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SMICOLOSL

Meant to be semicolons up there.
This commit is contained in:
Alexander Harkness 2014-06-11 13:20:31 +01:00
parent 711113cd2b
commit c09207cabc

View File

@ -717,7 +717,7 @@ public:
{ {
UNUSED(a_BlockX); UNUSED(a_BlockX);
UNUSED(a_BlockZ); UNUSED(a_BlockZ);
return (m_Weather == wSunny) return (m_Weather == wSunny);
} }
/** Returns true if the current weather is rain */ /** Returns true if the current weather is rain */
@ -726,7 +726,7 @@ public:
/** Returns true if it is raining at the specified location. This takes into accunt biomes. */ /** Returns true if it is raining at the specified location. This takes into accunt biomes. */
bool IsWeatherRainAt (int a_BlockX, int a_BlockZ) const bool IsWeatherRainAt (int a_BlockX, int a_BlockZ) const
{ {
return (m_Weather == wRain) && (!IsBiomeNoDownfall(GetBiomeAt(a_BlockX, a_BlockZ))) return (m_Weather == wRain) && (!IsBiomeNoDownfall(GetBiomeAt(a_BlockX, a_BlockZ)));
} }
/** Returns true if the current weather is stormy */ /** Returns true if the current weather is stormy */
@ -735,7 +735,7 @@ public:
/** Returns true if the weather is stormy at the specified location. This takes into accunt biomes. */ /** Returns true if the weather is stormy at the specified location. This takes into accunt biomes. */
bool IsWeatherStormAt(int a_BlockX, int a_BlockZ) const bool IsWeatherStormAt(int a_BlockX, int a_BlockZ) const
{ {
return (m_Weather == wStorm) && (!IsBiomeNoDownfall(GetBiomeAt(a_BlockX, a_BlockZ))) return (m_Weather == wStorm) && (!IsBiomeNoDownfall(GetBiomeAt(a_BlockX, a_BlockZ)));
} }
/** Returns true if the current weather has any precipitation - rain, storm or snow */ /** Returns true if the current weather has any precipitation - rain, storm or snow */
@ -744,7 +744,7 @@ public:
/** Returns true if it is raining, stormy or snowing at the specified location. This takes into accunt biomes. */ /** Returns true if it is raining, stormy or snowing at the specified location. This takes into accunt biomes. */
bool IsWeatherWetAt(int a_BlockX, int a_BlockZ) const bool IsWeatherWetAt(int a_BlockX, int a_BlockZ) const
{ {
return (m_Weather != wSunny) && (!IsBiomeNoDownfall(GetBiomeAt(a_BlockX, a_BlockZ))) return (m_Weather != wSunny) && (!IsBiomeNoDownfall(GetBiomeAt(a_BlockX, a_BlockZ)));
} }
// tolua_end // tolua_end