FinishGenPassiveMobs: Cosmetic changes.
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@ -1078,16 +1078,14 @@ bool cFinishGenPassiveMobs::TrySpawnAnimals(cChunkDesc & a_ChunkDesc, int a_RelX
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return false;
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}
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int AnimalX, AnimalY, AnimalZ;
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AnimalX = (double)(a_ChunkDesc.GetChunkX()*cChunkDef::Width + a_RelX + 0.5);
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AnimalY = a_RelY;
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AnimalZ = (double)(a_ChunkDesc.GetChunkZ()*cChunkDef::Width + a_RelZ + 0.5);
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double AnimalX = static_cast<double>(a_ChunkDesc.GetChunkX() * cChunkDef::Width + a_RelX + 0.5);
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double AnimalY = a_RelY;
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double AnimalZ = static_cast<double>(a_ChunkDesc.GetChunkZ() * cChunkDef::Width + a_RelZ + 0.5);
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cEntityList ChunkEntities = a_ChunkDesc.GetEntities();
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cMonster * NewMob = cMonster::NewMonsterFromType(AnimalToSpawn);
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NewMob->SetPosition(AnimalX, AnimalY, AnimalZ);
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ChunkEntities.push_back(NewMob);
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LOGD("Spawning %s #%i at {%d, %d, %d}", NewMob->GetClass(), NewMob->GetUniqueID(), AnimalX, AnimalY, AnimalZ);
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a_ChunkDesc.GetEntities().push_back(NewMob);
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LOGD("Spawning %s #%i at {%.02f, %.02f, %.02f}", NewMob->GetClass(), NewMob->GetUniqueID(), AnimalX, AnimalY, AnimalZ);
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return true;
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}
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@ -1100,13 +1098,12 @@ eMonsterType cFinishGenPassiveMobs::GetRandomMob(cChunkDesc & a_ChunkDesc)
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{
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std::set<eMonsterType> ListOfSpawnables;
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std::set<eMonsterType>::iterator MobIter = ListOfSpawnables.begin();
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int chunkX = a_ChunkDesc.GetChunkX();
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int chunkZ = a_ChunkDesc.GetChunkZ();
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int x = (m_Noise.IntNoise2DInt(chunkX, chunkZ + 10) / 7) % cChunkDef::Width;
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int z = (m_Noise.IntNoise2DInt(chunkX + chunkZ, chunkZ) / 7) % cChunkDef::Width;
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/** Check biomes first to get a list of animals */
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// Check biomes first to get a list of animals
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switch (a_ChunkDesc.GetBiome(x, z))
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{
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// No animals in deserts or non-overworld dimensions
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@ -1118,12 +1115,14 @@ eMonsterType cFinishGenPassiveMobs::GetRandomMob(cChunkDesc & a_ChunkDesc)
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{
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return mtInvalidType;
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}
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// Mooshroom only - no other mobs on mushroom islands
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case biMushroomIsland:
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case biMushroomShore:
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{
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return mtMooshroom;
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}
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// Add squid in ocean biomes
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case biOcean:
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case biFrozenOcean:
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@ -1131,9 +1130,10 @@ eMonsterType cFinishGenPassiveMobs::GetRandomMob(cChunkDesc & a_ChunkDesc)
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case biRiver:
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case biDeepOcean:
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{
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ListOfSpawnables.insert(MobIter, mtSquid);
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ListOfSpawnables.insert(mtSquid);
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break;
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}
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// Add ocelots in jungle biomes
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case biJungle:
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case biJungleHills:
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@ -1141,9 +1141,11 @@ eMonsterType cFinishGenPassiveMobs::GetRandomMob(cChunkDesc & a_ChunkDesc)
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case biJungleM:
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case biJungleEdgeM:
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{
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ListOfSpawnables.insert(MobIter, mtOcelot);
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ListOfSpawnables.insert(mtOcelot);
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break;
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}
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// Add horses in plains-like biomes
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case biPlains:
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case biSunflowerPlains:
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case biSavanna:
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@ -1151,10 +1153,10 @@ eMonsterType cFinishGenPassiveMobs::GetRandomMob(cChunkDesc & a_ChunkDesc)
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case biSavannaM:
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case biSavannaPlateauM:
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{
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ListOfSpawnables.insert(MobIter, mtHorse);
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// ListOfSpawnables.insert(mtDonkey);
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ListOfSpawnables.insert(mtHorse);
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break;
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}
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// Add wolves in forest and spruce forests
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case biForest:
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case biTaiga:
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@ -1162,7 +1164,7 @@ eMonsterType cFinishGenPassiveMobs::GetRandomMob(cChunkDesc & a_ChunkDesc)
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case biColdTaiga:
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case biColdTaigaM:
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{
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ListOfSpawnables.insert(MobIter, mtWolf);
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ListOfSpawnables.insert(mtWolf);
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break;
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}
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// Nothing special about this biome
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@ -1171,10 +1173,10 @@ eMonsterType cFinishGenPassiveMobs::GetRandomMob(cChunkDesc & a_ChunkDesc)
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break;
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}
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}
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ListOfSpawnables.insert(MobIter, mtChicken);
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ListOfSpawnables.insert(MobIter, mtCow);
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ListOfSpawnables.insert(MobIter, mtPig);
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ListOfSpawnables.insert(MobIter, mtSheep);
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ListOfSpawnables.insert(mtChicken);
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ListOfSpawnables.insert(mtCow);
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ListOfSpawnables.insert(mtPig);
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ListOfSpawnables.insert(mtSheep);
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if (ListOfSpawnables.empty())
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{
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@ -1182,11 +1184,8 @@ eMonsterType cFinishGenPassiveMobs::GetRandomMob(cChunkDesc & a_ChunkDesc)
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}
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int RandMob = (m_Noise.IntNoise2DInt(chunkX - chunkZ + 2, chunkX + 5) / 7) % ListOfSpawnables.size();
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MobIter = ListOfSpawnables.begin();
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for (int i = 0; i < RandMob; i++)
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{
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++MobIter;
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}
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auto MobIter = ListOfSpawnables.begin();
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std::advance(MobIter, RandMob);
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return *MobIter;
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}
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@ -312,7 +312,7 @@ protected:
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// cFinishGen override:
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virtual void GenFinish(cChunkDesc & a_ChunkDesc) override;
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// Tries to place a spring at the specified coords, checks neighbors. Returns true if successful
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/** Tries to place a spring at the specified coords, checks neighbors. Returns true if successful. */
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bool TryPlaceSpring(cChunkDesc & a_ChunkDesc, int x, int y, int z);
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} ;
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@ -321,8 +321,7 @@ protected:
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/** This class populates generated chunks with packs of biome-dependant animals
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Animals: cows, sheep, pigs, mooshrooms, squid, horses, wolves, ocelots
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*/
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Animals: cows, sheep, pigs, mooshrooms, squid, horses, wolves, ocelots */
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class cFinishGenPassiveMobs :
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public cFinishGen
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{
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@ -332,16 +331,21 @@ public:
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protected:
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/** The noise used as the source of randomness */
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cNoise m_Noise;
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int m_AnimalProbability; // Chance, [0..100], that an animal pack will be generated in a chunk
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/** Chance, [0..100], that an animal pack will be generated in a chunk */
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int m_AnimalProbability;
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// cFinishGen override:
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virtual void GenFinish(cChunkDesc & a_ChunkDesc) override;
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// Returns false if an animal cannot spawn at given coords, else adds it to the chunk's entity list and returns true
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/** Returns false if an animal cannot spawn at given coords, else adds it to the chunk's entity list and returns true */
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bool TrySpawnAnimals(cChunkDesc & a_ChunkDesc, int x, int y, int z, eMonsterType AnimalToSpawn);
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// Gets a random animal from biome-dependant list
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/** Picks a random animal from biome-dependant list for a random position in the chunk.
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Returns the chosen mob type, or mtInvalid if no mob chosen. */
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eMonsterType GetRandomMob(cChunkDesc & a_ChunkDesc);
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} ;
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