- Make Color was using 2 extra characters which took 2 characters off the 16 max (including color codes) for scoreboard display
- Added xC9 PlayerListItem packet and added code for player names to be added and removed from the scoreboard (need a catch-all for client disconnects: crashes, timeouts, etc) - Changed wid wording to a_WindowType git-svn-id: http://mc-server.googlecode.com/svn/trunk@113 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
parent
e8f230f24e
commit
bf838238e4
@ -316,6 +316,7 @@
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<ClCompile Include="..\source\packets\cPacket_Explosion.cpp" />
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<ClCompile Include="..\source\packets\cPacket_Explosion.cpp" />
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<ClCompile Include="..\source\packets\cPacket_ItemData.cpp" />
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<ClCompile Include="..\source\packets\cPacket_ItemData.cpp" />
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<ClCompile Include="..\source\packets\cPacket_NewInvalidState.cpp" />
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<ClCompile Include="..\source\packets\cPacket_NewInvalidState.cpp" />
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<ClCompile Include="..\source\packets\cPacket_PlayerListItem.cpp" />
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<ClCompile Include="..\source\packets\cPacket_SoundEffect.cpp" />
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<ClCompile Include="..\source\packets\cPacket_SoundEffect.cpp" />
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<ClCompile Include="..\source\packets\cPacket_Thunderbolt.cpp" />
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<ClCompile Include="..\source\packets\cPacket_Thunderbolt.cpp" />
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<ClCompile Include="..\source\packets\cPacket_EntityLook.cpp" />
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<ClCompile Include="..\source\packets\cPacket_EntityLook.cpp" />
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@ -470,6 +471,7 @@
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<ClInclude Include="..\source\packets\cPacket_Explosion.h" />
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<ClInclude Include="..\source\packets\cPacket_Explosion.h" />
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<ClInclude Include="..\source\packets\cPacket_ItemData.h" />
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<ClInclude Include="..\source\packets\cPacket_ItemData.h" />
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<ClInclude Include="..\source\packets\cPacket_NewInvalidState.h" />
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<ClInclude Include="..\source\packets\cPacket_NewInvalidState.h" />
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<ClInclude Include="..\source\packets\cPacket_PlayerListItem.h" />
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<ClInclude Include="..\source\packets\cPacket_SoundEffect.h" />
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<ClInclude Include="..\source\packets\cPacket_SoundEffect.h" />
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<ClInclude Include="..\source\packets\cPacket_Thunderbolt.h" />
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<ClInclude Include="..\source\packets\cPacket_Thunderbolt.h" />
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<ClInclude Include="..\source\packets\cPacket_EntityLook.h" />
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<ClInclude Include="..\source\packets\cPacket_EntityLook.h" />
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@ -418,6 +418,9 @@
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<Filter Include="cEntity\cPawn\cMonster\Personalities\PassiveAggressive">
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<Filter Include="cEntity\cPawn\cMonster\Personalities\PassiveAggressive">
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<UniqueIdentifier>{71574b1c-a518-4a17-92c1-e3ea340f73bc}</UniqueIdentifier>
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<UniqueIdentifier>{71574b1c-a518-4a17-92c1-e3ea340f73bc}</UniqueIdentifier>
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</Filter>
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</Filter>
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<Filter Include="Packets\cPacket_PlayerListItem">
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<UniqueIdentifier>{b690d7b6-3697-4d91-bab3-21fd652986be}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\source\cServer.cpp">
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<ClCompile Include="..\source\cServer.cpp">
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@ -835,6 +838,9 @@
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<ClCompile Include="..\source\cPassiveMonster.cpp">
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<ClCompile Include="..\source\cPassiveMonster.cpp">
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<Filter>cEntity\cPawn\cMonster\Personalities\Passive</Filter>
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<Filter>cEntity\cPawn\cMonster\Personalities\Passive</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\source\packets\cPacket_PlayerListItem.cpp">
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<Filter>Packets\cPacket_PlayerListItem</Filter>
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</ClCompile>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\source\cServer.h">
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<ClInclude Include="..\source\cServer.h">
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@ -1287,6 +1293,9 @@
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<ClInclude Include="..\source\cPassiveMonster.h">
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<ClInclude Include="..\source\cPassiveMonster.h">
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<Filter>cEntity\cPawn\cMonster\Personalities\Passive</Filter>
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<Filter>cEntity\cPawn\cMonster\Personalities\Passive</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="..\source\packets\cPacket_PlayerListItem.h">
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<Filter>Packets\cPacket_PlayerListItem</Filter>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<None Include="..\source\AllToLua.pkg">
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<None Include="..\source\AllToLua.pkg">
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@ -52,6 +52,7 @@ enum ENUM_PACKET_ID
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E_INVENTORY_PROGRESS= 0x69,
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E_INVENTORY_PROGRESS= 0x69,
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E_CREATE_INVENTORY_ACTION = 0x6B,
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E_CREATE_INVENTORY_ACTION = 0x6B,
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E_UPDATE_SIGN = 0x82,
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E_UPDATE_SIGN = 0x82,
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E_PLAYER_LIST_ITEM = 0xC9,
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E_PING = 0xfe,
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E_PING = 0xfe,
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E_DISCONNECT = 0xff,
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E_DISCONNECT = 0xff,
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};
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};
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@ -21,5 +21,5 @@ const std::string cChatColor::White = cChatColor::Color + "f";
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const std::string cChatColor::MakeColor( char a_Color )
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const std::string cChatColor::MakeColor( char a_Color )
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{
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{
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return cChatColor::Color + a_Color;
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return cChatColor::Delimiter + a_Color;
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}
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}
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@ -65,6 +65,7 @@
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#include "packets/cPacket_13.h"
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#include "packets/cPacket_13.h"
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#include "packets/cPacket_UpdateSign.h"
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#include "packets/cPacket_UpdateSign.h"
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#include "packets/cPacket_Ping.h"
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#include "packets/cPacket_Ping.h"
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#include "packets/cPacket_PlayerListItem.h"
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#ifndef _WIN32
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#ifndef _WIN32
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@ -155,6 +156,7 @@ cClientHandle::cClientHandle(const cSocket & a_Socket)
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m_pState->PacketMap[E_UPDATE_SIGN] = new cPacket_UpdateSign;
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m_pState->PacketMap[E_UPDATE_SIGN] = new cPacket_UpdateSign;
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m_pState->PacketMap[E_RESPAWN] = new cPacket_Respawn;
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m_pState->PacketMap[E_RESPAWN] = new cPacket_Respawn;
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m_pState->PacketMap[E_PING] = new cPacket_Ping;
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m_pState->PacketMap[E_PING] = new cPacket_Ping;
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m_pState->PacketMap[E_PLAYER_LIST_ITEM] = new cPacket_PlayerListItem;
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memset( m_LoadedChunks, 0x00, sizeof(cChunk*)*VIEWDISTANCE*VIEWDISTANCE );
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memset( m_LoadedChunks, 0x00, sizeof(cChunk*)*VIEWDISTANCE*VIEWDISTANCE );
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@ -1161,6 +1163,15 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
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{
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{
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cPacket_Chat DisconnectMessage( m_pState->Username + " disconnected: " + PacketData->m_Reason );
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cPacket_Chat DisconnectMessage( m_pState->Username + " disconnected: " + PacketData->m_Reason );
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cRoot::Get()->GetServer()->Broadcast( DisconnectMessage );
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cRoot::Get()->GetServer()->Broadcast( DisconnectMessage );
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cWorld::PlayerList PlayerList = cRoot::Get()->GetWorld()->GetAllPlayers();
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for( cWorld::PlayerList::iterator itr = PlayerList.begin(); itr != PlayerList.end(); ++itr )
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{
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cPacket_PlayerListItem PlayerList;
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PlayerList.m_PlayerName = GetUsername();
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PlayerList.m_Online = false;
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PlayerList.m_Ping = (short)5;
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(*itr)->GetClientHandle()->Send( PlayerList );
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}
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}
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}
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Destroy();
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Destroy();
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return;
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return;
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@ -29,6 +29,7 @@
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#include "packets/cPacket_Metadata.h"
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#include "packets/cPacket_Metadata.h"
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#include "packets/cPacket_Chat.h"
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#include "packets/cPacket_Chat.h"
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#include "packets/cPacket_NewInvalidState.h"
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#include "packets/cPacket_NewInvalidState.h"
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#include "packets/cPacket_PlayerListItem.h"
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#include "Vector3d.h"
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#include "Vector3d.h"
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#include "Vector3f.h"
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#include "Vector3f.h"
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@ -232,6 +233,20 @@ void cPlayer::Tick(float a_Dt)
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if(e_EPMetaState == BURNING){
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if(e_EPMetaState == BURNING){
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InStateBurning(a_Dt);
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InStateBurning(a_Dt);
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}
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}
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// Send Player List
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cWorld::PlayerList PlayerList = cRoot::Get()->GetWorld()->GetAllPlayers();
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for( cWorld::PlayerList::iterator itr = PlayerList.begin(); itr != PlayerList.end(); ++itr )
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{
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if ((*itr) && (*itr)->GetClientHandle() && !((*itr)->GetClientHandle()->IsDestroyed())) {
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cPacket_PlayerListItem PlayerList;
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PlayerList.m_PlayerName = GetColor() + GetName();
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PlayerList.m_Online = true;
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PlayerList.m_Ping = (short)5;
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(*itr)->GetClientHandle()->Send( PlayerList );
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}
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}
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}
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}
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void cPlayer::InStateBurning(float a_Dt) {
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void cPlayer::InStateBurning(float a_Dt) {
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m_CurrentWindow = a_Window;
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m_CurrentWindow = a_Window;
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}
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}
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void cPlayer::CloseWindow(char wID = -1)
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void cPlayer::CloseWindow(char a_WindowType)
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{
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{
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if( m_CurrentWindow ) m_CurrentWindow->Close( *this );
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if( m_CurrentWindow ) m_CurrentWindow->Close( *this );
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if (wID == 0) {
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if (a_WindowType == 0) {
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if(GetInventory().GetWindow()->GetDraggingItem() && GetInventory().GetWindow()->GetDraggingItem()->m_ItemCount > 0)
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if(GetInventory().GetWindow()->GetDraggingItem() && GetInventory().GetWindow()->GetDraggingItem()->m_ItemCount > 0)
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{
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{
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LOG("Player holds item! Dropping it...");
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LOG("Player holds item! Dropping it...");
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cWindow* GetWindow() { return m_CurrentWindow; }
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cWindow* GetWindow() { return m_CurrentWindow; }
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void OpenWindow( cWindow* a_Window );
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void OpenWindow( cWindow* a_Window );
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void CloseWindow(char wID);
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void CloseWindow(char a_WindowType);
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cClientHandle* GetClientHandle() { return m_ClientHandle; } //tolua_export
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cClientHandle* GetClientHandle() { return m_ClientHandle; } //tolua_export
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void SetClientHandle( cClientHandle* a_Client ) { m_ClientHandle = a_Client; }
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void SetClientHandle( cClientHandle* a_Client ) { m_ClientHandle = a_Client; }
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27
source/packets/cPacket_PlayerListItem.cpp
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27
source/packets/cPacket_PlayerListItem.cpp
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#include "cPacket_PlayerListItem.h"
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bool cPacket_PlayerListItem::Parse( cSocket & a_Socket )
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{
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m_Socket = a_Socket;
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if (!ReadString(m_PlayerName)) return false;
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if (!ReadBool(m_Online)) return false;
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if (!ReadShort(m_Ping)) return false;
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return true;
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}
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bool cPacket_PlayerListItem::Send( cSocket & a_Socket )
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{
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m_PlayerName = m_PlayerName.substr(0,16);
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unsigned int TotalSize = c_Size + m_PlayerName.size()*sizeof(short);
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char* Message = new char[TotalSize];
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unsigned int i = 0;
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AppendByte((char)m_PacketID, Message, i);
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AppendString16(m_PlayerName, Message, i);
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AppendBool(m_Online, Message, i);
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AppendShort(m_Ping, Message, i);
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bool RetVal = !cSocket::IsSocketError( SendData( a_Socket, Message, TotalSize, 0 ) );
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delete [] Message;
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return RetVal;
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}
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21
source/packets/cPacket_PlayerListItem.h
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21
source/packets/cPacket_PlayerListItem.h
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@ -0,0 +1,21 @@
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#pragma once
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#include "cPacket.h"
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#include "PacketID.h"
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class cPacket_PlayerListItem : public cPacket
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{
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public:
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cPacket_PlayerListItem() { m_PacketID = E_PLAYER_LIST_ITEM; }
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bool Parse(cSocket & a_Socket);
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bool Send(cSocket & a_Socket);
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virtual cPacket* Clone() const { return new cPacket_PlayerListItem(*this); }
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std::string m_PlayerName; // Supports chat coloring, limited to 16 characters.
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bool m_Online;
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short m_Ping;
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static const unsigned int c_Size = 6; // Minimal size ( 6 + string )
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};
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bool Parse(cSocket & a_Socket);
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bool Parse(cSocket & a_Socket);
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bool Send(cSocket & a_Socket);
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bool Send(cSocket & a_Socket);
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char m_Close; // 1 = close
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char m_Close; // m_Close == cWindow WindowType number
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static const unsigned int c_Size = 1 + 1;
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static const unsigned int c_Size = 1 + 1;
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};
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};
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