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Type warning fixes.

This commit is contained in:
Mattes D 2014-08-25 18:25:39 +03:00
parent 8f20c359cd
commit bf16c5ed92
2 changed files with 2 additions and 2 deletions

View File

@ -106,7 +106,7 @@ int cInventory::AddItem(const cItem & a_Item, bool a_AllowNewStacks, bool a_tryT
// When the item is a armor, try to set it directly to the armor slot.
if (ItemCategory::IsArmor(a_Item.m_ItemType))
{
for (size_t i = 0; i < (size_t)m_ArmorSlots.GetNumSlots(); i++)
for (int i = 0; i < m_ArmorSlots.GetNumSlots(); i++)
{
if (m_ArmorSlots.GetSlot(i).IsEmpty() && cSlotAreaArmor::CanPlaceArmorInSlot(i, a_Item))
{

View File

@ -675,7 +675,7 @@ void cMojangAPI::CacheNamesToUUIDs(const AStringVector & a_PlayerNames)
// Also cache the UUIDToName:
{
cCSLock Lock(m_CSUUIDToName);
for (size_t idx = 0; idx < JsonCount; ++idx)
for (Json::Value::UInt idx = 0; idx < JsonCount; ++idx)
{
Json::Value & Val = root[idx];
AString JsonName = Val.get("name", "").asString();