commit
c30b7b8735
@ -70,6 +70,8 @@ void cMobHeadEntity::SetOwner(const AString & a_Owner)
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void cMobHeadEntity::SendTo(cClientHandle & a_Client)
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{
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cWorld * World = a_Client.GetPlayer()->GetWorld();
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a_Client.SendBlockChange(m_PosX, m_PosY, m_PosZ, m_BlockType, World->GetBlockMeta(m_PosX, m_PosY, m_PosZ));
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a_Client.SendUpdateBlockEntity(*this);
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}
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@ -36,8 +36,8 @@ public:
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- Loop through boundary variables, and fill with portal blocks based on Dir with meta from Dir
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*/
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a_BlockY--; // Because we want the block below the fire
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FindAndSetPortalFrame(a_BlockX, a_BlockY, a_BlockZ, a_ChunkInterface, a_WorldInterface);
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// a_BlockY - 1: Because we want the block below the fire
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FindAndSetPortalFrame(a_BlockX, a_BlockY - 1, a_BlockZ, a_ChunkInterface, a_WorldInterface);
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}
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virtual void OnDigging(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override
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@ -38,6 +38,7 @@
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#include "BlockGlass.h"
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#include "BlockGlowstone.h"
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#include "BlockGravel.h"
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#include "BlockHayBale.h"
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#include "BlockMobHead.h"
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#include "BlockHopper.h"
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#include "BlockIce.h"
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@ -134,7 +135,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
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case E_BLOCK_GLASS_PANE: return new cBlockGlassHandler (a_BlockType);
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case E_BLOCK_GRASS: return new cBlockDirtHandler (a_BlockType);
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case E_BLOCK_GRAVEL: return new cBlockGravelHandler (a_BlockType);
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case E_BLOCK_HAY_BALE: return new cBlockSidewaysHandler (a_BlockType);
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case E_BLOCK_HAY_BALE: return new cBlockHayBaleHandler (a_BlockType);
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case E_BLOCK_HEAD: return new cBlockMobHeadHandler (a_BlockType);
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case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE: return new cBlockPressurePlateHandler(a_BlockType);
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case E_BLOCK_HOPPER: return new cBlockHopperHandler (a_BlockType);
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29
src/Blocks/BlockHayBale.h
Normal file
29
src/Blocks/BlockHayBale.h
Normal file
@ -0,0 +1,29 @@
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#pragma once
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#include "BlockHandler.h"
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#include "BlockSideways.h"
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class cBlockHayBaleHandler :
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public cBlockSidewaysHandler
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{
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public:
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cBlockHayBaleHandler(BLOCKTYPE a_BlockType)
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: cBlockSidewaysHandler(a_BlockType)
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{
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}
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virtual const char * GetStepSound(void) override
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{
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return "step.grass";
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}
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} ;
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@ -19,24 +19,69 @@ public:
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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{
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a_Pickups.push_back(cItem(E_ITEM_HEAD, 1, 0));
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// The drop spawn is in OnDestroyed method
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}
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virtual void OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override
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{
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if (a_Player->IsGameModeCreative())
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{
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// No drops in creative mode
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return;
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}
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class cCallback : public cBlockEntityCallback
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{
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virtual bool Item(cBlockEntity * a_BlockEntity)
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{
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if (a_BlockEntity->GetBlockType() != E_BLOCK_HEAD)
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{
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return false;
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}
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cMobHeadEntity * MobHeadEntity = static_cast<cMobHeadEntity*>(a_BlockEntity);
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cItems Pickups;
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Pickups.Add(E_ITEM_HEAD, 1, (short) MobHeadEntity->GetType());
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MTRand r1;
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// Mid-block position first
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double MicroX, MicroY, MicroZ;
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MicroX = MobHeadEntity->GetPosX() + 0.5;
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MicroY = MobHeadEntity->GetPosY() + 0.5;
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MicroZ = MobHeadEntity->GetPosZ() + 0.5;
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// Add random offset second
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MicroX += r1.rand(1) - 0.5;
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MicroZ += r1.rand(1) - 0.5;
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MobHeadEntity->GetWorld()->SpawnItemPickups(Pickups, MicroX, MicroY, MicroZ);
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return false;
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}
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} Callback;
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a_WorldInterface.DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ, Callback);
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}
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bool TrySpawnWither(cChunkInterface & a_ChunkInterface, cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
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bool TrySpawnWither(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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if (a_BlockY < 2)
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{
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return false;
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}
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class cCallback : public cMobHeadCallback
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class cCallback : public cBlockEntityCallback
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{
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bool m_IsWither;
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virtual bool Item (cMobHeadEntity * a_MobHeadEntity)
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virtual bool Item(cBlockEntity * a_BlockEntity)
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{
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m_IsWither = (a_MobHeadEntity->GetType() == SKULL_TYPE_WITHER);
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if (a_BlockEntity->GetBlockType() != E_BLOCK_HEAD)
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{
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return false;
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}
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cMobHeadEntity * MobHeadEntity = static_cast<cMobHeadEntity*>(a_BlockEntity);
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m_IsWither = (MobHeadEntity->GetType() == SKULL_TYPE_WITHER);
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return false;
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}
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@ -70,7 +115,7 @@ public:
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} PlayerCallback(Vector3f((float)a_BlockX, (float)a_BlockY, (float)a_BlockZ));
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a_World->DoWithMobHeadAt(a_BlockX, a_BlockY, a_BlockZ, CallbackA);
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a_WorldInterface.DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ, CallbackA);
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if (!CallbackA.IsWither())
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{
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@ -87,8 +132,8 @@ public:
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return false;
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}
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a_World->DoWithMobHeadAt(a_BlockX - 1, a_BlockY, a_BlockZ, CallbackA);
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a_World->DoWithMobHeadAt(a_BlockX + 1, a_BlockY, a_BlockZ, CallbackB);
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a_WorldInterface.DoWithBlockEntityAt(a_BlockX - 1, a_BlockY, a_BlockZ, CallbackA);
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a_WorldInterface.DoWithBlockEntityAt(a_BlockX + 1, a_BlockY, a_BlockZ, CallbackB);
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BLOCKTYPE Block1 = a_ChunkInterface.GetBlock(a_BlockX - 1, a_BlockY - 1, a_BlockZ);
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BLOCKTYPE Block2 = a_ChunkInterface.GetBlock(a_BlockX + 1, a_BlockY - 1, a_BlockZ);
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@ -101,15 +146,15 @@ public:
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a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY - 2, a_BlockZ, E_BLOCK_AIR, 0);
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// Block entities
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a_World->SetBlock(a_BlockX + 1, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
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a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
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a_World->SetBlock(a_BlockX - 1, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
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a_ChunkInterface.SetBlock(a_WorldInterface, a_BlockX + 1, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
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a_ChunkInterface.SetBlock(a_WorldInterface, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
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a_ChunkInterface.SetBlock(a_WorldInterface, a_BlockX - 1, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
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// Spawn the wither:
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a_World->SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, cMonster::mtWither);
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a_WorldInterface.SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, cMonster::mtWither);
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// Award Achievement
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a_World->ForEachPlayer(PlayerCallback);
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a_WorldInterface.ForEachPlayer(PlayerCallback);
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return true;
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}
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@ -117,8 +162,8 @@ public:
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CallbackA.Reset();
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CallbackB.Reset();
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a_World->DoWithMobHeadAt(a_BlockX, a_BlockY, a_BlockZ - 1, CallbackA);
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a_World->DoWithMobHeadAt(a_BlockX, a_BlockY, a_BlockZ + 1, CallbackB);
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a_WorldInterface.DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ - 1, CallbackA);
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a_WorldInterface.DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ + 1, CallbackB);
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Block1 = a_ChunkInterface.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ - 1);
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Block2 = a_ChunkInterface.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ + 1);
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@ -131,15 +176,15 @@ public:
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a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY - 2, a_BlockZ, E_BLOCK_AIR, 0);
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// Block entities
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a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ + 1, E_BLOCK_AIR, 0);
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a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
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a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ - 1, E_BLOCK_AIR, 0);
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a_ChunkInterface.SetBlock(a_WorldInterface, a_BlockX, a_BlockY, a_BlockZ + 1, E_BLOCK_AIR, 0);
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a_ChunkInterface.SetBlock(a_WorldInterface, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
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a_ChunkInterface.SetBlock(a_WorldInterface, a_BlockX, a_BlockY, a_BlockZ - 1, E_BLOCK_AIR, 0);
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// Spawn the wither:
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a_World->SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, cMonster::mtWither);
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a_WorldInterface.SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, cMonster::mtWither);
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// Award Achievement
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a_World->ForEachPlayer(PlayerCallback);
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a_WorldInterface.ForEachPlayer(PlayerCallback);
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return true;
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}
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@ -154,23 +199,29 @@ public:
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BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta
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) override
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{
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class cCallback : public cMobHeadCallback
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class cCallback : public cBlockEntityCallback
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{
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cPlayer * m_Player;
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NIBBLETYPE m_OldBlockMeta;
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NIBBLETYPE m_NewBlockMeta;
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virtual bool Item (cMobHeadEntity * a_MobHeadEntity)
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virtual bool Item(cBlockEntity * a_BlockEntity)
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{
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if (a_BlockEntity->GetBlockType() != E_BLOCK_HEAD)
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{
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return false;
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}
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cMobHeadEntity * MobHeadEntity = static_cast<cMobHeadEntity*>(a_BlockEntity);
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int Rotation = 0;
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if (m_NewBlockMeta == 1)
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{
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Rotation = (int) floor(m_Player->GetYaw() * 16.0F / 360.0F + 0.5) & 0xF;
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}
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a_MobHeadEntity->SetType(static_cast<eMobHeadType>(m_OldBlockMeta));
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a_MobHeadEntity->SetRotation(static_cast<eMobHeadRotation>(Rotation));
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a_MobHeadEntity->GetWorld()->BroadcastBlockEntity(a_MobHeadEntity->GetPosX(), a_MobHeadEntity->GetPosY(), a_MobHeadEntity->GetPosZ(), m_Player->GetClientHandle());
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MobHeadEntity->SetType(static_cast<eMobHeadType>(m_OldBlockMeta));
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MobHeadEntity->SetRotation(static_cast<eMobHeadRotation>(Rotation));
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MobHeadEntity->GetWorld()->BroadcastBlockEntity(MobHeadEntity->GetPosX(), MobHeadEntity->GetPosY(), MobHeadEntity->GetPosZ());
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return false;
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}
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@ -184,8 +235,7 @@ public:
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cCallback Callback(a_Player, a_BlockMeta, static_cast<NIBBLETYPE>(a_BlockFace));
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a_BlockMeta = (NIBBLETYPE)a_BlockFace;
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cWorld * World = (cWorld *) &a_WorldInterface;
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World->DoWithMobHeadAt(a_BlockX, a_BlockY, a_BlockZ, Callback);
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a_WorldInterface.DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ, Callback);
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a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, a_BlockMeta);
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if (a_BlockMeta == SKULL_TYPE_WITHER)
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@ -200,7 +250,7 @@ public:
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};
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for (size_t i = 0; i < ARRAYCOUNT(Coords); ++i)
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{
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if (TrySpawnWither(a_ChunkInterface, World, a_BlockX + Coords[i].x, a_BlockY, a_BlockZ + Coords[i].z))
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if (TrySpawnWither(a_ChunkInterface, a_WorldInterface, a_BlockX + Coords[i].x, a_BlockY, a_BlockZ + Coords[i].z))
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{
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break;
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}
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@ -6,6 +6,12 @@
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class cItems;
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typedef cItemCallback<cBlockEntity> cBlockEntityCallback;
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class cWorldInterface
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{
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public:
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@ -29,6 +35,9 @@ public:
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/** Spawns a mob of the specified type. Returns the mob's EntityID if recognized and spawned, <0 otherwise */
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virtual int SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eType a_MonsterType) = 0;
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/** Calls the callback for the block entity at the specified coords; returns false if there's no block entity at those coords, true if found */
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virtual bool DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback & a_Callback) = 0;
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/** Sends the block on those coords to the player */
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virtual void SendBlockTo(int a_BlockX, int a_BlockY, int a_BlockZ, cPlayer * a_Player) = 0;
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@ -35,8 +35,8 @@ class cBlockArea;
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class cMobCensus;
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class cMobSpawner;
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typedef std::list<cClientHandle *> cClientHandleList;
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typedef cChunk * cChunkPtr;
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typedef std::list<cClientHandle *> cClientHandleList;
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typedef cChunk * cChunkPtr;
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typedef cItemCallback<cEntity> cEntityCallback;
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typedef cItemCallback<cBlockEntity> cBlockEntityCallback;
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typedef cItemCallback<cChestEntity> cChestCallback;
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@ -953,6 +953,26 @@ void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_Bloc
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m_LastDigBlockY = a_BlockY;
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m_LastDigBlockZ = a_BlockZ;
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// Check for clickthrough-blocks:
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/* When the user breaks a fire block, the client send the wrong block location.
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We must find the right block with the face direction. */
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if (a_BlockFace != BLOCK_FACE_NONE)
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{
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int pX = a_BlockX;
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int pY = a_BlockY;
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int pZ = a_BlockZ;
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AddFaceDirection(pX, pY, pZ, a_BlockFace); // Get the block in front of the clicked coordinates (m_bInverse defaulted to false)
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cBlockHandler * Handler = cBlockInfo::GetHandler(m_Player->GetWorld()->GetBlock(pX, pY, pZ));
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if (Handler->IsClickedThrough())
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{
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cChunkInterface ChunkInterface(m_Player->GetWorld()->GetChunkMap());
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Handler->OnDigging(ChunkInterface, *m_Player->GetWorld(), m_Player, pX, pY, pZ);
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return;
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}
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}
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if (
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(m_Player->IsGameModeCreative()) || // In creative mode, digging is done immediately
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cBlockInfo::IsOneHitDig(a_OldBlock) // One-hit blocks get destroyed immediately, too
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@ -979,22 +999,6 @@ void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_Bloc
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cItemHandler * ItemHandler = cItemHandler::GetItemHandler(m_Player->GetEquippedItem());
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ItemHandler->OnDiggingBlock(World, m_Player, m_Player->GetEquippedItem(), a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
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// Check for clickthrough-blocks:
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if (a_BlockFace != BLOCK_FACE_NONE)
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{
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int pX = a_BlockX;
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int pY = a_BlockY;
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int pZ = a_BlockZ;
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AddFaceDirection(pX, pY, pZ, a_BlockFace); // Get the block in front of the clicked coordinates (m_bInverse defaulted to false)
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Handler = cBlockInfo::GetHandler(World->GetBlock(pX, pY, pZ));
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if (Handler->IsClickedThrough())
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{
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Handler->OnDigging(ChunkInterface, *World, m_Player, pX, pY, pZ);
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}
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}
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}
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@ -36,10 +36,6 @@ void cThrownSnowballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d &
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{
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TotalDamage = 3;
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}
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else if (MobType == cMonster::mtEnderDragon)
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{
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TotalDamage = 1;
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}
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}
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// TODO: If entity is Ender Crystal, destroy it
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a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1);
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@ -31,6 +31,17 @@ public:
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Vector3d Pos = a_Player->GetThrowStartPos();
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Vector3d Speed = a_Player->GetLookVector() * m_SpeedCoeff;
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// Play sound
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cFastRandom Random;
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a_World->BroadcastSoundEffect(
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"random.bow",
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(int)std::floor(a_Player->GetPosX() * 8.0),
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(int)std::floor((a_Player->GetPosY() - a_Player->GetHeight()) * 8.0),
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(int)std::floor(a_Player->GetPosZ() * 8.0),
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0.5F,
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0.4F / (Random.NextFloat(1.0F) * 0.4F + 0.8F)
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);
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if (a_World->CreateProjectile(Pos.x, Pos.y, Pos.z, m_ProjectileKind, a_Player, a_Player->GetEquippedItem(), &Speed) < 0)
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{
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return false;
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@ -532,7 +532,7 @@ public:
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virtual void DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, bool a_CanCauseFire, eExplosionSource a_Source, void * a_SourceData) override; // tolua_export
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/** Calls the callback for the block entity at the specified coords; returns false if there's no block entity at those coords, true if found */
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bool DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback & a_Callback); // Exported in ManualBindings.cpp
|
||||
virtual bool DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback & a_Callback) override; // Exported in ManualBindings.cpp
|
||||
|
||||
/** Calls the callback for the chest at the specified coords; returns false if there's no chest at those coords, true if found */
|
||||
bool DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback); // Exported in ManualBindings.cpp
|
||||
|
@ -608,17 +608,12 @@ void cNBTChunkSerializer::AddProjectileEntity(cProjectileEntity * a_Projectile)
|
||||
case cProjectileEntity::pkGhastFireball:
|
||||
{
|
||||
m_Writer.AddInt("ExplosionPower", 1);
|
||||
// fall-through:
|
||||
break;
|
||||
}
|
||||
case cProjectileEntity::pkFireCharge:
|
||||
case cProjectileEntity::pkWitherSkull:
|
||||
case cProjectileEntity::pkEnderPearl:
|
||||
{
|
||||
m_Writer.BeginList("Motion", TAG_Double);
|
||||
m_Writer.AddDouble("", a_Projectile->GetSpeedX());
|
||||
m_Writer.AddDouble("", a_Projectile->GetSpeedY());
|
||||
m_Writer.AddDouble("", a_Projectile->GetSpeedZ());
|
||||
m_Writer.EndList();
|
||||
break;
|
||||
}
|
||||
default:
|
||||
|
Loading…
Reference in New Issue
Block a user