merged changes from upstream
This commit is contained in:
commit
c52a46a5e3
@ -35,24 +35,29 @@ MARK_AS_ADVANCED(
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|||||||
CMAKE_EXE_LINKER_FLAGS_PROFILE
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CMAKE_EXE_LINKER_FLAGS_PROFILE
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||||||
CMAKE_SHARED_LINKER_FLAGS_PROFILE )
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CMAKE_SHARED_LINKER_FLAGS_PROFILE )
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||||||
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||||||
if(UNIX)
|
# Add the preprocessor macros used for distinguishing between debug and release builds (CMake does this automatically for MSVC):
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||||||
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -DNDEBUG")
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if (NOT MSVC)
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||||||
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -DNDEBUG")
|
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -D_DEBUG")
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||||||
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -D_DEBUG")
|
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -D_DEBUG")
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||||||
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} -D_DEBUG")
|
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -DNDEBUG")
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||||||
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set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} -DNDEBUG")
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||||||
endif()
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endif()
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||||||
|
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||||||
if(WIN32)
|
if(MSVC)
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||||||
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# Make build use multiple threads under MSVC:
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||||||
add_flags("/MP")
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add_flags("/MP")
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||||||
elseif(APPLE)
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elseif(APPLE)
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||||||
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#on os x clang adds pthread for us but we need to add it for gcc
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||||||
if (NOT "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
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if (NOT "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
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||||||
add_flags("-pthread")
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add_flags("-pthread")
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||||||
endif()
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endif()
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||||||
else()
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else()
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||||||
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# Let gcc / clang know that we're compiling a multi-threaded app:
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||||||
add_flags("-pthread")
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add_flags("-pthread")
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||||||
endif()
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endif()
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||||||
|
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||||||
if(FORCE_32)
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# Allow for a forced 32-bit build under 32-bit OS:
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||||||
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if (FORCE_32)
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||||||
add_flags(-m32)
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add_flags(-m32)
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||||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -m32")
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -m32")
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||||||
set(CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS_DEBUG} -m32")
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set(CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS_DEBUG} -m32")
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||||||
@ -68,21 +73,21 @@ if(FORCE_32)
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|||||||
set(CMAKE_MODULE_LINKER_FLAGS_PROFILE "${CMAKE_MODULE_LINKER_FLAGS_PROFILE} -m32")
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set(CMAKE_MODULE_LINKER_FLAGS_PROFILE "${CMAKE_MODULE_LINKER_FLAGS_PROFILE} -m32")
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||||||
endif()
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endif()
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||||||
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||||||
set(CMAKE_CXX_FLAGS_RELEASE_BAK "${CMAKE_CXX_FLAGS_RELEASE}")
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# Set lower warnings-level for the libraries:
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||||||
set(CMAKE_C_FLAGS_RELEASE_BAK "${CMAKE_C_FLAGS_RELEASE}")
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if (MSVC)
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||||||
if (UNIX)
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# Remove /W3 from command line -- cannot just cancel it later with /w like in unix, MSVC produces a D9025 warning (option1 overriden by option2)
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||||||
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string(REPLACE "/W3" "" CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE}")
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||||||
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string(REPLACE "/W3" "" CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE}")
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||||||
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string(REPLACE "/W3" "" CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG}")
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||||||
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string(REPLACE "/W3" "" CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG}")
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||||||
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else()
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||||||
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -w")
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set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -w")
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||||||
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} -w")
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set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} -w")
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||||||
else()
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set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -w")
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||||||
#remove /W3 from command line -- cannot just cancel it later with /w like in unix because of D9025
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set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -w")
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||||||
#only remove frome relase as we force release
|
|
||||||
string(REPLACE "/W3" "" CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE}")
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|
||||||
string(REPLACE "/W3" "" CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE}")
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|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
set(CMAKE_BUILD_TYPE_BAK ${CMAKE_BUILD_TYPE})
|
# Under clang, we need to disable ASM support in CryptoPP:
|
||||||
set(CMAKE_BUILD_TYPE "Release")
|
|
||||||
|
|
||||||
if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
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if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
|
||||||
add_definitions(-DCRYPTOPP_DISABLE_ASM)
|
add_definitions(-DCRYPTOPP_DISABLE_ASM)
|
||||||
endif()
|
endif()
|
||||||
@ -95,6 +100,7 @@ endif()
|
|||||||
# The Expat library is linked in statically, make the source files aware of that:
|
# The Expat library is linked in statically, make the source files aware of that:
|
||||||
add_definitions(-DXML_STATIC)
|
add_definitions(-DXML_STATIC)
|
||||||
|
|
||||||
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# Include all the libraries:
|
||||||
add_subdirectory(lib/inifile/)
|
add_subdirectory(lib/inifile/)
|
||||||
add_subdirectory(lib/jsoncpp/)
|
add_subdirectory(lib/jsoncpp/)
|
||||||
add_subdirectory(lib/cryptopp/)
|
add_subdirectory(lib/cryptopp/)
|
||||||
@ -106,16 +112,12 @@ add_subdirectory(lib/expat/)
|
|||||||
add_subdirectory(lib/luaexpat/)
|
add_subdirectory(lib/luaexpat/)
|
||||||
add_subdirectory(lib/md5/)
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add_subdirectory(lib/md5/)
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||||||
|
|
||||||
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE_BAK}")
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# Re-add the maximum warning level:
|
||||||
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE_BAK}")
|
# We do not do that for MSVC since MSVC produces an awful lot of warnings for its own STL headers;
|
||||||
|
# the important warnings will be turned on using #pragma in Globals.h
|
||||||
#TODo: set -Wall -Werror -Wextra
|
if (NOT MSVC)
|
||||||
if(UNIX)
|
|
||||||
add_flags("-Wall -Wextra")
|
add_flags("-Wall -Wextra")
|
||||||
else()
|
|
||||||
add_flags("/Wall")
|
|
||||||
endif()
|
endif()
|
||||||
set(CMAKE_BUILD_TYPE "${CMAKE_BUILD_TYPE_BAK}")
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|
||||||
|
|
||||||
add_subdirectory (src)
|
add_subdirectory (src)
|
||||||
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|
||||||
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20
MCServer/Plugins/APIDump/Hooks/OnPlayerFished.lua
Normal file
20
MCServer/Plugins/APIDump/Hooks/OnPlayerFished.lua
Normal file
@ -0,0 +1,20 @@
|
|||||||
|
return
|
||||||
|
{
|
||||||
|
HOOK_PLAYER_FISHED =
|
||||||
|
{
|
||||||
|
CalledWhen = "A player gets a reward from fishing.",
|
||||||
|
DefaultFnName = "OnPlayerFished", -- also used as pagename
|
||||||
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Desc = [[
|
||||||
|
This hook gets called after a player reels in the fishing rod. This is a notification-only hook, the reward has already been decided. If a plugin needs to modify the reward, use the {{OnPlayerFishing|HOOK_PLAYER_FISHING}} hook.
|
||||||
|
]],
|
||||||
|
Params =
|
||||||
|
{
|
||||||
|
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who pulled the fish in." },
|
||||||
|
{ Name = "Reward", Type = "{{cItems}}", Notes = "The reward the player gets. It can be a fish, treasure and junk." },
|
||||||
|
},
|
||||||
|
Returns = [[
|
||||||
|
If the function returns false or no value, the next plugin's callback is called. If the function returns true, no other
|
||||||
|
callback is called for this event.
|
||||||
|
]],
|
||||||
|
}, -- HOOK_PLAYER_FISHED
|
||||||
|
};
|
21
MCServer/Plugins/APIDump/Hooks/OnPlayerFishing.lua
Normal file
21
MCServer/Plugins/APIDump/Hooks/OnPlayerFishing.lua
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
return
|
||||||
|
{
|
||||||
|
HOOK_PLAYER_FISHING =
|
||||||
|
{
|
||||||
|
CalledWhen = "A player is about to get a reward from fishing.",
|
||||||
|
DefaultFnName = "OnPlayerFishing", -- also used as pagename
|
||||||
|
Desc = [[
|
||||||
|
This hook gets called when a player right clicks with a fishing rod while the floater is under water. The reward is already descided, but the plugin may change it.
|
||||||
|
]],
|
||||||
|
Params =
|
||||||
|
{
|
||||||
|
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who pulled the fish in." },
|
||||||
|
{ Name = "Reward", Type = "{{cItems}}", Notes = "The reward the player gets. It can be a fish, treasure and junk." },
|
||||||
|
},
|
||||||
|
Returns = [[
|
||||||
|
If the function returns false or no value, the next plugin's callback is called. Afterwards, the
|
||||||
|
server gives the player his reward. If the function returns true, no other
|
||||||
|
callback is called for this event and the player doesn't get his reward.
|
||||||
|
]],
|
||||||
|
}, -- HOOK_PLAYER_FISHING
|
||||||
|
};
|
@ -468,6 +468,18 @@ void cLuaState::Push(cItems * a_Items)
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void cLuaState::Push(const cItems & a_Items)
|
||||||
|
{
|
||||||
|
ASSERT(IsValid());
|
||||||
|
|
||||||
|
tolua_pushusertype(m_LuaState, (void *)&a_Items, "cItems");
|
||||||
|
m_NumCurrentFunctionArgs += 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void cLuaState::Push(cClientHandle * a_Client)
|
void cLuaState::Push(cClientHandle * a_Client)
|
||||||
{
|
{
|
||||||
ASSERT(IsValid());
|
ASSERT(IsValid());
|
||||||
|
@ -165,6 +165,7 @@ public:
|
|||||||
void Push(cMonster * a_Monster);
|
void Push(cMonster * a_Monster);
|
||||||
void Push(cItem * a_Item);
|
void Push(cItem * a_Item);
|
||||||
void Push(cItems * a_Items);
|
void Push(cItems * a_Items);
|
||||||
|
void Push(const cItems & a_Items);
|
||||||
void Push(cClientHandle * a_ClientHandle);
|
void Push(cClientHandle * a_ClientHandle);
|
||||||
void Push(cPickup * a_Pickup);
|
void Push(cPickup * a_Pickup);
|
||||||
void Push(cChunkDesc * a_ChunkDesc);
|
void Push(cChunkDesc * a_ChunkDesc);
|
||||||
|
@ -68,6 +68,8 @@ public:
|
|||||||
virtual bool OnPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
|
virtual bool OnPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
|
||||||
virtual bool OnPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
|
virtual bool OnPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
|
||||||
virtual bool OnPlayerEating (cPlayer & a_Player) = 0;
|
virtual bool OnPlayerEating (cPlayer & a_Player) = 0;
|
||||||
|
virtual bool OnPlayerFished (cPlayer & a_Player, const cItems & a_Reward) = 0;
|
||||||
|
virtual bool OnPlayerFishing (cPlayer & a_Player, cItems & a_Reward) = 0;
|
||||||
virtual bool OnPlayerJoined (cPlayer & a_Player) = 0;
|
virtual bool OnPlayerJoined (cPlayer & a_Player) = 0;
|
||||||
virtual bool OnPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status) = 0;
|
virtual bool OnPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status) = 0;
|
||||||
virtual bool OnPlayerMoved (cPlayer & a_Player) = 0;
|
virtual bool OnPlayerMoved (cPlayer & a_Player) = 0;
|
||||||
|
@ -630,6 +630,46 @@ bool cPluginLua::OnPlayerEating(cPlayer & a_Player)
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
bool cPluginLua::OnPlayerFished(cPlayer & a_Player, const cItems & a_Reward)
|
||||||
|
{
|
||||||
|
cCSLock Lock(m_CriticalSection);
|
||||||
|
bool res = false;
|
||||||
|
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_FISHED];
|
||||||
|
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
|
||||||
|
{
|
||||||
|
m_LuaState.Call((int)(**itr), &a_Player, a_Reward, cLuaState::Return, res);
|
||||||
|
if (res)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
bool cPluginLua::OnPlayerFishing(cPlayer & a_Player, cItems & a_Reward)
|
||||||
|
{
|
||||||
|
cCSLock Lock(m_CriticalSection);
|
||||||
|
bool res = false;
|
||||||
|
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_FISHING];
|
||||||
|
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
|
||||||
|
{
|
||||||
|
m_LuaState.Call((int)(**itr), &a_Player, a_Reward, cLuaState::Return, res);
|
||||||
|
if (res)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
bool cPluginLua::OnPlayerJoined(cPlayer & a_Player)
|
bool cPluginLua::OnPlayerJoined(cPlayer & a_Player)
|
||||||
{
|
{
|
||||||
cCSLock Lock(m_CriticalSection);
|
cCSLock Lock(m_CriticalSection);
|
||||||
|
@ -65,6 +65,8 @@ public:
|
|||||||
virtual bool OnPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
|
virtual bool OnPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
|
||||||
virtual bool OnPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
|
virtual bool OnPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
|
||||||
virtual bool OnPlayerEating (cPlayer & a_Player) override;
|
virtual bool OnPlayerEating (cPlayer & a_Player) override;
|
||||||
|
virtual bool OnPlayerFished (cPlayer & a_Player, const cItems & a_Reward) override;
|
||||||
|
virtual bool OnPlayerFishing (cPlayer & a_Player, cItems & a_Reward) override;
|
||||||
virtual bool OnPlayerJoined (cPlayer & a_Player) override;
|
virtual bool OnPlayerJoined (cPlayer & a_Player) override;
|
||||||
virtual bool OnPlayerMoved (cPlayer & a_Player) override;
|
virtual bool OnPlayerMoved (cPlayer & a_Player) override;
|
||||||
virtual bool OnPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status) override;
|
virtual bool OnPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status) override;
|
||||||
|
@ -694,6 +694,48 @@ bool cPluginManager::CallHookPlayerEating(cPlayer & a_Player)
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
bool cPluginManager::CallHookPlayerFished(cPlayer & a_Player, const cItems a_Reward)
|
||||||
|
{
|
||||||
|
HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_FISHED);
|
||||||
|
if (Plugins == m_Hooks.end())
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
|
||||||
|
{
|
||||||
|
if ((*itr)->OnPlayerFished(a_Player, a_Reward))
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
bool cPluginManager::CallHookPlayerFishing(cPlayer & a_Player, cItems a_Reward)
|
||||||
|
{
|
||||||
|
HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_FISHING);
|
||||||
|
if (Plugins == m_Hooks.end())
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
|
||||||
|
{
|
||||||
|
if ((*itr)->OnPlayerFishing(a_Player, a_Reward))
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
bool cPluginManager::CallHookPlayerJoined(cPlayer & a_Player)
|
bool cPluginManager::CallHookPlayerJoined(cPlayer & a_Player)
|
||||||
{
|
{
|
||||||
HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_JOINED);
|
HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_JOINED);
|
||||||
|
@ -80,6 +80,8 @@ public: // tolua_export
|
|||||||
HOOK_PLAYER_BREAKING_BLOCK,
|
HOOK_PLAYER_BREAKING_BLOCK,
|
||||||
HOOK_PLAYER_BROKEN_BLOCK,
|
HOOK_PLAYER_BROKEN_BLOCK,
|
||||||
HOOK_PLAYER_EATING,
|
HOOK_PLAYER_EATING,
|
||||||
|
HOOK_PLAYER_FISHED,
|
||||||
|
HOOK_PLAYER_FISHING,
|
||||||
HOOK_PLAYER_JOINED,
|
HOOK_PLAYER_JOINED,
|
||||||
HOOK_PLAYER_LEFT_CLICK,
|
HOOK_PLAYER_LEFT_CLICK,
|
||||||
HOOK_PLAYER_MOVING,
|
HOOK_PLAYER_MOVING,
|
||||||
@ -168,6 +170,8 @@ public: // tolua_export
|
|||||||
bool CallHookPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
|
bool CallHookPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
|
||||||
bool CallHookPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
|
bool CallHookPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
|
||||||
bool CallHookPlayerEating (cPlayer & a_Player);
|
bool CallHookPlayerEating (cPlayer & a_Player);
|
||||||
|
bool CallHookPlayerFished (cPlayer & a_Player, const cItems a_Reward);
|
||||||
|
bool CallHookPlayerFishing (cPlayer & a_Player, cItems a_Reward);
|
||||||
bool CallHookPlayerJoined (cPlayer & a_Player);
|
bool CallHookPlayerJoined (cPlayer & a_Player);
|
||||||
bool CallHookPlayerMoving (cPlayer & a_Player);
|
bool CallHookPlayerMoving (cPlayer & a_Player);
|
||||||
bool CallHookPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status);
|
bool CallHookPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status);
|
||||||
|
@ -9,9 +9,11 @@
|
|||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include "../Bindings/PluginManager.h"
|
||||||
#include "../Entities/Floater.h"
|
#include "../Entities/Floater.h"
|
||||||
#include "../Entities/Entity.h"
|
#include "../Entities/Entity.h"
|
||||||
#include "../Item.h"
|
#include "../Item.h"
|
||||||
|
#include "../Root.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@ -210,10 +212,14 @@ public:
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (cRoot::Get()->GetPluginManager()->CallHookPlayerFishing(*a_Player, Drops))
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
Vector3d FloaterPos = FloaterInfo.GetPos();
|
Vector3d FloaterPos = FloaterInfo.GetPos();
|
||||||
Vector3d FlyDirection = a_Player->GetEyePosition() - FloaterPos;
|
Vector3d FlyDirection = a_Player->GetEyePosition() - FloaterPos;
|
||||||
a_World->SpawnItemPickups(Drops, FloaterPos.x, FloaterPos.y, FloaterPos.z, FlyDirection.x, FlyDirection.y + 1, FlyDirection.z);
|
a_World->SpawnItemPickups(Drops, FloaterPos.x, FloaterPos.y, FloaterPos.z, FlyDirection.x, FlyDirection.y + 1, FlyDirection.z);
|
||||||
|
cRoot::Get()->GetPluginManager()->CallHookPlayerFished(*a_Player, Drops);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -701,9 +701,9 @@ int cRoot::GetPhysicalRAMUsage(void)
|
|||||||
{
|
{
|
||||||
AString Line;
|
AString Line;
|
||||||
std::getline(StatFile, Line);
|
std::getline(StatFile, Line);
|
||||||
if (strncmp(Line.c_str(), "VmRSS:", 7) == 0)
|
if (strncmp(Line.c_str(), "VmRSS:", 6) == 0)
|
||||||
{
|
{
|
||||||
int res = atoi(Line.c_str() + 8);
|
int res = atoi(Line.c_str() + 7);
|
||||||
return (res == 0) ? -1 : res; // If parsing failed, return -1
|
return (res == 0) ? -1 : res; // If parsing failed, return -1
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user