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Fix incorrect relative coords usage in farmland handler (#4690)

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peterbell10 2020-04-24 18:29:12 +01:00 committed by GitHub
parent e6cc792cef
commit c0e7708aa7
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1 changed files with 2 additions and 2 deletions

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@ -120,7 +120,8 @@ public:
/** Returns true if there's either a water source block close enough to hydrate the specified position, or it's raining there. */ /** Returns true if there's either a water source block close enough to hydrate the specified position, or it's raining there. */
bool IsWaterInNear(cChunk & a_Chunk, const Vector3i a_RelPos) bool IsWaterInNear(cChunk & a_Chunk, const Vector3i a_RelPos)
{ {
if (a_Chunk.GetWorld()->IsWeatherWetAtXYZ(a_RelPos)) const auto WorldPos = a_Chunk.RelativeToAbsolute(a_RelPos);
if (a_Chunk.GetWorld()->IsWeatherWetAtXYZ(WorldPos))
{ {
// Rain hydrates farmland, too // Rain hydrates farmland, too
return true; return true;
@ -130,7 +131,6 @@ public:
// Ref.: https://minecraft.gamepedia.com/Farmland#Hydration // Ref.: https://minecraft.gamepedia.com/Farmland#Hydration
// TODO: Rewrite this to use the chunk and its neighbors directly // TODO: Rewrite this to use the chunk and its neighbors directly
cBlockArea Area; cBlockArea Area;
auto WorldPos = a_Chunk.RelativeToAbsolute(a_RelPos);
if (!Area.Read(*a_Chunk.GetWorld(), WorldPos - Vector3i(4, 0, 4), WorldPos + Vector3i(4, 1, 4))) if (!Area.Read(*a_Chunk.GetWorld(), WorldPos - Vector3i(4, 0, 4), WorldPos + Vector3i(4, 1, 4)))
{ {
// Too close to the world edge, cannot check surroundings // Too close to the world edge, cannot check surroundings