Added more ghast spawning probability
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@ -772,10 +772,10 @@ void cWorld::TickSpawnMobs(float a_Dt)
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// Spawn nether mobs
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// Spawn nether mobs
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switch (nightRand)
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switch (nightRand)
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{
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{
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case 0: MobType = cMonster::mtGhast; break;
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case 0: MobType = cMonster::mtBlaze; break;
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case 1: MobType = cMonster::mtBlaze; break;
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case 1: MobType = cMonster::mtGhast; break;
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case 2: MobType = cMonster::mtZombiePigman; break;
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case 2: MobType = cMonster::mtGhast; break;
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case 3: MobType = cMonster::mtZombiePigman; break;
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case 3: MobType = cMonster::mtGhast; break;
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case 4: MobType = cMonster::mtZombiePigman; break;
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case 4: MobType = cMonster::mtZombiePigman; break;
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case 5: MobType = cMonster::mtZombiePigman; break;
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case 5: MobType = cMonster::mtZombiePigman; break;
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case 6: MobType = cMonster::mtZombiePigman; break;
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case 6: MobType = cMonster::mtZombiePigman; break;
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