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Repeaters' delays can be set by rclk

git-svn-id: http://mc-server.googlecode.com/svn/trunk@570 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com 2012-06-07 11:57:51 +00:00
parent 4f1222b20a
commit c0a73ef89d
8 changed files with 49 additions and 4 deletions

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@ -157,7 +157,7 @@ protected:
{
if (a_Light[a_SrcIdx] <= a_Light[a_DstIdx] + g_BlockSpreadLightFalloff[m_BlockTypes[a_DstIdx]])
{
// The dest block already has enough light than we're offerring
// We're not offering more light than the dest block already has
return;
}

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@ -1398,6 +1398,17 @@ BLOCKTYPE cChunk::GetBlock( int a_BlockIdx )
void cChunk::GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta)
{
int Idx = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
a_BlockType = cChunkDef::GetBlock (m_BlockTypes, a_RelX, a_RelY, a_RelZ);
a_BlockMeta = cChunkDef::GetNibble(m_BlockMeta, a_RelX, a_RelY, a_RelZ);
}
/*
// _X 2012_02_23: Loading in old format not supported anymore
/// Loads the chunk from the old-format disk file, erases the file afterwards. Returns true if successful

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@ -122,6 +122,7 @@ public:
void FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta ); // Doesn't force block updates on neighbors, use for simple changes such as grass growing etc.
BLOCKTYPE GetBlock( int a_X, int a_Y, int a_Z );
BLOCKTYPE GetBlock( int a_BlockIdx );
void GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta);
EMCSBiome GetBiomeAt(int a_RelX, int a_RelZ) const {return cChunkDef::GetBiome(m_BiomeMap, a_RelX, a_RelZ); }

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@ -642,6 +642,23 @@ void cChunkMap::SetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_B
void cChunkMap::GetBlockTypeMeta(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta)
{
int ChunkX, ChunkZ, X = a_BlockX, Y = a_BlockY, Z = a_BlockZ;
cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ );
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
if ((Chunk != NULL) && Chunk->IsValid())
{
Chunk->GetBlockTypeMeta(X, Y, Z, a_BlockType, a_BlockMeta);
}
}
void cChunkMap::ReplaceBlocks(const sSetBlockVector & a_Blocks, BLOCKTYPE a_FilterBlockType)
{
cCSLock Lock(m_CSLayers);

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@ -92,6 +92,7 @@ public:
BLOCKTYPE GetBlockSkyLight (int a_X, int a_Y, int a_Z);
void SetBlockMeta (int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockMeta);
void SetBlock (int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta);
void GetBlockTypeMeta(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta);
/// Replaces world blocks with a_Blocks, if they are of type a_FilterBlockType
void ReplaceBlocks(const sSetBlockVector & a_Blocks, BLOCKTYPE a_FilterBlockType);

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@ -939,14 +939,19 @@ void cClientHandle::HandleBlockPlace(cPacket_BlockPlace * a_Packet)
if (a_Packet->m_Direction >= 0)
{
ENUM_BLOCK_ID BlockID = (ENUM_BLOCK_ID)m_Player->GetWorld()->GetBlock(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ);
switch (BlockID)
cWorld * World = m_Player->GetWorld();
BLOCKTYPE BlockType = 0;
NIBBLETYPE BlockMeta;
World->GetBlockTypeMeta(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ, BlockType, BlockMeta);
switch (BlockType)
{
case E_BLOCK_REDSTONE_REPEATER_ON:
case E_BLOCK_REDSTONE_REPEATER_OFF:
{
// no need to update redstone current with a repeater
// TODO: Find meta value of repeater and change it to one step more.
// Find meta value of repeater and change it to one step more:
World->FastSetBlock(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ, BlockType, ((BlockMeta + 0x04) & 0x0f));
bPlaceBlock = false;
break;
}

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@ -938,6 +938,15 @@ char cWorld::GetBlockSkyLight( int a_X, int a_Y, int a_Z )
void cWorld::GetBlockTypeMeta(int a_BlockX, int a_BlockY, int a_BlockZ, char & a_BlockType, unsigned char & a_BlockMeta)
{
m_ChunkMap->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, (BLOCKTYPE &)a_BlockType, (NIBBLETYPE &)a_BlockMeta);
}
void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed)
{
MTRand r1;

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@ -206,6 +206,7 @@ public:
void SetBlockMeta( const Vector3i & a_Pos, char a_MetaData ) { SetBlockMeta( a_Pos.x, a_Pos.y, a_Pos.z, a_MetaData ); } //tolua_export
char GetBlockSkyLight( int a_X, int a_Y, int a_Z ); //tolua_export
// TODO: char GetBlockActualLight(int a_BlockX, int a_BlockY, int a_BlockZ); // tolua_export
void GetBlockTypeMeta(int a_BlockX, int a_BlockY, int a_BlockZ, char & a_BlockType, unsigned char & a_BlockMeta); // tolua_export
/// Spawns item pickups for each item in the list. May compress pickups if too many entities:
void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed = 1.0);