsY, a_BlockZ + OfsZ, DestBlock, DestMeta);
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if (!IsValid || (DestBlock != E_BLOCK_DIRT) || (DestMeta != E_META_DIRT_NORMAL))
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int BlockX = a_RelX + OfsX;
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int BlockY = a_RelY + OfsY;
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int BlockZ = a_RelZ + OfsZ;
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cChunk * Chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(BlockX, BlockZ);
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if (Chunk == NULL)
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{
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// Not a regular dirt block, or in an unloaded chunk
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// Unloaded chunk
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continue;
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}
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Chunk->GetBlockTypeMeta(BlockX, BlockY, BlockZ, DestBlock, DestMeta);
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if ((DestBlock != E_BLOCK_DIRT) || (DestMeta != E_META_DIRT_NORMAL))
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{
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// Not a regular dirt block
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continue;
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}
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BLOCKTYPE AboveDest;
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NIBBLETYPE AboveMeta;
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IsValid = a_World->GetBlockTypeMeta(a_BlockX + OfsX, a_BlockY + OfsY + 1, a_BlockZ + OfsZ, AboveDest, AboveMeta);
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ASSERT(IsValid); // WTF - how did we get the DestBlock if AboveBlock is not valid?
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Chunk->GetBlockTypeMeta(BlockX, BlockY + 1, BlockZ, AboveDest, AboveMeta);
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if ((g_BlockOneHitDig[AboveDest] || g_BlockTransparent[AboveDest]) && !IsBlockWater(AboveDest))
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{
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a_World->FastSetBlock(a_BlockX + OfsX, a_BlockY + OfsY, a_BlockZ + OfsZ, E_BLOCK_GRASS, 0);
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Chunk->FastSetBlock(a_RelX + OfsX, a_RelY + OfsY, a_RelZ + OfsZ, E_BLOCK_GRASS, 0);
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}
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} // for i - repeat twice
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}
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@ -28,12 +28,12 @@ public:
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}
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virtual void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
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void OnUpdate(cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override
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{
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bool Found = false;
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int Biome = a_World->GetBiomeAt(a_BlockX, a_BlockZ);
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if (a_World->IsWeatherWet() && (Biome != biDesert) && (Biome != biDesertHills))
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EMCSBiome Biome = a_Chunk.GetBiomeAt(a_RelX, a_RelZ);
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if (a_Chunk.GetWorld()->IsWeatherWet() && !IsBiomeNoDownfall(Biome))
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{
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// Rain hydrates farmland, too, except in Desert biomes.
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Found = true;
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@ -42,10 +42,13 @@ public:
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{
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// Search for water in a close proximity:
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// Ref.: http://www.minecraftwiki.net/wiki/Farmland#Hydrated_Farmland_Tiles
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// TODO: Rewrite this to use the chunk and its neighbors directly
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cBlockArea Area;
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if (!Area.Read(a_World, a_BlockX - 4, a_BlockX + 4, a_BlockY, a_BlockY + 1, a_BlockZ - 4, a_BlockZ + 4))
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int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width;
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int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width;
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if (!Area.Read(a_Chunk.GetWorld(), BlockX - 4, BlockX + 4, a_RelY, a_RelY + 1, BlockZ - 4, BlockZ + 4))
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{
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// Too close to the world edge, cannot check surroudnings; don't tick at all
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// Too close to the world edge, cannot check surroundings; don't tick at all
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return;
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}
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@ -64,14 +67,14 @@ public:
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} // for i - BlockTypes[]
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}
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NIBBLETYPE BlockMeta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
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NIBBLETYPE BlockMeta = a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ);
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if (Found)
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{
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// Water was found, hydrate the block until hydration reaches 7:
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if (BlockMeta < 7)
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{
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a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, ++BlockMeta);
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a_Chunk.FastSetBlock(a_RelX, a_RelY, a_RelZ, m_BlockType, ++BlockMeta);
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}
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return;
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}
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@ -79,12 +82,12 @@ public:
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// Water wasn't found, de-hydrate block:
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if (BlockMeta > 0)
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{
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a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FARMLAND, --BlockMeta);
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a_Chunk.FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_FARMLAND, --BlockMeta);
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return;
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}
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// Farmland too dry. If nothing is growing on top, turn back to dirt:
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switch (a_World->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ))
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switch (a_Chunk.GetBlock(a_RelX, a_RelY + 1, a_RelZ))
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{
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case E_BLOCK_CROPS:
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case E_BLOCK_MELON_STEM:
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@ -95,7 +98,7 @@ public:
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}
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default:
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{
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a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_DIRT, 0);
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a_Chunk.FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_DIRT, 0);
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break;
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}
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}
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@ -252,7 +252,7 @@ bool cBlockHandler::GetPlacementBlockTypeMeta(
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void cBlockHandler::OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
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void cBlockHandler::OnUpdate(cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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}
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@ -22,8 +22,9 @@ class cBlockHandler
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public:
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cBlockHandler(BLOCKTYPE a_BlockType);
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/// Called when the block gets ticked either by a random tick or by a queued tick
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virtual void OnUpdate(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ);
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/// Called when the block gets ticked either by a random tick or by a queued tick.
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/// Note that the coords are chunk-relative!
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virtual void OnUpdate(cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ);
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/** Called before a block is placed into a world.
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The handler should return true to allow placement, false to refuse.
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@ -66,7 +67,7 @@ public:
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/// Called if the user right clicks the block and the block is useable
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virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
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/// Called when the item is mined to convert it into pickups. Pickups may specify multiple items. Appends items to a_Pickups, preserves its original contents
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/// <summary>Called when the item is mined to convert it into pickups. Pickups may specify multiple items. Appends items to a_Pickups, preserves its original contents</summary>
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta);
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/// Handles the dropping of a block based on what ConvertToDrops() returns. This will not destroy the block. a_Digger is the entity causing the drop; it may be NULL
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@ -77,9 +77,9 @@ public:
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}
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virtual void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
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void OnUpdate(cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override
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{
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NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
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NIBBLETYPE Meta = a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ);
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if ((Meta & 0x04) != 0)
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{
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// Player-placed leaves, don't decay
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@ -93,12 +93,14 @@ public:
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}
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// Get the data around the leaves:
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int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width;
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int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width;
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cBlockArea Area;
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if (!Area.Read(
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a_World,
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a_BlockX - LEAVES_CHECK_DISTANCE, a_BlockX + LEAVES_CHECK_DISTANCE,
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a_BlockY - LEAVES_CHECK_DISTANCE, a_BlockY + LEAVES_CHECK_DISTANCE,
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a_BlockZ - LEAVES_CHECK_DISTANCE, a_BlockZ + LEAVES_CHECK_DISTANCE,
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a_Chunk.GetWorld(),
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BlockX - LEAVES_CHECK_DISTANCE, BlockX + LEAVES_CHECK_DISTANCE,
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a_RelY - LEAVES_CHECK_DISTANCE, a_RelY + LEAVES_CHECK_DISTANCE,
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BlockZ - LEAVES_CHECK_DISTANCE, BlockZ + LEAVES_CHECK_DISTANCE,
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cBlockArea::baTypes)
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)
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{
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@ -106,17 +108,16 @@ public:
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return;
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}
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if (HasNearLog(Area, a_BlockX, a_BlockY, a_BlockZ))
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if (HasNearLog(Area, BlockX, a_RelY, BlockZ))
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{
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// Wood found, the leaves stay; mark them as checked:
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a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta | 0x8);
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a_Chunk.SetMeta(a_RelX, a_RelY, a_RelZ, Meta | 0x8);
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return;
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}
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// Decay the leaves:
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DropBlock(a_World, NULL, a_BlockX, a_BlockY, a_BlockZ);
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a_World->DigBlock(a_BlockX, a_BlockY, a_BlockZ);
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DropBlock(a_Chunk.GetWorld(), NULL, BlockX, a_RelY, BlockZ);
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a_Chunk.GetWorld()->DigBlock(BlockX, a_RelY, BlockZ);
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}
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@ -31,17 +31,19 @@ public:
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}
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void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
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void OnUpdate(cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override
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{
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NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
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NIBBLETYPE Meta = a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ);
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if ((Meta & 0x08) != 0)
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{
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a_World->GrowTree(a_BlockX, a_BlockY, a_BlockZ);
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int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width;
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int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width;
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a_Chunk.GetWorld()->GrowTree(BlockX, a_RelY, BlockZ);
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}
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else
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{
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a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta | 0x08);
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a_Chunk.SetMeta(a_RelX, a_RelY, a_RelZ, Meta | 0x08);
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}
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}
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@ -25,18 +25,20 @@ public:
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}
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void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
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void OnUpdate(cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override
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{
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NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
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NIBBLETYPE Meta = a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ);
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if (Meta >= 7)
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{
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// Grow the produce:
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a_World->GrowMelonPumpkin(a_BlockX, a_BlockY, a_BlockZ, m_BlockType);
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int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width;
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int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width;
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a_Chunk.GetWorld()->GrowMelonPumpkin(BlockX, a_RelY, a_RelZ, m_BlockType);
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}
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else
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{
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// Grow the stem:
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a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, Meta + 1);
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a_Chunk.FastSetBlock(a_RelX, a_RelY, a_RelZ, m_BlockType, Meta + 1);
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}
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}
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@ -73,9 +73,9 @@ public:
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}
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void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
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void OnUpdate(cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override
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{
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a_World->GrowSugarcane(a_BlockX, a_BlockY, a_BlockZ, 1);
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a_Chunk.GetWorld()->GrowSugarcane(a_RelX + a_Chunk.GetPosX() * cChunkDef::Width, a_RelY, a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width, 1);
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}
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@ -631,6 +631,23 @@ void cChunk::Tick(float a_Dt)
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void cChunk::TickBlock(int a_RelX, int a_RelY, int a_RelZ)
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{
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unsigned Index = MakeIndex(a_RelX, a_RelY, a_RelZ);
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if (Index == INDEX_OUT_OF_RANGE)
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{
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// An assert has already been made in MakeIndex()
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return;
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}
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cBlockHandler * Handler = BlockHandler(m_BlockTypes[Index]);
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ASSERT(Handler != NULL); // Happenned on server restart, FS #243
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Handler->OnUpdate(*this, a_RelX + m_PosX * Width, a_RelY, a_RelZ + m_PosZ * Width);
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}
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void cChunk::MoveEntityToNewChunk(cEntity * a_Entity)
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{
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cChunk * Neighbor = GetNeighborChunk(a_Entity->GetChunkX() * cChunkDef::Width, a_Entity->GetChunkZ() * cChunkDef::Width);
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@ -777,7 +794,7 @@ void cChunk::TickBlocks(void)
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unsigned int Index = MakeIndexNoCheck(m_BlockTickX, m_BlockTickY, m_BlockTickZ);
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cBlockHandler * Handler = BlockHandler(m_BlockTypes[Index]);
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ASSERT(Handler != NULL); // Happenned on server restart, FS #243
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Handler->OnUpdate(m_World, m_BlockTickX + m_PosX * Width, m_BlockTickY, m_BlockTickZ + m_PosZ * Width);
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Handler->OnUpdate(*this, m_BlockTickX + m_PosX * Width, m_BlockTickY, m_BlockTickZ + m_PosZ * Width);
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} // for i - tickblocks
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}
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@ -135,6 +135,9 @@ public:
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void Tick(float a_Dt);
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/// Ticks a single block. Used by cWorld::TickQueuedBlocks() to tick the queued blocks
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void TickBlock(int a_RelX, int a_RelY, int a_RelZ);
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int GetPosX(void) const { return m_PosX; }
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int GetPosY(void) const { return m_PosY; }
|
||||
int GetPosZ(void) const { return m_PosZ; }
|
||||
@ -457,9 +460,6 @@ private:
|
||||
/// Grows a melon or a pumpkin next to the block specified (assumed to be the stem)
|
||||
void GrowMelonPumpkin(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, MTRand & a_Random);
|
||||
|
||||
/// Checks if a leaves block at the specified coords has a log up to 4 blocks away connected by other leaves blocks (false if no log)
|
||||
bool HasNearLog(cBlockArea & a_Area, int a_BlockX, int a_BlockY, int a_BlockZ);
|
||||
|
||||
/// Called by Tick() when an entity moves out of this chunk into a neighbor; moves the entity and sends spawn / despawn packet to clients
|
||||
void MoveEntityToNewChunk(cEntity * a_Entity);
|
||||
|
||||
|
@ -2244,7 +2244,24 @@ void cChunkMap::Tick(float a_Dt)
|
||||
|
||||
|
||||
|
||||
void cChunkMap::UnloadUnusedChunks()
|
||||
void cChunkMap::TickBlock(int a_BlockX, int a_BlockY, int a_BlockZ)
|
||||
{
|
||||
cCSLock Lock(m_CSLayers);
|
||||
int ChunkX, ChunkZ;
|
||||
cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
|
||||
cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ);
|
||||
if ((Chunk == NULL) || !Chunk->IsValid())
|
||||
{
|
||||
return;
|
||||
}
|
||||
Chunk->TickBlock(a_BlockX, a_BlockY, a_BlockZ);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cChunkMap::UnloadUnusedChunks(void)
|
||||
{
|
||||
cCSLock Lock(m_CSLayers);
|
||||
for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
|
||||
|
@ -283,6 +283,9 @@ public:
|
||||
|
||||
void Tick(float a_Dt);
|
||||
|
||||
/// Ticks a single block. Used by cWorld::TickQueuedBlocks() to tick the queued blocks
|
||||
void TickBlock(int a_BlockX, int a_BlockY, int a_BlockZ);
|
||||
|
||||
void UnloadUnusedChunks(void);
|
||||
void SaveAllChunks(void);
|
||||
|
||||
|
@ -2596,12 +2596,12 @@ void cWorld::TickQueuedBlocks(void)
|
||||
|
||||
for (std::vector<BlockTickQueueItem *>::iterator itr = m_BlockTickQueueCopy.begin(); itr != m_BlockTickQueueCopy.end(); itr++)
|
||||
{
|
||||
BlockTickQueueItem *Block = (*itr);
|
||||
BlockTickQueueItem * Block = (*itr);
|
||||
Block->TicksToWait -= 1;
|
||||
if (Block->TicksToWait <= 0)
|
||||
{
|
||||
// TODO: Handle the case when the chunk is already unloaded
|
||||
BlockHandler(GetBlock(Block->X, Block->Y, Block->Z))->OnUpdate(this, Block->X, Block->Y, Block->Z);
|
||||
m_ChunkMap->TickBlock(Block->X, Block->Y, Block->Z);
|
||||
delete Block; // We don't have to remove it from the vector, this will happen automatically on the next tick
|
||||
}
|
||||
else
|
||||
|
Loading…
Reference in New Issue
Block a user