ChunkDef: Fixed getters taking a const ptr
git-svn-id: http://mc-server.googlecode.com/svn/trunk@638 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -202,7 +202,7 @@ public:
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}
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inline static BLOCKTYPE GetBlock(BLOCKTYPE * a_BlockTypes, int a_X, int a_Y, int a_Z)
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inline static BLOCKTYPE GetBlock(const BLOCKTYPE * a_BlockTypes, int a_X, int a_Y, int a_Z)
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{
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ASSERT((a_X >= 0) && (a_X < Width));
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ASSERT((a_Y >= 0) && (a_Y < Height));
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@ -235,7 +235,7 @@ public:
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}
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static NIBBLETYPE GetNibble(NIBBLETYPE * a_Buffer, int a_BlockIdx)
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static NIBBLETYPE GetNibble(const NIBBLETYPE * a_Buffer, int a_BlockIdx)
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{
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if ((a_BlockIdx > -1) && (a_BlockIdx < cChunkDef::NumBlocks))
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{
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@ -245,7 +245,7 @@ public:
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}
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static NIBBLETYPE GetNibble(NIBBLETYPE * a_Buffer, int x, int y, int z)
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static NIBBLETYPE GetNibble(const NIBBLETYPE * a_Buffer, int x, int y, int z)
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{
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if ((x < Width) && (x > -1) && (y < Height) && (y > -1) && (z < Width) && (z > -1))
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{
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@ -281,7 +281,7 @@ public:
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}
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inline static char GetNibble(NIBBLETYPE * a_Buffer, const Vector3i & a_BlockPos )
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inline static char GetNibble(const NIBBLETYPE * a_Buffer, const Vector3i & a_BlockPos )
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{
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return GetNibble( a_Buffer, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z );
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}
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@ -305,6 +305,12 @@ The virtual methods are called in the same order as they're declared here.
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class cChunkDataCallback abstract
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{
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public:
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/** Called before any other callbacks to inform of the current coords
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(only in processes where multiple chunks can be processed, such as cWorld::ForEachChunkInRect()).
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If false is returned, the chunk is skipped.
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*/
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virtual bool Coords(int a_ChunkX, int a_ChunkZ) { return true; };
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/// Called once to provide heightmap data
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virtual void HeightMap(const cChunkDef::HeightMap * a_HeightMap) {};
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@ -317,7 +323,7 @@ public:
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/// Called once to export block meta
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virtual void BlockMeta (const NIBBLETYPE * a_Meta) {};
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/// Called once to let know if the chunk lighting is valid. Return value is used to control if BlockLight() and BlockSkyLight() are called next
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/// Called once to let know if the chunk lighting is valid. Return value is used to control if BlockLight() and BlockSkyLight() are called next (if true)
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virtual bool LightIsValid(bool a_IsLightValid) {return true; };
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/// Called once to export block light
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