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ClientHandle: Fixed max block place distance check.

Fixes #1492
This commit is contained in:
Mattes D 2014-11-25 21:24:25 +01:00
parent 9f4562289e
commit c1a52dc9fb
1 changed files with 10 additions and 4 deletions

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@ -1238,12 +1238,18 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e
{
// TODO: Rewrite this function
LOGD("HandleRightClick: {%d, %d, %d}, face %d, HeldItem: %s",
a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, ItemToFullString(a_HeldItem).c_str()
// Distance from the block's center to the player's eye height
double dist = (Vector3d(a_BlockX, a_BlockY, a_BlockZ) + Vector3d(0.5, 0.5, 0.5) - m_Player->GetEyePosition()).Length();
LOGD("HandleRightClick: {%d, %d, %d}, face %d, HeldItem: %s; dist: %.02f",
a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, ItemToFullString(a_HeldItem).c_str(), dist
);
// Check the reach distance:
// _X 2014-11-25: I've maxed at 5.26 with a Survival client and 5.78 with a Creative client in my tests
double maxDist = m_Player->IsGameModeCreative() ? 5.78 : 5.26;
bool AreRealCoords = (dist <= maxDist);
cWorld * World = m_Player->GetWorld();
bool AreRealCoords = (Vector3d(a_BlockX, a_BlockY, a_BlockZ) - m_Player->GetPosition()).Length() <= 5;
if (
(a_BlockFace != BLOCK_FACE_NONE) && // The client is interacting with a specific block