QtBiomeVisualiser: Switched caching to entire regions.
This speeds up the rendering preparation for small zooms.
This commit is contained in:
parent
cbb637187e
commit
c53b7e5d38
@ -1,8 +1,8 @@
|
|||||||
#include "Globals.h"
|
#include "Globals.h"
|
||||||
#include "BiomeView.h"
|
#include "BiomeView.h"
|
||||||
#include "QtChunk.h"
|
|
||||||
#include <QPainter>
|
#include <QPainter>
|
||||||
#include <QResizeEvent>
|
#include <QResizeEvent>
|
||||||
|
#include "Region.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@ -40,7 +40,7 @@ BiomeView::BiomeView(QWidget * parent) :
|
|||||||
redraw();
|
redraw();
|
||||||
|
|
||||||
// Add a chunk-update callback mechanism:
|
// Add a chunk-update callback mechanism:
|
||||||
connect(&m_Cache, SIGNAL(chunkAvailable(int, int)), this, SLOT(chunkAvailable(int, int)));
|
connect(&m_Cache, SIGNAL(regionAvailable(int, int)), this, SLOT(regionAvailable(int, int)));
|
||||||
|
|
||||||
// Allow mouse and keyboard interaction:
|
// Allow mouse and keyboard interaction:
|
||||||
setFocusPolicy(Qt::StrongFocus);
|
setFocusPolicy(Qt::StrongFocus);
|
||||||
@ -143,9 +143,15 @@ void BiomeView::redraw()
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
void BiomeView::chunkAvailable(int a_ChunkX, int a_ChunkZ)
|
void BiomeView::regionAvailable(int a_RegionX, int a_RegionZ)
|
||||||
{
|
{
|
||||||
drawChunk(a_ChunkX, a_ChunkZ);
|
for (int z = 0; z < 32; z++)
|
||||||
|
{
|
||||||
|
for (int x = 0; x < 32; x++)
|
||||||
|
{
|
||||||
|
drawChunk(a_RegionX * 32 + x, a_RegionZ * 32 + z);
|
||||||
|
}
|
||||||
|
}
|
||||||
update();
|
update();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -175,8 +181,11 @@ void BiomeView::drawChunk(int a_ChunkX, int a_ChunkZ)
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
//fetch the chunk:
|
// Fetch the region:
|
||||||
ChunkPtr chunk = m_Cache.fetch(a_ChunkX, a_ChunkZ);
|
int regionX;
|
||||||
|
int regionZ;
|
||||||
|
Region::chunkToRegion(a_ChunkX, a_ChunkZ, regionX, regionZ);
|
||||||
|
RegionPtr region = m_Cache.fetch(regionX, regionZ);
|
||||||
|
|
||||||
// Figure out where on the screen this chunk should be drawn:
|
// Figure out where on the screen this chunk should be drawn:
|
||||||
// first find the center chunk
|
// first find the center chunk
|
||||||
@ -228,9 +237,15 @@ void BiomeView::drawChunk(int a_ChunkX, int a_ChunkZ)
|
|||||||
|
|
||||||
// If the chunk is valid, use its data; otherwise use the empty placeholder:
|
// If the chunk is valid, use its data; otherwise use the empty placeholder:
|
||||||
const uchar * src = m_EmptyChunkImage;
|
const uchar * src = m_EmptyChunkImage;
|
||||||
if (chunk.get() != nullptr)
|
if (region.get() != nullptr)
|
||||||
{
|
{
|
||||||
src = chunk->getImage();
|
int relChunkX = a_ChunkX - regionX * 32;
|
||||||
|
int relChunkZ = a_ChunkZ - regionZ * 32;
|
||||||
|
Chunk & chunk = region->getRelChunk(relChunkX, relChunkZ);
|
||||||
|
if (chunk.isValid())
|
||||||
|
{
|
||||||
|
src = chunk.getImage();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Blit or scale-blit the image:
|
// Blit or scale-blit the image:
|
||||||
@ -317,11 +332,12 @@ void BiomeView::mouseMoveEvent(QMouseEvent * a_Event)
|
|||||||
// Update the status bar info text:
|
// Update the status bar info text:
|
||||||
int blockX = floor((a_Event->x() - width() / 2) / m_Zoom + m_X);
|
int blockX = floor((a_Event->x() - width() / 2) / m_Zoom + m_X);
|
||||||
int blockZ = floor((a_Event->y() - height() / 2) / m_Zoom + m_Z);
|
int blockZ = floor((a_Event->y() - height() / 2) / m_Zoom + m_Z);
|
||||||
int chunkX, chunkZ;
|
int regionX, regionZ;
|
||||||
int relX = blockX, relY, relZ = blockZ;
|
Region::blockToRegion(blockX, blockZ, regionX, regionZ);
|
||||||
cChunkDef::AbsoluteToRelative(relX, relY, relZ, chunkX, chunkZ);
|
int relX = blockX - regionX * 512;
|
||||||
auto chunk = m_Cache.fetch(chunkX, chunkZ);
|
int relZ = blockZ - regionZ * 512;
|
||||||
int biome = (chunk.get() != nullptr) ? chunk->getBiome(relX, relZ) : biInvalidBiome;
|
auto region = m_Cache.fetch(regionX, regionZ);
|
||||||
|
int biome = (region.get() != nullptr) ? region->getRelBiome(relX, relZ) : biInvalidBiome;
|
||||||
emit hoverChanged(blockX, blockZ, biome);
|
emit hoverChanged(blockX, blockZ, biome);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
|
|
||||||
#include <QWidget>
|
#include <QWidget>
|
||||||
#include <memory>
|
#include <memory>
|
||||||
#include "ChunkCache.h"
|
#include "RegionCache.h"
|
||||||
#include "ChunkSource.h"
|
#include "ChunkSource.h"
|
||||||
|
|
||||||
|
|
||||||
@ -51,8 +51,8 @@ public slots:
|
|||||||
/** Redraw the entire widget area. */
|
/** Redraw the entire widget area. */
|
||||||
void redraw();
|
void redraw();
|
||||||
|
|
||||||
/** A specified chunk has become available, redraw it. */
|
/** A specified region has become available, redraw it. */
|
||||||
void chunkAvailable(int a_ChunkX, int a_ChunkZ);
|
void regionAvailable(int a_RegionX, int a_RegionZ);
|
||||||
|
|
||||||
/** Reloads the current chunk source and redraws the entire workspace. */
|
/** Reloads the current chunk source and redraws the entire workspace. */
|
||||||
void reload();
|
void reload();
|
||||||
@ -62,7 +62,7 @@ protected:
|
|||||||
double m_Zoom;
|
double m_Zoom;
|
||||||
|
|
||||||
/** Cache for the loaded chunk data. */
|
/** Cache for the loaded chunk data. */
|
||||||
ChunkCache m_Cache;
|
RegionCache m_Cache;
|
||||||
|
|
||||||
/** The entire view's contents in an offscreen image. */
|
/** The entire view's contents in an offscreen image. */
|
||||||
QImage m_Image;
|
QImage m_Image;
|
||||||
|
@ -1,126 +0,0 @@
|
|||||||
#include "Globals.h"
|
|
||||||
#include "ChunkCache.h"
|
|
||||||
#include <QMutexLocker>
|
|
||||||
#include <QThreadPool>
|
|
||||||
#include "ChunkSource.h"
|
|
||||||
#include "ChunkLoader.h"
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
ChunkCache::ChunkCache(QObject * parent) :
|
|
||||||
super(parent)
|
|
||||||
{
|
|
||||||
m_Cache.setMaxCost(1024 * 1024 * 1024); // 1 GiB of memory for the cache
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
ChunkPtr ChunkCache::fetch(int a_ChunkX, int a_ChunkZ)
|
|
||||||
{
|
|
||||||
// Retrieve from the cache:
|
|
||||||
quint32 hash = getChunkHash(a_ChunkX, a_ChunkZ);
|
|
||||||
ChunkPtr * res;
|
|
||||||
{
|
|
||||||
QMutexLocker lock(&m_Mtx);
|
|
||||||
res = m_Cache[hash];
|
|
||||||
// If succesful and chunk loaded, return the retrieved value:
|
|
||||||
if ((res != nullptr) && (*res)->isValid())
|
|
||||||
{
|
|
||||||
return *res;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// If the chunk is in cache but not valid, it means it has been already queued for rendering, do nothing now:
|
|
||||||
if (res != nullptr)
|
|
||||||
{
|
|
||||||
return ChunkPtr(nullptr);
|
|
||||||
}
|
|
||||||
|
|
||||||
// There's no such item in the cache, create it now:
|
|
||||||
res = new ChunkPtr(new Chunk);
|
|
||||||
if (res == nullptr)
|
|
||||||
{
|
|
||||||
return ChunkPtr(nullptr);
|
|
||||||
}
|
|
||||||
{
|
|
||||||
QMutexLocker lock(&m_Mtx);
|
|
||||||
m_Cache.insert(hash, res, sizeof(Chunk));
|
|
||||||
}
|
|
||||||
|
|
||||||
// Queue the chunk for rendering:
|
|
||||||
queueChunkRender(a_ChunkX, a_ChunkZ, *res);
|
|
||||||
|
|
||||||
// Return failure, the chunk is not yet rendered:
|
|
||||||
return ChunkPtr(nullptr);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void ChunkCache::setChunkSource(std::shared_ptr<ChunkSource> a_ChunkSource)
|
|
||||||
{
|
|
||||||
// Replace the chunk source:
|
|
||||||
m_ChunkSource = a_ChunkSource;
|
|
||||||
|
|
||||||
// Clear the cache:
|
|
||||||
QMutexLocker lock(&m_Mtx);
|
|
||||||
m_Cache.clear();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void ChunkCache::reload()
|
|
||||||
{
|
|
||||||
assert(m_ChunkSource.get() != nullptr);
|
|
||||||
|
|
||||||
// Reload the chunk source:
|
|
||||||
m_ChunkSource->reload();
|
|
||||||
|
|
||||||
// Clear the cache:
|
|
||||||
QMutexLocker lock(&m_Mtx);
|
|
||||||
m_Cache.clear();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void ChunkCache::gotChunk(int a_ChunkX, int a_ChunkZ)
|
|
||||||
{
|
|
||||||
emit chunkAvailable(a_ChunkX, a_ChunkZ);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
quint32 ChunkCache::getChunkHash(int a_ChunkX, int a_ChunkZ)
|
|
||||||
{
|
|
||||||
// Simply join the two coords into a single int
|
|
||||||
// The coords will never be larger than 16-bits, so we can do this safely
|
|
||||||
return (((static_cast<quint32>(a_ChunkX) & 0xffff) << 16) | (static_cast<quint32>(a_ChunkZ) & 0xffff));
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void ChunkCache::queueChunkRender(int a_ChunkX, int a_ChunkZ, ChunkPtr & a_Chunk)
|
|
||||||
{
|
|
||||||
// Create a new loader task:
|
|
||||||
ChunkLoader * loader = new ChunkLoader(a_ChunkX, a_ChunkZ, a_Chunk, m_ChunkSource);
|
|
||||||
connect(loader, SIGNAL(loaded(int, int)), this, SLOT(gotChunk(int, int)));
|
|
||||||
|
|
||||||
QThreadPool::globalInstance()->start(loader);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -1,29 +0,0 @@
|
|||||||
#include "Globals.h"
|
|
||||||
#include "ChunkLoader.h"
|
|
||||||
#include "ChunkSource.h"
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
ChunkLoader::ChunkLoader(int a_ChunkX, int a_ChunkZ, ChunkPtr a_Chunk, ChunkSourcePtr a_ChunkSource) :
|
|
||||||
m_ChunkX(a_ChunkX),
|
|
||||||
m_ChunkZ(a_ChunkZ),
|
|
||||||
m_Chunk(a_Chunk),
|
|
||||||
m_ChunkSource(a_ChunkSource)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void ChunkLoader::run()
|
|
||||||
{
|
|
||||||
m_ChunkSource->getChunkBiomes(m_ChunkX, m_ChunkZ, m_Chunk);
|
|
||||||
emit loaded(m_ChunkX, m_ChunkZ);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -1,45 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include <QObject>
|
|
||||||
#include <QRunnable>
|
|
||||||
#include <memory>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// fwd:
|
|
||||||
class Chunk;
|
|
||||||
typedef std::shared_ptr<Chunk> ChunkPtr;
|
|
||||||
|
|
||||||
class ChunkSource;
|
|
||||||
typedef std::shared_ptr<ChunkSource> ChunkSourcePtr;
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
class ChunkLoader :
|
|
||||||
public QObject,
|
|
||||||
public QRunnable
|
|
||||||
{
|
|
||||||
Q_OBJECT
|
|
||||||
|
|
||||||
public:
|
|
||||||
ChunkLoader(int a_ChunkX, int a_ChunkZ, ChunkPtr a_Chunk, ChunkSourcePtr a_ChunkSource);
|
|
||||||
virtual ~ChunkLoader() {}
|
|
||||||
|
|
||||||
signals:
|
|
||||||
void loaded(int a_ChunkX, int a_ChunkZ);
|
|
||||||
|
|
||||||
protected:
|
|
||||||
virtual void run() override;
|
|
||||||
|
|
||||||
private:
|
|
||||||
int m_ChunkX, m_ChunkZ;
|
|
||||||
ChunkPtr m_Chunk;
|
|
||||||
ChunkSourcePtr m_ChunkSource;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -24,14 +24,14 @@ BioGenSource::BioGenSource(cIniFilePtr a_IniFile) :
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
void BioGenSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChunk)
|
void BioGenSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, Chunk & a_DestChunk)
|
||||||
{
|
{
|
||||||
cChunkDef::BiomeMap biomes;
|
cChunkDef::BiomeMap biomes;
|
||||||
{
|
{
|
||||||
QMutexLocker lock(&m_Mtx);
|
QMutexLocker lock(&m_Mtx);
|
||||||
m_BiomeGen->GenBiomes(a_ChunkX, a_ChunkZ, biomes);
|
m_BiomeGen->GenBiomes(a_ChunkX, a_ChunkZ, biomes);
|
||||||
}
|
}
|
||||||
a_DestChunk->setBiomes(biomes);
|
a_DestChunk.setBiomes(biomes);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -160,7 +160,7 @@ AnvilSource::AnvilSource(QString a_WorldRegionFolder) :
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
void AnvilSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChunk)
|
void AnvilSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, Chunk & a_DestChunk)
|
||||||
{
|
{
|
||||||
// Load the compressed data:
|
// Load the compressed data:
|
||||||
AString compressedChunkData = getCompressedChunkData(a_ChunkX, a_ChunkZ);
|
AString compressedChunkData = getCompressedChunkData(a_ChunkX, a_ChunkZ);
|
||||||
@ -200,7 +200,7 @@ void AnvilSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChun
|
|||||||
{
|
{
|
||||||
biomeMap[i] = (EMCSBiome)GetBEInt(beBiomes + 4 * i);
|
biomeMap[i] = (EMCSBiome)GetBEInt(beBiomes + 4 * i);
|
||||||
}
|
}
|
||||||
a_DestChunk->setBiomes(biomeMap);
|
a_DestChunk.setBiomes(biomeMap);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -216,7 +216,7 @@ void AnvilSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChun
|
|||||||
{
|
{
|
||||||
biomeMap[i] = EMCSBiome(vanillaBiomes[i]);
|
biomeMap[i] = EMCSBiome(vanillaBiomes[i]);
|
||||||
}
|
}
|
||||||
a_DestChunk->setBiomes(biomeMap);
|
a_DestChunk.setBiomes(biomeMap);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -26,7 +26,7 @@ public:
|
|||||||
|
|
||||||
/** Fills the a_DestChunk with the biomes for the specified coords.
|
/** Fills the a_DestChunk with the biomes for the specified coords.
|
||||||
It is expected to be thread-safe and re-entrant. Usually QThread::idealThreadCount() threads are used. */
|
It is expected to be thread-safe and re-entrant. Usually QThread::idealThreadCount() threads are used. */
|
||||||
virtual void getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChunk) = 0;
|
virtual void getChunkBiomes(int a_ChunkX, int a_ChunkZ, Chunk & a_DestChunk) = 0;
|
||||||
|
|
||||||
/** Forces a fresh reload of the source. Useful mainly for the generator, whose underlying definition file may have been changed. */
|
/** Forces a fresh reload of the source. Useful mainly for the generator, whose underlying definition file may have been changed. */
|
||||||
virtual void reload() = 0;
|
virtual void reload() = 0;
|
||||||
@ -45,7 +45,7 @@ public:
|
|||||||
BioGenSource(cIniFilePtr a_IniFile);
|
BioGenSource(cIniFilePtr a_IniFile);
|
||||||
|
|
||||||
// ChunkSource overrides:
|
// ChunkSource overrides:
|
||||||
virtual void getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChunk) override;
|
virtual void getChunkBiomes(int a_ChunkX, int a_ChunkZ, Chunk & a_DestChunk) override;
|
||||||
virtual void reload(void) override;
|
virtual void reload(void) override;
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
@ -70,7 +70,7 @@ public:
|
|||||||
AnvilSource(QString a_WorldRegionFolder);
|
AnvilSource(QString a_WorldRegionFolder);
|
||||||
|
|
||||||
// ChunkSource overrides:
|
// ChunkSource overrides:
|
||||||
virtual void getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChunk) override;
|
virtual void getChunkBiomes(int a_ChunkX, int a_ChunkZ, Chunk & a_DestChunk) override;
|
||||||
virtual void reload() override;
|
virtual void reload() override;
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
|
@ -8,8 +8,8 @@
|
|||||||
#include <QSettings>
|
#include <QSettings>
|
||||||
#include <QDirIterator>
|
#include <QDirIterator>
|
||||||
#include <QStatusBar>
|
#include <QStatusBar>
|
||||||
#include "src/IniFile.h"
|
|
||||||
#include "ChunkSource.h"
|
#include "ChunkSource.h"
|
||||||
|
#include "src/IniFile.h"
|
||||||
#include "src/Generating/BioGen.h"
|
#include "src/Generating/BioGen.h"
|
||||||
#include "src/StringCompression.h"
|
#include "src/StringCompression.h"
|
||||||
#include "src/WorldStorage/FastNBT.h"
|
#include "src/WorldStorage/FastNBT.h"
|
||||||
|
@ -26,9 +26,6 @@ SOURCES +=\
|
|||||||
../../src/OSSupport/CriticalSection.cpp \
|
../../src/OSSupport/CriticalSection.cpp \
|
||||||
../../src/OSSupport/IsThread.cpp \
|
../../src/OSSupport/IsThread.cpp \
|
||||||
../../src/BiomeDef.cpp \
|
../../src/BiomeDef.cpp \
|
||||||
ChunkCache.cpp \
|
|
||||||
ChunkSource.cpp \
|
|
||||||
ChunkLoader.cpp \
|
|
||||||
../../src/StringCompression.cpp \
|
../../src/StringCompression.cpp \
|
||||||
../../src/WorldStorage/FastNBT.cpp \
|
../../src/WorldStorage/FastNBT.cpp \
|
||||||
../../lib/zlib/adler32.c \
|
../../lib/zlib/adler32.c \
|
||||||
@ -48,7 +45,11 @@ SOURCES +=\
|
|||||||
../../lib/zlib/zutil.c \
|
../../lib/zlib/zutil.c \
|
||||||
GeneratorSetup.cpp \
|
GeneratorSetup.cpp \
|
||||||
QtBiomeVisualiser.cpp \
|
QtBiomeVisualiser.cpp \
|
||||||
QtChunk.cpp
|
QtChunk.cpp \
|
||||||
|
RegionCache.cpp \
|
||||||
|
Region.cpp \
|
||||||
|
ChunkSource.cpp \
|
||||||
|
RegionLoader.cpp
|
||||||
|
|
||||||
HEADERS += MainWindow.h \
|
HEADERS += MainWindow.h \
|
||||||
Globals.h \
|
Globals.h \
|
||||||
@ -64,9 +65,6 @@ HEADERS += MainWindow.h \
|
|||||||
../../src/OSSupport/CriticalSection.h \
|
../../src/OSSupport/CriticalSection.h \
|
||||||
../../src/OSSupport/IsThread.h \
|
../../src/OSSupport/IsThread.h \
|
||||||
../../src/BiomeDef.h \
|
../../src/BiomeDef.h \
|
||||||
ChunkCache.h \
|
|
||||||
ChunkSource.h \
|
|
||||||
ChunkLoader.h \
|
|
||||||
../../src/StringCompression.h \
|
../../src/StringCompression.h \
|
||||||
../../src/WorldStorage/FastNBT.h \
|
../../src/WorldStorage/FastNBT.h \
|
||||||
../../lib/zlib/crc32.h \
|
../../lib/zlib/crc32.h \
|
||||||
@ -81,7 +79,11 @@ HEADERS += MainWindow.h \
|
|||||||
../../lib/zlib/zlib.h \
|
../../lib/zlib/zlib.h \
|
||||||
../../lib/zlib/zutil.h \
|
../../lib/zlib/zutil.h \
|
||||||
GeneratorSetup.h \
|
GeneratorSetup.h \
|
||||||
QtChunk.h
|
QtChunk.h \
|
||||||
|
RegionCache.h \
|
||||||
|
Region.h \
|
||||||
|
ChunkSource.h \
|
||||||
|
RegionLoader.h
|
||||||
|
|
||||||
INCLUDEPATH += $$_PRO_FILE_PWD_ \
|
INCLUDEPATH += $$_PRO_FILE_PWD_ \
|
||||||
$$_PRO_FILE_PWD_/../../lib \
|
$$_PRO_FILE_PWD_/../../lib \
|
||||||
|
72
Tools/QtBiomeVisualiser/Region.cpp
Normal file
72
Tools/QtBiomeVisualiser/Region.cpp
Normal file
@ -0,0 +1,72 @@
|
|||||||
|
|
||||||
|
#include "Globals.h"
|
||||||
|
#include "Region.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
Region::Region()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
Chunk & Region::getRelChunk(int a_RelChunkX, int a_RelChunkZ)
|
||||||
|
{
|
||||||
|
ASSERT(a_RelChunkX >= 0);
|
||||||
|
ASSERT(a_RelChunkZ >= 0);
|
||||||
|
ASSERT(a_RelChunkX < 32);
|
||||||
|
ASSERT(a_RelChunkZ < 32);
|
||||||
|
|
||||||
|
return m_Chunks[a_RelChunkX + a_RelChunkZ * 32];
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
int Region::getRelBiome(int a_RelBlockX, int a_RelBlockZ)
|
||||||
|
{
|
||||||
|
ASSERT(a_RelBlockX >= 0);
|
||||||
|
ASSERT(a_RelBlockZ >= 0);
|
||||||
|
ASSERT(a_RelBlockX < 512);
|
||||||
|
ASSERT(a_RelBlockZ < 512);
|
||||||
|
|
||||||
|
int chunkX = a_RelBlockX / 16;
|
||||||
|
int chunkZ = a_RelBlockZ / 16;
|
||||||
|
Chunk & chunk = m_Chunks[chunkX + 32 * chunkZ];
|
||||||
|
if (chunk.isValid())
|
||||||
|
{
|
||||||
|
return chunk.getBiome(a_RelBlockX - 16 * chunkX, a_RelBlockZ - 16 * chunkZ);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return biInvalidBiome;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void Region::blockToRegion(int a_BlockX, int a_BlockZ, int & a_RegionX, int & a_RegionZ)
|
||||||
|
{
|
||||||
|
a_RegionX = static_cast<int>(std::floor(static_cast<float>(a_BlockX) / 512));
|
||||||
|
a_RegionZ = static_cast<int>(std::floor(static_cast<float>(a_BlockZ) / 512));
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void Region::chunkToRegion(int a_ChunkX, int a_ChunkZ, int & a_RegionX, int & a_RegionZ)
|
||||||
|
{
|
||||||
|
a_RegionX = static_cast<int>(std::floor(static_cast<float>(a_ChunkX) / 32));
|
||||||
|
a_RegionZ = static_cast<int>(std::floor(static_cast<float>(a_ChunkZ) / 32));
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
44
Tools/QtBiomeVisualiser/Region.h
Normal file
44
Tools/QtBiomeVisualiser/Region.h
Normal file
@ -0,0 +1,44 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "QtChunk.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
class Region
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
Region();
|
||||||
|
|
||||||
|
/** Retrieves the chunk with the specified relative coords. */
|
||||||
|
Chunk & getRelChunk(int a_RelChunkX, int a_RelChunkZ);
|
||||||
|
|
||||||
|
/** Returns true iff the chunk data for all chunks has been loaded.
|
||||||
|
This doesn't mean that all the chunks are valid, only that the entire region has been processed and should
|
||||||
|
be displayed. */
|
||||||
|
bool isValid(void) const { return m_IsValid; }
|
||||||
|
|
||||||
|
/** Returns the biome in the block coords relative to this region.
|
||||||
|
Returns biInvalidBiome if the underlying chunk is not valid. */
|
||||||
|
int getRelBiome(int a_RelBlockX, int a_RelBlockZ);
|
||||||
|
|
||||||
|
/** Converts block coordinates into region coordinates. */
|
||||||
|
static void blockToRegion(int a_BlockX, int a_BlockZ, int & a_RegionX, int & a_RegionZ);
|
||||||
|
|
||||||
|
/** Converts chunk coordinates into region coordinates. */
|
||||||
|
static void chunkToRegion(int a_ChunkX, int a_ChunkZ, int & a_RegionX, int & a_RegionZ);
|
||||||
|
|
||||||
|
protected:
|
||||||
|
|
||||||
|
Chunk m_Chunks[32 * 32];
|
||||||
|
|
||||||
|
/** True iff the data for all the chunks has been loaded.
|
||||||
|
This doesn't mean that all the chunks are valid, only that the entire region has been processed and should
|
||||||
|
be displayed. */
|
||||||
|
bool m_IsValid;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
138
Tools/QtBiomeVisualiser/RegionCache.cpp
Normal file
138
Tools/QtBiomeVisualiser/RegionCache.cpp
Normal file
@ -0,0 +1,138 @@
|
|||||||
|
#include "Globals.h"
|
||||||
|
#include "RegionCache.h"
|
||||||
|
#include <QMutexLocker>
|
||||||
|
#include <QThreadPool>
|
||||||
|
#include "ChunkSource.h"
|
||||||
|
#include "RegionLoader.h"
|
||||||
|
#include "Region.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
RegionCache::RegionCache(QObject * parent) :
|
||||||
|
super(parent)
|
||||||
|
{
|
||||||
|
m_Cache.setMaxCost(1024 * 1024 * 1024); // 1 GiB of memory for the cache
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
RegionPtr RegionCache::fetch(int a_RegionX, int a_RegionZ)
|
||||||
|
{
|
||||||
|
// Retrieve from the cache:
|
||||||
|
quint32 hash = getRegionHash(a_RegionX, a_RegionZ);
|
||||||
|
RegionPtr * res;
|
||||||
|
{
|
||||||
|
QMutexLocker lock(&m_Mtx);
|
||||||
|
res = m_Cache[hash];
|
||||||
|
// If succesful and region loaded, return the retrieved value:
|
||||||
|
if ((res != nullptr) && (*res)->isValid())
|
||||||
|
{
|
||||||
|
return *res;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// If the region is in cache but not valid, it means it has been already queued for rendering, do nothing now:
|
||||||
|
if (res != nullptr)
|
||||||
|
{
|
||||||
|
return RegionPtr(nullptr);
|
||||||
|
}
|
||||||
|
|
||||||
|
// There's no such item in the cache, create it now:
|
||||||
|
try
|
||||||
|
{
|
||||||
|
res = new RegionPtr(new Region);
|
||||||
|
}
|
||||||
|
catch (const std::bad_alloc &)
|
||||||
|
{
|
||||||
|
/* Allocation failed (32-bit process hit the 2 GiB barrier?)
|
||||||
|
This may happen even with the cache set to 1 GiB, because it contains shared ptrs and so they may be
|
||||||
|
held by another place in the code even when they are removed from cache.
|
||||||
|
*/
|
||||||
|
return RegionPtr(nullptr);
|
||||||
|
}
|
||||||
|
if (res == nullptr)
|
||||||
|
{
|
||||||
|
return RegionPtr(nullptr);
|
||||||
|
}
|
||||||
|
{
|
||||||
|
QMutexLocker lock(&m_Mtx);
|
||||||
|
m_Cache.insert(hash, res, sizeof(Region));
|
||||||
|
}
|
||||||
|
|
||||||
|
// Queue the region for rendering:
|
||||||
|
queueRegionRender(a_RegionX, a_RegionZ, *res);
|
||||||
|
|
||||||
|
// Return failure, the region is not yet rendered:
|
||||||
|
return RegionPtr(nullptr);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void RegionCache::setChunkSource(std::shared_ptr<ChunkSource> a_ChunkSource)
|
||||||
|
{
|
||||||
|
// Replace the chunk source:
|
||||||
|
m_ChunkSource = a_ChunkSource;
|
||||||
|
|
||||||
|
// Clear the cache:
|
||||||
|
QMutexLocker lock(&m_Mtx);
|
||||||
|
m_Cache.clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void RegionCache::reload()
|
||||||
|
{
|
||||||
|
assert(m_ChunkSource.get() != nullptr);
|
||||||
|
|
||||||
|
// Reload the chunk source:
|
||||||
|
m_ChunkSource->reload();
|
||||||
|
|
||||||
|
// Clear the cache:
|
||||||
|
QMutexLocker lock(&m_Mtx);
|
||||||
|
m_Cache.clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void RegionCache::gotRegion(int a_RegionX, int a_RegionZ)
|
||||||
|
{
|
||||||
|
emit regionAvailable(a_RegionX, a_RegionZ);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
quint32 RegionCache::getRegionHash(int a_RegionX, int a_RegionZ)
|
||||||
|
{
|
||||||
|
// Simply join the two coords into a single int
|
||||||
|
// The coords will never be larger than 16-bits, so we can do this safely
|
||||||
|
return (((static_cast<quint32>(a_RegionX) & 0xffff) << 16) | (static_cast<quint32>(a_RegionZ) & 0xffff));
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void RegionCache::queueRegionRender(int a_RegionX, int a_RegionZ, RegionPtr & a_Region)
|
||||||
|
{
|
||||||
|
// Create a new loader task:
|
||||||
|
RegionLoader * loader = new RegionLoader(a_RegionX, a_RegionZ, a_Region, m_ChunkSource);
|
||||||
|
connect(loader, SIGNAL(loaded(int, int)), this, SLOT(gotRegion(int, int)));
|
||||||
|
|
||||||
|
QThreadPool::globalInstance()->start(loader);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -9,8 +9,9 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
class Chunk;
|
// fwd:
|
||||||
typedef std::shared_ptr<Chunk> ChunkPtr;
|
class Region;
|
||||||
|
typedef std::shared_ptr<Region> RegionPtr;
|
||||||
|
|
||||||
class ChunkSource;
|
class ChunkSource;
|
||||||
|
|
||||||
@ -18,19 +19,19 @@ class ChunkSource;
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
/** Caches chunk data for reuse */
|
/** Caches regions' chunk data for reuse */
|
||||||
class ChunkCache :
|
class RegionCache :
|
||||||
public QObject
|
public QObject
|
||||||
{
|
{
|
||||||
typedef QObject super;
|
typedef QObject super;
|
||||||
Q_OBJECT
|
Q_OBJECT
|
||||||
|
|
||||||
public:
|
public:
|
||||||
explicit ChunkCache(QObject * parent = NULL);
|
explicit RegionCache(QObject * parent = NULL);
|
||||||
|
|
||||||
/** Retrieves the specified chunk from the cache.
|
/** Retrieves the specified region from the cache.
|
||||||
Only returns valid chunks; if the chunk is invalid, queues it for rendering and returns an empty ptr. */
|
Only returns valid regions; if the region is invalid, queues it for rendering and returns an empty ptr. */
|
||||||
ChunkPtr fetch(int a_ChunkX, int a_ChunkZ);
|
RegionPtr fetch(int a_RegionX, int a_RegionZ);
|
||||||
|
|
||||||
/** Replaces the chunk source used by the biome view to get the chunk biome data.
|
/** Replaces the chunk source used by the biome view to get the chunk biome data.
|
||||||
The cache is then invalidated. */
|
The cache is then invalidated. */
|
||||||
@ -43,16 +44,16 @@ public:
|
|||||||
void reload();
|
void reload();
|
||||||
|
|
||||||
signals:
|
signals:
|
||||||
void chunkAvailable(int a_ChunkX, int a_ChunkZ);
|
void regionAvailable(int a_RegionX, int a_RegionZ);
|
||||||
|
|
||||||
protected slots:
|
protected slots:
|
||||||
void gotChunk(int a_ChunkX, int a_ChunkZ);
|
void gotRegion(int a_RegionX, int a_RegionZ);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
/** The cache of the chunks */
|
/** The cache of the chunks */
|
||||||
QCache<quint32, ChunkPtr> m_Cache;
|
QCache<quint32, RegionPtr> m_Cache;
|
||||||
|
|
||||||
/** Locks te cache against multithreaded access */
|
/** Locks the cache against multithreaded access */
|
||||||
QMutex m_Mtx;
|
QMutex m_Mtx;
|
||||||
|
|
||||||
/** The source used to get the biome data. */
|
/** The source used to get the biome data. */
|
||||||
@ -60,10 +61,10 @@ protected:
|
|||||||
|
|
||||||
|
|
||||||
/** Returns the hash used by the chunk in the cache */
|
/** Returns the hash used by the chunk in the cache */
|
||||||
quint32 getChunkHash(int a_ChunkX, int a_ChunkZ);
|
quint32 getRegionHash(int a_RegionX, int a_RegionZ);
|
||||||
|
|
||||||
/** Queues the specified chunk for rendering by m_ChunkSource. */
|
/** Queues the specified region for rendering by m_RegionSource. */
|
||||||
void queueChunkRender(int a_ChunkX, int a_ChunkZ, ChunkPtr & a_Chunk);
|
void queueRegionRender(int a_RegionX, int a_RegionZ, RegionPtr & a_Region);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
37
Tools/QtBiomeVisualiser/RegionLoader.cpp
Normal file
37
Tools/QtBiomeVisualiser/RegionLoader.cpp
Normal file
@ -0,0 +1,37 @@
|
|||||||
|
#include "Globals.h"
|
||||||
|
#include "RegionLoader.h"
|
||||||
|
#include "ChunkSource.h"
|
||||||
|
#include "Region.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
RegionLoader::RegionLoader(int a_RegionX, int a_RegionZ, RegionPtr a_Region, ChunkSourcePtr a_ChunkSource) :
|
||||||
|
m_RegionX(a_RegionX),
|
||||||
|
m_RegionZ(a_RegionZ),
|
||||||
|
m_Region(a_Region),
|
||||||
|
m_ChunkSource(a_ChunkSource)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void RegionLoader::run()
|
||||||
|
{
|
||||||
|
// Load all the chunks in this region:
|
||||||
|
for (int z = 0; z < 32; z++)
|
||||||
|
{
|
||||||
|
for (int x = 0; x < 32; x++)
|
||||||
|
{
|
||||||
|
m_ChunkSource->getChunkBiomes(m_RegionX * 32 + x, m_RegionZ * 32 + z, m_Region->getRelChunk(x, z));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
emit loaded(m_RegionX, m_RegionZ);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
50
Tools/QtBiomeVisualiser/RegionLoader.h
Normal file
50
Tools/QtBiomeVisualiser/RegionLoader.h
Normal file
@ -0,0 +1,50 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <QObject>
|
||||||
|
#include <QRunnable>
|
||||||
|
#include <memory>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// fwd:
|
||||||
|
class Region;
|
||||||
|
typedef std::shared_ptr<Region> RegionPtr;
|
||||||
|
|
||||||
|
class ChunkSource;
|
||||||
|
typedef std::shared_ptr<ChunkSource> ChunkSourcePtr;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
class RegionLoader :
|
||||||
|
public QObject,
|
||||||
|
public QRunnable
|
||||||
|
{
|
||||||
|
Q_OBJECT
|
||||||
|
|
||||||
|
public:
|
||||||
|
RegionLoader(int a_RegionX, int a_RegionZ, RegionPtr a_Region, ChunkSourcePtr a_ChunkSource);
|
||||||
|
virtual ~RegionLoader() {}
|
||||||
|
|
||||||
|
signals:
|
||||||
|
void loaded(int a_RegionX, int a_RegionZ);
|
||||||
|
|
||||||
|
protected:
|
||||||
|
virtual void run() override;
|
||||||
|
|
||||||
|
private:
|
||||||
|
/** Coords of the region to be loaded. */
|
||||||
|
int m_RegionX, m_RegionZ;
|
||||||
|
|
||||||
|
/** The region to be loaded. */
|
||||||
|
RegionPtr m_Region;
|
||||||
|
|
||||||
|
/** The chunk source to be used for individual chunks within the region. */
|
||||||
|
ChunkSourcePtr m_ChunkSource;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue
Block a user