LuaState: Added support for config-style usage.
Globals and table values can be queried from the Lua state easily. Use perfect forwarding.
This commit is contained in:
parent
813ca04676
commit
c6012a95bd
@ -211,23 +211,31 @@ void cLuaState::AddPackagePath(const AString & a_PathVariable, const AString & a
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bool cLuaState::LoadFile(const AString & a_FileName)
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bool cLuaState::LoadFile(const AString & a_FileName, bool a_LogWarnings)
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{
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ASSERT(IsValid());
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// Load the file:
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int s = luaL_loadfile(m_LuaState, a_FileName.c_str());
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if (ReportErrors(s))
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if (s != 0)
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{
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LOGWARNING("Can't load %s because of an error in file %s", m_SubsystemName.c_str(), a_FileName.c_str());
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if (a_LogWarnings)
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{
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LOGWARNING("Can't load %s because of a load error in file %s: %d (%s)", m_SubsystemName.c_str(), a_FileName.c_str(), s, lua_tostring(m_LuaState, -1));
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}
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lua_pop(m_LuaState, 1);
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return false;
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}
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// Execute the globals:
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s = lua_pcall(m_LuaState, 0, LUA_MULTRET, 0);
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if (ReportErrors(s))
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if (s != 0)
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{
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LOGWARNING("Error in %s in file %s", m_SubsystemName.c_str(), a_FileName.c_str());
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if (a_LogWarnings)
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{
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LOGWARNING("Can't load %s because of an initialization error in file %s: %d (%s)", m_SubsystemName.c_str(), a_FileName.c_str(), s, lua_tostring(m_LuaState, -1));
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}
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lua_pop(m_LuaState, 1);
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return false;
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}
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@ -446,6 +454,18 @@ void cLuaState::Push(const cPlayer * a_Player)
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void cLuaState::Push(const cLuaState::cRef & a_Ref)
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{
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ASSERT(IsValid());
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lua_rawgeti(m_LuaState, LUA_REGISTRYINDEX, static_cast<int>(a_Ref));
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m_NumCurrentFunctionArgs += 1;
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}
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void cLuaState::Push(const HTTPRequest * a_Request)
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{
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ASSERT(IsValid());
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@ -765,14 +785,17 @@ bool cLuaState::GetStackValue(int a_StackPos, double & a_ReturnedVal)
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bool cLuaState::GetStackValue(int a_StackPos, float & a_ReturnedVal)
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bool cLuaState::GetStackValue(int a_StackPos, eBlockFace & a_ReturnedVal)
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{
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if (lua_isnumber(m_LuaState, a_StackPos))
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if (!lua_isnumber(m_LuaState, a_StackPos))
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{
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a_ReturnedVal = static_cast<float>(tolua_tonumber(m_LuaState, a_StackPos, a_ReturnedVal));
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return true;
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return false;
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}
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return false;
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a_ReturnedVal = static_cast<eBlockFace>(Clamp(
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static_cast<int>(tolua_tonumber(m_LuaState, a_StackPos, a_ReturnedVal)),
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static_cast<int>(BLOCK_FACE_MIN), static_cast<int>(BLOCK_FACE_MAX))
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);
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return true;
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}
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@ -796,6 +819,46 @@ bool cLuaState::GetStackValue(int a_StackPos, eWeather & a_ReturnedVal)
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bool cLuaState::GetStackValue(int a_StackPos, float & a_ReturnedVal)
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{
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if (lua_isnumber(m_LuaState, a_StackPos))
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{
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a_ReturnedVal = static_cast<float>(tolua_tonumber(m_LuaState, a_StackPos, a_ReturnedVal));
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return true;
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}
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return false;
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}
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cLuaState::cStackValue cLuaState::WalkToValue(const AString & a_Name)
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{
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auto path = StringSplit(a_Name, ".");
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lua_pushvalue(m_LuaState, -1); // Copy the stack value into the "working area"
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for (const auto & elem: path)
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{
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// If the value is not a table, bail out (error):
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if (!lua_istable(m_LuaState, -1))
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{
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lua_pop(m_LuaState, 1);
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return cStackValue();
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}
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// Get the next part of the path:
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lua_getfield(m_LuaState, -1, elem.c_str());
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// Remove the previous value from the stack (keep only the new one):
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lua_remove(m_LuaState, -2);
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} // for elem - path[]
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return std::move(cStackValue(*this));
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}
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bool cLuaState::CallFunction(int a_NumResults)
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{
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ASSERT (m_NumCurrentFunctionArgs >= 0); // A function must be pushed to stack first
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@ -78,11 +78,14 @@ public:
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bool IsValid(void) const {return (m_Ref != LUA_REFNIL); }
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/** Allows to use this class wherever an int (i. e. ref) is to be used */
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operator int(void) const { return m_Ref; }
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explicit operator int(void) const { return m_Ref; }
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protected:
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cLuaState * m_LuaState;
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int m_Ref;
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// Remove the copy-constructor:
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cRef(const cRef &) = delete;
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} ;
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@ -98,6 +101,12 @@ public:
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{
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}
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cTableRef(const cRef & a_TableRef, const char * a_FnName) :
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m_TableRef(static_cast<int>(a_TableRef)),
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m_FnName(a_FnName)
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{
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}
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int GetTableRef(void) const { return m_TableRef; }
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const char * GetFnName(void) const { return m_FnName; }
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} ;
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@ -111,6 +120,61 @@ public:
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static const cRet Return; // Use this constant to delimit function args from return values for cLuaState::Call()
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/** A RAII class for values pushed onto the Lua stack.
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Will pop the value off the stack in the destructor. */
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class cStackValue
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{
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public:
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cStackValue(void):
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m_LuaState(nullptr)
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{
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}
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cStackValue(cLuaState & a_LuaState):
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m_LuaState(a_LuaState)
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{
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m_StackLen = lua_gettop(a_LuaState);
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}
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cStackValue(cStackValue && a_Src):
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m_LuaState(nullptr),
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m_StackLen(-1)
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{
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std::swap(m_LuaState, a_Src.m_LuaState);
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std::swap(m_StackLen, a_Src.m_StackLen);
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}
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~cStackValue()
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{
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if (m_LuaState != nullptr)
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{
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auto top = lua_gettop(m_LuaState);
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ASSERT(m_StackLen == top);
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lua_pop(m_LuaState, 1);
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}
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}
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void Set(cLuaState & a_LuaState)
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{
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m_LuaState = a_LuaState;
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m_StackLen = lua_gettop(a_LuaState);
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}
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bool IsValid(void) const
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{
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return (m_LuaState != nullptr);
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}
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protected:
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lua_State * m_LuaState;
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int m_StackLen;
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// Remove the copy-constructor:
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cStackValue(const cStackValue &) = delete;
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};
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/** Creates a new instance. The LuaState is not initialized.
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a_SubsystemName is used for reporting problems in the console, it is "plugin %s" for plugins,
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or "LuaScript" for the cLuaScript template
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@ -151,10 +215,9 @@ public:
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void AddPackagePath(const AString & a_PathVariable, const AString & a_Path);
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/** Loads the specified file
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Returns false and logs a warning to the console if not successful (but the LuaState is kept open).
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m_SubsystemName is displayed in the warning log message.
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*/
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bool LoadFile(const AString & a_FileName);
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Returns false and optionally logs a warning to the console if not successful (but the LuaState is kept open).
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m_SubsystemName is displayed in the warning log message. */
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bool LoadFile(const AString & a_FileName, bool a_LogWarnings = true);
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/** Returns true if a_FunctionName is a valid Lua function that can be called */
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bool HasFunction(const char * a_FunctionName);
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@ -169,6 +232,7 @@ public:
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void Push(const char * a_Value);
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void Push(const cItems & a_Items);
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void Push(const cPlayer * a_Player);
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void Push(const cRef & a_Ref);
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void Push(const HTTPRequest * a_Request);
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void Push(const HTTPTemplateRequest * a_Request);
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void Push(const Vector3d & a_Vector);
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@ -188,12 +252,13 @@ public:
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// GetStackValue() retrieves the value at a_StackPos, if it is a valid type. If not, a_Value is unchanged.
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// Returns whether value was changed
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// Enum values are clamped to their allowed range.
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// Enum values are checked for their allowed values and fail if the value is not assigned.
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bool GetStackValue(int a_StackPos, AString & a_Value);
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bool GetStackValue(int a_StackPos, bool & a_Value);
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bool GetStackValue(int a_StackPos, cPluginManager::CommandResult & a_Result);
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bool GetStackValue(int a_StackPos, cRef & a_Ref);
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bool GetStackValue(int a_StackPos, double & a_Value);
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bool GetStackValue(int a_StackPos, eBlockFace & a_Value);
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bool GetStackValue(int a_StackPos, eWeather & a_Value);
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bool GetStackValue(int a_StackPos, float & a_ReturnedVal);
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@ -202,21 +267,53 @@ public:
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bool GetStackValue(int a_StackPos, T & a_ReturnedVal, typename std::enable_if<std::is_integral<T>::value>::type * unused = nullptr)
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{
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UNUSED(unused);
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if (lua_isnumber(m_LuaState, a_StackPos))
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if (!lua_isnumber(m_LuaState, a_StackPos)) // Also accepts strings representing a number: http://pgl.yoyo.org/luai/i/lua_isnumber
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{
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lua_Number Val = tolua_tonumber(m_LuaState, a_StackPos, a_ReturnedVal);
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if (Val > std::numeric_limits<T>::max())
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{
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return false;
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}
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if (Val < std::numeric_limits<T>::min())
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{
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return false;
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}
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a_ReturnedVal = static_cast<T>(Val);
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return true;
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return false;
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}
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return false;
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lua_Number Val = lua_tonumber(m_LuaState, a_StackPos);
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if (Val > std::numeric_limits<T>::max())
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{
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return false;
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}
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if (Val < std::numeric_limits<T>::min())
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{
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return false;
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}
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a_ReturnedVal = static_cast<T>(Val);
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return true;
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}
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/** Pushes the named value in the table at the top of the stack.
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a_Name may be a path containing multiple table levels, such as "_G.cChatColor.Blue".
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If the value is found, it is pushed on top of the stack and the returned cStackValue is valid.
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If the value is not found, the stack is unchanged and the returned cStackValue is invalid. */
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cStackValue WalkToValue(const AString & a_Name);
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/** Retrieves the named value in the table at the top of the Lua stack.
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a_Name may be a path containing multiple table levels, such as "_G.cChatColor.Blue".
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Returns true if the value was successfully retrieved, false on error. */
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template <typename T> bool GetNamedValue(const AString & a_Name, T & a_Value)
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{
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auto stk = WalkToValue(a_Name);
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if (!stk.IsValid())
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{
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// Name not found
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return false;
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}
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return GetStackValue(-1, a_Value);
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}
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/** Retrieves the named global value. a_Name may be a path containing multiple table levels, such as "_G.cChatColor.Blue".
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Returns true if the value was successfully retrieved, false on error. */
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template <typename T> bool GetNamedGlobal(const AString & a_Name, T & a_Value)
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{
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// Push the globals table onto the stack and make it RAII-removed:
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lua_getglobal(m_LuaState, "_G");
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cStackValue stk(*this);
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// Get the named global:
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return GetNamedValue(a_Name, a_Value);
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}
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// Include the auto-generated Push and GetStackValue() functions:
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@ -229,12 +326,12 @@ public:
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template <typename FnT, typename... Args>
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bool Call(const FnT & a_Function, Args &&... args)
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{
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if (!PushFunction(a_Function))
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if (!PushFunction(std::forward<const FnT &>(a_Function)))
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{
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// Pushing the function failed
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return false;
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}
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return PushCallPop(args...);
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return PushCallPop(std::forward<Args>(args)...);
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}
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/** Retrieves a list of values from the Lua stack, starting at the specified index. */
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@ -343,10 +440,10 @@ protected:
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/** Variadic template recursor: More params to push. Push them and recurse. */
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template <typename T, typename... Args>
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inline bool PushCallPop(T a_Param, Args &&... args)
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inline bool PushCallPop(T && a_Param, Args &&... args)
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{
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Push(a_Param);
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return PushCallPop(args...);
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Push(std::forward<T>(a_Param));
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return PushCallPop(std::forward<Args>(args)...);
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}
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/** Variadic template terminator: If there's nothing more to push, but return values to collect, call the function and collect the returns. */
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@ -363,7 +460,7 @@ protected:
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}
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// Collect the return values:
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GetStackValues(-NumReturns, args...);
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GetStackValues(-NumReturns, std::forward<Args>(args)...);
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lua_pop(m_LuaState, NumReturns);
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// All successful:
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@ -29,16 +29,16 @@ enum
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/// Block face constants, used in PlayerDigging and PlayerBlockPlacement packets and bbox collision calc
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/** Block face constants, used in PlayerDigging and PlayerBlockPlacement packets and bbox collision calc */
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enum eBlockFace
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{
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BLOCK_FACE_NONE = -1, // Interacting with no block face - swinging the item in the air
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BLOCK_FACE_XM = 4, // Interacting with the X- face of the block
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BLOCK_FACE_XP = 5, // Interacting with the X+ face of the block
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BLOCK_FACE_YM = 0, // Interacting with the Y- face of the block
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BLOCK_FACE_YP = 1, // Interacting with the Y+ face of the block
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BLOCK_FACE_ZM = 2, // Interacting with the Z- face of the block
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BLOCK_FACE_ZP = 3, // Interacting with the Z+ face of the block
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BLOCK_FACE_XM = 4, // Interacting with the X- face of the block
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BLOCK_FACE_XP = 5, // Interacting with the X+ face of the block
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BLOCK_FACE_YM = 0, // Interacting with the Y- face of the block
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BLOCK_FACE_YP = 1, // Interacting with the Y+ face of the block
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BLOCK_FACE_ZM = 2, // Interacting with the Z- face of the block
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BLOCK_FACE_ZP = 3, // Interacting with the Z+ face of the block
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// Synonyms using the (deprecated) world directions:
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BLOCK_FACE_BOTTOM = BLOCK_FACE_YM, // Interacting with the bottom face of the block
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@ -47,6 +47,10 @@ enum eBlockFace
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BLOCK_FACE_SOUTH = BLOCK_FACE_ZP, // Interacting with the southern face of the block
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BLOCK_FACE_WEST = BLOCK_FACE_XM, // Interacting with the western face of the block
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BLOCK_FACE_EAST = BLOCK_FACE_XP, // Interacting with the eastern face of the block
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// Bounds, used for range-checking:
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BLOCK_FACE_MIN = -1,
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BLOCK_FACE_MAX = 5,
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} ;
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Block a user