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Changed cBlockHandler->OnUpdate() to use cChunk directly.

This commit is contained in:
madmaxoft 2013-11-30 15:58:27 +01:00
parent 8eae5f2f3a
commit c70c2fa42f
15 changed files with 117 additions and 63 deletions

View File

@ -65,9 +65,9 @@ public:
} }
void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override void OnUpdate(cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override
{ {
a_World->GrowCactus(a_BlockX, a_BlockY, a_BlockZ, 1); a_Chunk.GetWorld()->GrowCactus(a_RelX + a_Chunk.GetPosX() * cChunkDef::Width, a_RelY, a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width, 1);
} }

View File

@ -75,11 +75,11 @@ public:
} }
void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override void OnUpdate(cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override
{ {
NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); NIBBLETYPE Meta = a_Chunk.GetMeta (a_RelX, a_RelY, a_RelZ);
NIBBLETYPE Light = a_World->GetBlockBlockLight(a_BlockX, a_BlockY, a_BlockZ); NIBBLETYPE Light = a_Chunk.GetBlockLight(a_RelX, a_RelY, a_RelZ);
NIBBLETYPE SkyLight = a_World->GetBlockSkyLight(a_BlockX, a_BlockY, a_BlockZ); NIBBLETYPE SkyLight = a_Chunk.GetSkyLight (a_RelX, a_RelY, a_RelZ);
if (SkyLight > Light) if (SkyLight > Light)
{ {
@ -88,11 +88,11 @@ public:
if ((Meta < 7) && (Light > 8)) if ((Meta < 7) && (Light > 8))
{ {
a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_CROPS, ++Meta); a_Chunk.FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_CROPS, ++Meta);
} }
else if (Light < 9) else if (Light < 9)
{ {
a_World->DigBlock(a_BlockX, a_BlockY, a_BlockZ); a_Chunk.GetWorld()->DigBlock(a_RelX + a_Chunk.GetPosX() * cChunkDef::Width, a_RelY, a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width);
} }
} }

View File

@ -26,7 +26,7 @@ public:
} }
virtual void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override void OnUpdate(cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override
{ {
if (m_BlockType != E_BLOCK_GRASS) if (m_BlockType != E_BLOCK_GRASS)
{ {
@ -34,18 +34,18 @@ public:
} }
// Grass becomes dirt if there is something on top of it: // Grass becomes dirt if there is something on top of it:
if (a_BlockY < cChunkDef::Height - 1) if (a_RelY < cChunkDef::Height - 1)
{ {
BLOCKTYPE Above = a_World->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ); BLOCKTYPE Above = a_Chunk.GetBlock(a_RelX, a_RelY + 1, a_RelZ);
if ((!g_BlockTransparent[Above] && !g_BlockOneHitDig[Above]) || IsBlockWater(Above)) if ((!g_BlockTransparent[Above] && !g_BlockOneHitDig[Above]) || IsBlockWater(Above))
{ {
a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_DIRT, 0); a_Chunk.FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_DIRT, E_META_DIRT_NORMAL);
return; return;
} }
} }
// Grass spreads to adjacent dirt blocks: // Grass spreads to adjacent dirt blocks:
MTRand rand; MTRand rand; // TODO: Replace with cFastRandom
for (int i = 0; i < 2; i++) // Pick two blocks to grow to for (int i = 0; i < 2; i++) // Pick two blocks to grow to
{ {
int OfsX = rand.randInt(2) - 1; // [-1 .. 1] int OfsX = rand.randInt(2) - 1; // [-1 .. 1]
@ -54,25 +54,33 @@ public:
BLOCKTYPE DestBlock; BLOCKTYPE DestBlock;
NIBBLETYPE DestMeta; NIBBLETYPE DestMeta;
if ((a_BlockY + OfsY < 0) || (a_BlockY + OfsY >= cChunkDef::Height - 1)) if ((a_RelY + OfsY < 0) || (a_RelY + OfsY >= cChunkDef::Height - 1))
{ {
// Y Coord out of range // Y Coord out of range
continue; continue;
} }
bool IsValid = a_World->GetBlockTypeMeta(a_BlockX + OfsX, a_BlockY + OfsY, a_BlockZ + OfsZ, DestBlock, DestMeta); int BlockX = a_RelX + OfsX;
if (!IsValid || (DestBlock != E_BLOCK_DIRT) || (DestMeta != E_META_DIRT_NORMAL)) int BlockY = a_RelY + OfsY;
int BlockZ = a_RelZ + OfsZ;
cChunk * Chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(BlockX, BlockZ);
if (Chunk == NULL)
{ {
// Not a regular dirt block, or in an unloaded chunk // Unloaded chunk
continue;
}
Chunk->GetBlockTypeMeta(BlockX, BlockY, BlockZ, DestBlock, DestMeta);
if ((DestBlock != E_BLOCK_DIRT) || (DestMeta != E_META_DIRT_NORMAL))
{
// Not a regular dirt block
continue; continue;
} }
BLOCKTYPE AboveDest; BLOCKTYPE AboveDest;
NIBBLETYPE AboveMeta; NIBBLETYPE AboveMeta;
IsValid = a_World->GetBlockTypeMeta(a_BlockX + OfsX, a_BlockY + OfsY + 1, a_BlockZ + OfsZ, AboveDest, AboveMeta); Chunk->GetBlockTypeMeta(BlockX, BlockY + 1, BlockZ, AboveDest, AboveMeta);
ASSERT(IsValid); // WTF - how did we get the DestBlock if AboveBlock is not valid?
if ((g_BlockOneHitDig[AboveDest] || g_BlockTransparent[AboveDest]) && !IsBlockWater(AboveDest)) if ((g_BlockOneHitDig[AboveDest] || g_BlockTransparent[AboveDest]) && !IsBlockWater(AboveDest))
{ {
a_World->FastSetBlock(a_BlockX + OfsX, a_BlockY + OfsY, a_BlockZ + OfsZ, E_BLOCK_GRASS, 0); Chunk->FastSetBlock(a_RelX + OfsX, a_RelY + OfsY, a_RelZ + OfsZ, E_BLOCK_GRASS, 0);
} }
} // for i - repeat twice } // for i - repeat twice
} }

View File

@ -28,12 +28,12 @@ public:
} }
virtual void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override void OnUpdate(cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override
{ {
bool Found = false; bool Found = false;
int Biome = a_World->GetBiomeAt(a_BlockX, a_BlockZ); EMCSBiome Biome = a_Chunk.GetBiomeAt(a_RelX, a_RelZ);
if (a_World->IsWeatherWet() && (Biome != biDesert) && (Biome != biDesertHills)) if (a_Chunk.GetWorld()->IsWeatherWet() && !IsBiomeNoDownfall(Biome))
{ {
// Rain hydrates farmland, too, except in Desert biomes. // Rain hydrates farmland, too, except in Desert biomes.
Found = true; Found = true;
@ -42,10 +42,13 @@ public:
{ {
// Search for water in a close proximity: // Search for water in a close proximity:
// Ref.: http://www.minecraftwiki.net/wiki/Farmland#Hydrated_Farmland_Tiles // Ref.: http://www.minecraftwiki.net/wiki/Farmland#Hydrated_Farmland_Tiles
// TODO: Rewrite this to use the chunk and its neighbors directly
cBlockArea Area; cBlockArea Area;
if (!Area.Read(a_World, a_BlockX - 4, a_BlockX + 4, a_BlockY, a_BlockY + 1, a_BlockZ - 4, a_BlockZ + 4)) int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width;
int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width;
if (!Area.Read(a_Chunk.GetWorld(), BlockX - 4, BlockX + 4, a_RelY, a_RelY + 1, BlockZ - 4, BlockZ + 4))
{ {
// Too close to the world edge, cannot check surroudnings; don't tick at all // Too close to the world edge, cannot check surroundings; don't tick at all
return; return;
} }
@ -64,14 +67,14 @@ public:
} // for i - BlockTypes[] } // for i - BlockTypes[]
} }
NIBBLETYPE BlockMeta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); NIBBLETYPE BlockMeta = a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ);
if (Found) if (Found)
{ {
// Water was found, hydrate the block until hydration reaches 7: // Water was found, hydrate the block until hydration reaches 7:
if (BlockMeta < 7) if (BlockMeta < 7)
{ {
a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, ++BlockMeta); a_Chunk.FastSetBlock(a_RelX, a_RelY, a_RelZ, m_BlockType, ++BlockMeta);
} }
return; return;
} }
@ -79,12 +82,12 @@ public:
// Water wasn't found, de-hydrate block: // Water wasn't found, de-hydrate block:
if (BlockMeta > 0) if (BlockMeta > 0)
{ {
a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FARMLAND, --BlockMeta); a_Chunk.FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_FARMLAND, --BlockMeta);
return; return;
} }
// Farmland too dry. If nothing is growing on top, turn back to dirt: // Farmland too dry. If nothing is growing on top, turn back to dirt:
switch (a_World->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ)) switch (a_Chunk.GetBlock(a_RelX, a_RelY + 1, a_RelZ))
{ {
case E_BLOCK_CROPS: case E_BLOCK_CROPS:
case E_BLOCK_MELON_STEM: case E_BLOCK_MELON_STEM:
@ -95,7 +98,7 @@ public:
} }
default: default:
{ {
a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_DIRT, 0); a_Chunk.FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_DIRT, 0);
break; break;
} }
} }

View File

@ -252,7 +252,7 @@ bool cBlockHandler::GetPlacementBlockTypeMeta(
void cBlockHandler::OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) void cBlockHandler::OnUpdate(cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ)
{ {
} }

View File

@ -22,8 +22,9 @@ class cBlockHandler
public: public:
cBlockHandler(BLOCKTYPE a_BlockType); cBlockHandler(BLOCKTYPE a_BlockType);
/// Called when the block gets ticked either by a random tick or by a queued tick /// Called when the block gets ticked either by a random tick or by a queued tick.
virtual void OnUpdate(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ); /// Note that the coords are chunk-relative!
virtual void OnUpdate(cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ);
/** Called before a block is placed into a world. /** Called before a block is placed into a world.
The handler should return true to allow placement, false to refuse. The handler should return true to allow placement, false to refuse.
@ -66,7 +67,7 @@ public:
/// Called if the user right clicks the block and the block is useable /// Called if the user right clicks the block and the block is useable
virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ); virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
/// Called when the item is mined to convert it into pickups. Pickups may specify multiple items. Appends items to a_Pickups, preserves its original contents /// <summary>Called when the item is mined to convert it into pickups. Pickups may specify multiple items. Appends items to a_Pickups, preserves its original contents</summary>
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta); virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta);
/// Handles the dropping of a block based on what ConvertToDrops() returns. This will not destroy the block. a_Digger is the entity causing the drop; it may be NULL /// Handles the dropping of a block based on what ConvertToDrops() returns. This will not destroy the block. a_Digger is the entity causing the drop; it may be NULL

View File

@ -77,9 +77,9 @@ public:
} }
virtual void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override void OnUpdate(cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override
{ {
NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); NIBBLETYPE Meta = a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ);
if ((Meta & 0x04) != 0) if ((Meta & 0x04) != 0)
{ {
// Player-placed leaves, don't decay // Player-placed leaves, don't decay
@ -93,12 +93,14 @@ public:
} }
// Get the data around the leaves: // Get the data around the leaves:
int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width;
int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width;
cBlockArea Area; cBlockArea Area;
if (!Area.Read( if (!Area.Read(
a_World, a_Chunk.GetWorld(),
a_BlockX - LEAVES_CHECK_DISTANCE, a_BlockX + LEAVES_CHECK_DISTANCE, BlockX - LEAVES_CHECK_DISTANCE, BlockX + LEAVES_CHECK_DISTANCE,
a_BlockY - LEAVES_CHECK_DISTANCE, a_BlockY + LEAVES_CHECK_DISTANCE, a_RelY - LEAVES_CHECK_DISTANCE, a_RelY + LEAVES_CHECK_DISTANCE,
a_BlockZ - LEAVES_CHECK_DISTANCE, a_BlockZ + LEAVES_CHECK_DISTANCE, BlockZ - LEAVES_CHECK_DISTANCE, BlockZ + LEAVES_CHECK_DISTANCE,
cBlockArea::baTypes) cBlockArea::baTypes)
) )
{ {
@ -106,17 +108,16 @@ public:
return; return;
} }
if (HasNearLog(Area, a_BlockX, a_BlockY, a_BlockZ)) if (HasNearLog(Area, BlockX, a_RelY, BlockZ))
{ {
// Wood found, the leaves stay; mark them as checked: // Wood found, the leaves stay; mark them as checked:
a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta | 0x8); a_Chunk.SetMeta(a_RelX, a_RelY, a_RelZ, Meta | 0x8);
return; return;
} }
// Decay the leaves:
DropBlock(a_World, NULL, a_BlockX, a_BlockY, a_BlockZ);
a_World->DigBlock(a_BlockX, a_BlockY, a_BlockZ); // Decay the leaves:
DropBlock(a_Chunk.GetWorld(), NULL, BlockX, a_RelY, BlockZ);
a_Chunk.GetWorld()->DigBlock(BlockX, a_RelY, BlockZ);
} }

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@ -31,17 +31,19 @@ public:
} }
void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override void OnUpdate(cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override
{ {
NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); NIBBLETYPE Meta = a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ);
if ((Meta & 0x08) != 0) if ((Meta & 0x08) != 0)
{ {
a_World->GrowTree(a_BlockX, a_BlockY, a_BlockZ); int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width;
int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width;
a_Chunk.GetWorld()->GrowTree(BlockX, a_RelY, BlockZ);
} }
else else
{ {
a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta | 0x08); a_Chunk.SetMeta(a_RelX, a_RelY, a_RelZ, Meta | 0x08);
} }
} }

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@ -25,18 +25,20 @@ public:
} }
void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override void OnUpdate(cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override
{ {
NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); NIBBLETYPE Meta = a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ);
if (Meta >= 7) if (Meta >= 7)
{ {
// Grow the produce: // Grow the produce:
a_World->GrowMelonPumpkin(a_BlockX, a_BlockY, a_BlockZ, m_BlockType); int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width;
int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width;
a_Chunk.GetWorld()->GrowMelonPumpkin(BlockX, a_RelY, a_RelZ, m_BlockType);
} }
else else
{ {
// Grow the stem: // Grow the stem:
a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, Meta + 1); a_Chunk.FastSetBlock(a_RelX, a_RelY, a_RelZ, m_BlockType, Meta + 1);
} }
} }

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@ -73,9 +73,9 @@ public:
} }
void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override void OnUpdate(cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override
{ {
a_World->GrowSugarcane(a_BlockX, a_BlockY, a_BlockZ, 1); a_Chunk.GetWorld()->GrowSugarcane(a_RelX + a_Chunk.GetPosX() * cChunkDef::Width, a_RelY, a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width, 1);
} }

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@ -631,6 +631,23 @@ void cChunk::Tick(float a_Dt)
void cChunk::TickBlock(int a_RelX, int a_RelY, int a_RelZ)
{
unsigned Index = MakeIndex(a_RelX, a_RelY, a_RelZ);
if (Index == INDEX_OUT_OF_RANGE)
{
// An assert has already been made in MakeIndex()
return;
}
cBlockHandler * Handler = BlockHandler(m_BlockTypes[Index]);
ASSERT(Handler != NULL); // Happenned on server restart, FS #243
Handler->OnUpdate(*this, a_RelX + m_PosX * Width, a_RelY, a_RelZ + m_PosZ * Width);
}
void cChunk::MoveEntityToNewChunk(cEntity * a_Entity) void cChunk::MoveEntityToNewChunk(cEntity * a_Entity)
{ {
cChunk * Neighbor = GetNeighborChunk(a_Entity->GetChunkX() * cChunkDef::Width, a_Entity->GetChunkZ() * cChunkDef::Width); cChunk * Neighbor = GetNeighborChunk(a_Entity->GetChunkX() * cChunkDef::Width, a_Entity->GetChunkZ() * cChunkDef::Width);
@ -777,7 +794,7 @@ void cChunk::TickBlocks(void)
unsigned int Index = MakeIndexNoCheck(m_BlockTickX, m_BlockTickY, m_BlockTickZ); unsigned int Index = MakeIndexNoCheck(m_BlockTickX, m_BlockTickY, m_BlockTickZ);
cBlockHandler * Handler = BlockHandler(m_BlockTypes[Index]); cBlockHandler * Handler = BlockHandler(m_BlockTypes[Index]);
ASSERT(Handler != NULL); // Happenned on server restart, FS #243 ASSERT(Handler != NULL); // Happenned on server restart, FS #243
Handler->OnUpdate(m_World, m_BlockTickX + m_PosX * Width, m_BlockTickY, m_BlockTickZ + m_PosZ * Width); Handler->OnUpdate(*this, m_BlockTickX + m_PosX * Width, m_BlockTickY, m_BlockTickZ + m_PosZ * Width);
} // for i - tickblocks } // for i - tickblocks
} }

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@ -134,6 +134,9 @@ public:
void SpawnMobs(cMobSpawner& a_MobSpawner); void SpawnMobs(cMobSpawner& a_MobSpawner);
void Tick(float a_Dt); void Tick(float a_Dt);
/// Ticks a single block. Used by cWorld::TickQueuedBlocks() to tick the queued blocks
void TickBlock(int a_RelX, int a_RelY, int a_RelZ);
int GetPosX(void) const { return m_PosX; } int GetPosX(void) const { return m_PosX; }
int GetPosY(void) const { return m_PosY; } int GetPosY(void) const { return m_PosY; }
@ -457,9 +460,6 @@ private:
/// Grows a melon or a pumpkin next to the block specified (assumed to be the stem) /// Grows a melon or a pumpkin next to the block specified (assumed to be the stem)
void GrowMelonPumpkin(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, MTRand & a_Random); void GrowMelonPumpkin(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, MTRand & a_Random);
/// Checks if a leaves block at the specified coords has a log up to 4 blocks away connected by other leaves blocks (false if no log)
bool HasNearLog(cBlockArea & a_Area, int a_BlockX, int a_BlockY, int a_BlockZ);
/// Called by Tick() when an entity moves out of this chunk into a neighbor; moves the entity and sends spawn / despawn packet to clients /// Called by Tick() when an entity moves out of this chunk into a neighbor; moves the entity and sends spawn / despawn packet to clients
void MoveEntityToNewChunk(cEntity * a_Entity); void MoveEntityToNewChunk(cEntity * a_Entity);

View File

@ -2244,7 +2244,24 @@ void cChunkMap::Tick(float a_Dt)
void cChunkMap::UnloadUnusedChunks() void cChunkMap::TickBlock(int a_BlockX, int a_BlockY, int a_BlockZ)
{
cCSLock Lock(m_CSLayers);
int ChunkX, ChunkZ;
cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ);
if ((Chunk == NULL) || !Chunk->IsValid())
{
return;
}
Chunk->TickBlock(a_BlockX, a_BlockY, a_BlockZ);
}
void cChunkMap::UnloadUnusedChunks(void)
{ {
cCSLock Lock(m_CSLayers); cCSLock Lock(m_CSLayers);
for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr) for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)

View File

@ -282,6 +282,9 @@ public:
void SpawnMobs(cMobSpawner& a_MobSpawner); void SpawnMobs(cMobSpawner& a_MobSpawner);
void Tick(float a_Dt); void Tick(float a_Dt);
/// Ticks a single block. Used by cWorld::TickQueuedBlocks() to tick the queued blocks
void TickBlock(int a_BlockX, int a_BlockY, int a_BlockZ);
void UnloadUnusedChunks(void); void UnloadUnusedChunks(void);
void SaveAllChunks(void); void SaveAllChunks(void);

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@ -2596,12 +2596,12 @@ void cWorld::TickQueuedBlocks(void)
for (std::vector<BlockTickQueueItem *>::iterator itr = m_BlockTickQueueCopy.begin(); itr != m_BlockTickQueueCopy.end(); itr++) for (std::vector<BlockTickQueueItem *>::iterator itr = m_BlockTickQueueCopy.begin(); itr != m_BlockTickQueueCopy.end(); itr++)
{ {
BlockTickQueueItem *Block = (*itr); BlockTickQueueItem * Block = (*itr);
Block->TicksToWait -= 1; Block->TicksToWait -= 1;
if (Block->TicksToWait <= 0) if (Block->TicksToWait <= 0)
{ {
// TODO: Handle the case when the chunk is already unloaded // TODO: Handle the case when the chunk is already unloaded
BlockHandler(GetBlock(Block->X, Block->Y, Block->Z))->OnUpdate(this, Block->X, Block->Y, Block->Z); m_ChunkMap->TickBlock(Block->X, Block->Y, Block->Z);
delete Block; // We don't have to remove it from the vector, this will happen automatically on the next tick delete Block; // We don't have to remove it from the vector, this will happen automatically on the next tick
} }
else else