Implemented stone and wooden pressure plates
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89f87f66a5
commit
c6314e8935
@ -8,6 +8,7 @@
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#include "../Blocks/BlockTorch.h"
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#include "../Blocks/BlockDoor.h"
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#include "../Piston.h"
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#include "../Tracer.h"
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@ -106,7 +107,8 @@ void cRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, c
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((SourceBlockType == E_BLOCK_REDSTONE_WIRE) && (SourceBlockMeta == 0)) ||
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((SourceBlockType == E_BLOCK_LEVER) && !IsLeverOn(SourceBlockMeta)) ||
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((SourceBlockType == E_BLOCK_DETECTOR_RAIL) && (SourceBlockMeta & 0x08) == 0x08) ||
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(((SourceBlockType == E_BLOCK_STONE_BUTTON) || (SourceBlockType == E_BLOCK_WOODEN_BUTTON)) && (!IsButtonOn(SourceBlockMeta)))
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(((SourceBlockType == E_BLOCK_STONE_BUTTON) || (SourceBlockType == E_BLOCK_WOODEN_BUTTON)) && (!IsButtonOn(SourceBlockMeta))) ||
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(((SourceBlockType == E_BLOCK_STONE_PRESSURE_PLATE) || (SourceBlockType == E_BLOCK_WOODEN_PRESSURE_PLATE)) && (SourceBlockMeta == 0))
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)
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{
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LOGD("cRedstoneSimulator: Erased block %s from powered blocks list due to present/past metadata mismatch", ItemToFullString(itr->a_SourceBlock).c_str());
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@ -306,6 +308,12 @@ void cRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, c
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HandleRail(a_X, dataitr->y, a_Z, BlockType);
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break;
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}
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case E_BLOCK_WOODEN_PRESSURE_PLATE:
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case E_BLOCK_STONE_PRESSURE_PLATE:
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{
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HandlePressurePlate(a_X, dataitr->y, a_Z, BlockType);
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break;
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}
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}
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dataitr++;
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@ -945,6 +953,98 @@ void cRedstoneSimulator::HandleDaylightSensor(int a_BlockX, int a_BlockY, int a_
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void cRedstoneSimulator::HandlePressurePlate(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_MyType)
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{
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switch (a_MyType)
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{
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case E_BLOCK_STONE_PRESSURE_PLATE:
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{
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// MCS feature - stone pressure plates can only be triggered by players :D
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cPlayer * a_Player = m_World.FindClosestPlayer(Vector3f(a_BlockX + 0.5f, (float)a_BlockY, a_BlockZ + 0.5f), 0.5f);
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if (a_Player != NULL)
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{
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m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, 0x1);
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SetAllDirsAsPowered(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_STONE_PRESSURE_PLATE);
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}
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else
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{
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m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, 0x0);
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}
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break;
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}
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case E_BLOCK_WOODEN_PRESSURE_PLATE:
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{
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class cWoodenPressurePlateCallback :
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public cEntityCallback
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{
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public:
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cWoodenPressurePlateCallback(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
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m_X(a_BlockX),
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m_Y(a_BlockY),
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m_Z(a_BlockZ),
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m_World(a_World),
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m_Entity(NULL)
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{
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}
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virtual bool Item(cEntity * a_Entity) override
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{
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cTracer LineOfSight(m_World);
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Vector3f EntityPos = a_Entity->GetPosition();
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Vector3f BlockPos(m_X + 0.5f, (float)m_Y, m_Z + 0.5f);
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float Distance = (EntityPos - BlockPos).Length();
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if (Distance < 0.5)
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{
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if (!LineOfSight.Trace(BlockPos, (EntityPos - BlockPos), (int)(EntityPos - BlockPos).Length()))
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{
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m_Entity = a_Entity;
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return true; // Break out, we only need to know for wooden plates that at least one entity is on top
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}
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}
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return false;
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}
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bool FoundEntity(void) const
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{
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return m_Entity != NULL;
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}
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protected:
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cEntity * m_Entity;
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cWorld * m_World;
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int m_X;
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int m_Y;
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int m_Z;
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} ;
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cWoodenPressurePlateCallback WoodenPressurePlateCallback(a_BlockX, a_BlockY, a_BlockZ, &m_World);
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m_World.ForEachEntity(WoodenPressurePlateCallback);
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if (WoodenPressurePlateCallback.FoundEntity())
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{
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m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, 0x1);
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SetAllDirsAsPowered(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_WOODEN_PRESSURE_PLATE);
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}
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else
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{
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m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, 0x0);
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}
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break;
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}
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default:
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LOGD("Unimplemented pressure plate type %s in cRedstoneSimulator", ItemToFullString(a_MyType).c_str());
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break;
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}
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}
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bool cRedstoneSimulator::AreCoordsDirectlyPowered(int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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for (PoweredBlocksList::const_iterator itr = m_PoweredBlocks.begin(); itr != m_PoweredBlocks.end(); ++itr) // Check powered list
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@ -89,6 +89,10 @@ private:
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void HandleRedstoneLever(int a_BlockX, int a_BlockY, int a_BlockZ);
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/// <summary>Handles buttons</summary>
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void HandleRedstoneButton(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType);
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/// <summary>Handles daylight sensors</summary>
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void HandleDaylightSensor(int a_BlockX, int a_BlockY, int a_BlockZ);
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/// <summary>Handles pressure plates</summary>
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void HandlePressurePlate(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_MyType);
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/* ==================== */
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/* ====== CARRIERS ====== */
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@ -115,8 +119,6 @@ private:
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void HandleTrapdoor(int a_BlockX, int a_BlockY, int a_BlockZ);
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/// <summary>Handles noteblocks</summary>
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void HandleNoteBlock(int a_BlockX, int a_BlockY, int a_BlockZ);
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/// <summary>Handles noteblocks</summary>
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void HandleDaylightSensor(int a_BlockX, int a_BlockY, int a_BlockZ);
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/* ===================== */
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/* ====== Helper functions ====== */
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