Removed UTF-8 BOM (#4033)
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# This is the top-level CMakeLists.txt file for the Cuberite project
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# This is the top-level CMakeLists.txt file for the Cuberite project
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#
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# Use CMake to generate the build files for your platform
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#
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// Connection.cpp
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// Interfaces to the cConnection class representing a single pair of connected sockets
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// Connection.h
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// Interfaces to the cConnection class representing a single pair of connected sockets
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// Server.h
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// Interfaces to the cServer class encapsulating the entire "server"
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Express 2013 for Windows Desktop
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VisualStudioVersion = 12.0.31101.0
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const g_DistanceBetweenSquares = 0;//.01;
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const g_Colors = [
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"#0000FF",
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# This script includes PolarSSL, if not already included.
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# It is needed for when multiple projects reference PolarSSL.
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "ManualBindings.h"
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// ManualBindings.h
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// Declares the cManualBindings class used as a namespace for functions exported to the Lua API manually
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// ManualBindings_World.cpp
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// Implements the manual Lua API bindings for the cWorld class
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "BeaconEntity.h"
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "MobSpawnerEntity.h"
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// BlockBed.cpp
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#include "Globals.h"
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#pragma once
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#include "FunctionRef.h"
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// ChunkSender.h
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// Interfaces to the cChunkSender class representing the thread that waits for chunks becoming ready (loaded / generated) and sends them to clients
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "ClientHandle.h"
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#include "Server.h"
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LocalDebuggerWorkingDirectory>../Server</LocalDebuggerWorkingDirectory>
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "LeashKnot.h"
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Pawn.h"
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// HTTPServer.cpp
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// Implements the cHTTPServer class representing a HTTP webserver that uses cListenThread and cSocketThreads for processing
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// HTTPServer.h
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// Declares the cHTTPServer class representing a HTTP webserver that uses cListenThread and cSocketThreads for processing
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// SslHTTPConnection.cpp
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// Implements the cSslHTTPServerConnection class representing a HTTP connection made over a SSL link
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// SslHTTPServerConnection.h
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// Declares the cSslHTTPServerConnection class representing a HTTP connection made over an SSL link
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// ItemBow.h
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// Declares the cItemBowHandler class representing the itemhandler for bows
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// TCPLinkImpl.cpp
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// Implements the cTCPLinkImpl class implementing the TCP link functionality
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// MojangAPI.cpp
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// Implements the cMojangAPI class representing the various API points provided by Mojang's webservices, and a cache for their results
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Root.h"
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#pragma once
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#include "RedstoneHandler.h"
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "World.h"
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#include "Globals.h"
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#include "FireworksSerializer.h"
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#include "WorldStorage/FastNBT.h"
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// NBTChunkSerializer.h
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// Declares the cNBTChunkSerializer class that is used for saving individual chunks into NBT format used by Anvil
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// AesCfb128Decryptor.cpp
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// Implements the cAesCfb128Decryptor class decrypting data using AES CFB-128
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// AesCfb128Decryptor.h
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// Declares the cAesCfb128Decryptor class decrypting data using AES CFB-128
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// AesCfb128Encryptor.cpp
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// Implements the cAesCfb128Encryptor class encrypting data using AES CFB-128
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// AesCfb128Encryptor.h
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// Declares the cAesCfb128Encryptor class encrypting data using AES CFB-128
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// BlockingSslClientSocket.cpp
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// Implements the cBlockingSslClientSocket class representing a blocking TCP socket with client SSL encryption over it
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// BlockingSslClientSocket.h
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// Declares the cBlockingSslClientSocket class representing a blocking TCP socket with client SSL encryption over it
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// BufferedSslContext.cpp
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// Implements the cBufferedSslContext class representing a SSL context with the SSL peer data backed by a cByteBuffer
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// BufferedSslContext.h
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// Declares the cBufferedSslContext class representing a SSL context with the SSL peer data backed by a cByteBuffer
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// CallbackSslContext.cpp
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// Declares the cCallbackSslContext class representing a SSL context wrapper that uses callbacks to read and write SSL peer data
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// CallbackSslContext.h
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// Declares the cCallbackSslContext class representing a SSL context wrapper that uses callbacks to read and write SSL peer data
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// CryptoKey.cpp
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// Implements the cCryptoKey class representing a RSA public key in mbedTLS
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// CryptoKey.h
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// Declares the cCryptoKey class representing a RSA public key in mbedTLS
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// CtrDrbgContext.cpp
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// Implements the cCtrDrbgContext class representing a wrapper over CTR-DRBG implementation in mbedTLS
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// CtrDrbgContext.h
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// Declares the cCtrDrbgContext class representing a wrapper over CTR-DRBG implementation in mbedTLS
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// EntropyContext.cpp
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// Implements the cEntropyContext class representing a wrapper over entropy contexts in mbedTLS
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// EntropyContext.h
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// Declares the cEntropyContext class representing a wrapper over entropy contexts in mbedTLS
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// RsaPrivateKey.cpp
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#include "Globals.h"
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// RsaPrivateKey.h
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// Declares the cRsaPrivateKey class representing a private key for RSA operations.
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// Sha1Checksum.cpp
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// Declares the cSha1Checksum class representing the SHA-1 checksum calculator
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// Sha1Checksum.h
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// Declares the cSha1Checksum class representing the SHA-1 checksum calculator
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// SslContext.cpp
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// Implements the cSslContext class that holds everything a single SSL context needs to function
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// SslContext.h
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// Declares the cSslContext class that holds everything a single SSL context needs to function
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// X509Cert.cpp
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// Implements the cX509Cert class representing a wrapper over X509 certs in mbedTLS
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// X509Cert.h
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// Declares the cX509Cert class representing a wrapper over X509 certs in mbedTLS
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enable_testing()
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enable_testing()
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include_directories(${CMAKE_SOURCE_DIR}/src/)
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include_directories(SYSTEM ${CMAKE_SOURCE_DIR}/lib/libevent/include)
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enable_testing()
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enable_testing()
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include_directories(${CMAKE_SOURCE_DIR}/src/)
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include_directories(SYSTEM ${CMAKE_SOURCE_DIR}/lib/libevent/include)
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