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cBlockArea object added (with only minimal testing so far)

git-svn-id: http://mc-server.googlecode.com/svn/trunk@641 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com 2012-07-02 16:30:17 +00:00
parent 6b96805f5c
commit bf13084f1f
12 changed files with 1888 additions and 39 deletions

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@ -0,0 +1,3 @@
set ALLTOLUA_WAIT=N
cd ..\source
AllToLua.bat

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@ -265,6 +265,14 @@
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
RelativePath="..\source\BlockArea.cpp"
>
</File>
<File
RelativePath="..\source\BlockArea.h"
>
</File>
<File
RelativePath="..\source\BlockID.cpp"
>
@ -1604,6 +1612,43 @@
<Filter
Name="Bindings"
>
<File
RelativePath="..\source\AllToLua.pkg"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="GenerateBindings.cmd"
AdditionalDependencies="&quot;cTorch.h&quot;;&quot;cStairs.h&quot;;&quot;cLadder.h&quot;;&quot;../iniFile/iniFile.h&quot;;&quot;BlockID.h&quot;;&quot;PacketID.h&quot;;&quot;Defines.h&quot;;&quot;LuaFunctions.h&quot;;&quot;cStringMap.h&quot;;&quot;cChatColor.h&quot;;&quot;cClientHandle.h&quot;;&quot;cEntity.h&quot;;&quot;cPawn.h&quot;;&quot;cPlayer.h&quot;;&quot;cPluginManager.h&quot;;&quot;cPlugin.h&quot;;&quot;cPlugin_NewLua.h&quot;;&quot;cPlugin_Lua.h&quot;;&quot;cServer.h&quot;;&quot;cWorld.h&quot;;&quot;cInventory.h&quot;;&quot;cItem.h&quot;;&quot;cWebAdmin.h&quot;;&quot;cWebPlugin.h&quot;;&quot;cWebPlugin_Lua.h&quot;;&quot;cPickup.h&quot;;&quot;cRoot.h&quot;;&quot;cTCPLink.h&quot;;&quot;Vector3f.h&quot;;&quot;Vector3d.h&quot;;&quot;Vector3i.h&quot;;&quot;Matrix4f.h&quot;;&quot;cCuboid.h&quot;;&quot;cMCLogger.h&quot;;&quot;cTracer.h&quot;;&quot;cGroup.h&quot;;&quot;BlockArea.h&quot;;&quot;packets/cPacket_Login.h&quot;;&quot;packets/cPacket_BlockDig.h&quot;;&quot;packets/cPacket_BlockPlace.h&quot;"
Outputs="Bindings.cpp"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="GenerateBindings.cmd"
AdditionalDependencies="&quot;cTorch.h&quot;;&quot;cStairs.h&quot;;&quot;cLadder.h&quot;;&quot;../iniFile/iniFile.h&quot;;&quot;BlockID.h&quot;;&quot;PacketID.h&quot;;&quot;Defines.h&quot;;&quot;LuaFunctions.h&quot;;&quot;cStringMap.h&quot;;&quot;cChatColor.h&quot;;&quot;cClientHandle.h&quot;;&quot;cEntity.h&quot;;&quot;cPawn.h&quot;;&quot;cPlayer.h&quot;;&quot;cPluginManager.h&quot;;&quot;cPlugin.h&quot;;&quot;cPlugin_NewLua.h&quot;;&quot;cPlugin_Lua.h&quot;;&quot;cServer.h&quot;;&quot;cWorld.h&quot;;&quot;cInventory.h&quot;;&quot;cItem.h&quot;;&quot;cWebAdmin.h&quot;;&quot;cWebPlugin.h&quot;;&quot;cWebPlugin_Lua.h&quot;;&quot;cPickup.h&quot;;&quot;cRoot.h&quot;;&quot;cTCPLink.h&quot;;&quot;Vector3f.h&quot;;&quot;Vector3d.h&quot;;&quot;Vector3i.h&quot;;&quot;Matrix4f.h&quot;;&quot;cCuboid.h&quot;;&quot;cMCLogger.h&quot;;&quot;cTracer.h&quot;;&quot;cGroup.h&quot;;&quot;BlockArea.h&quot;;&quot;packets/cPacket_Login.h&quot;;&quot;packets/cPacket_BlockDig.h&quot;;&quot;packets/cPacket_BlockPlace.h&quot;"
Outputs="Bindings.cpp"
/>
</FileConfiguration>
<FileConfiguration
Name="Release profiled|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="GenerateBindings.cmd"
AdditionalDependencies="&quot;cTorch.h&quot;;&quot;cStairs.h&quot;;&quot;cLadder.h&quot;;&quot;../iniFile/iniFile.h&quot;;&quot;BlockID.h&quot;;&quot;PacketID.h&quot;;&quot;Defines.h&quot;;&quot;LuaFunctions.h&quot;;&quot;cStringMap.h&quot;;&quot;cChatColor.h&quot;;&quot;cClientHandle.h&quot;;&quot;cEntity.h&quot;;&quot;cPawn.h&quot;;&quot;cPlayer.h&quot;;&quot;cPluginManager.h&quot;;&quot;cPlugin.h&quot;;&quot;cPlugin_NewLua.h&quot;;&quot;cPlugin_Lua.h&quot;;&quot;cServer.h&quot;;&quot;cWorld.h&quot;;&quot;cInventory.h&quot;;&quot;cItem.h&quot;;&quot;cWebAdmin.h&quot;;&quot;cWebPlugin.h&quot;;&quot;cWebPlugin_Lua.h&quot;;&quot;cPickup.h&quot;;&quot;cRoot.h&quot;;&quot;cTCPLink.h&quot;;&quot;Vector3f.h&quot;;&quot;Vector3d.h&quot;;&quot;Vector3i.h&quot;;&quot;Matrix4f.h&quot;;&quot;cCuboid.h&quot;;&quot;cMCLogger.h&quot;;&quot;cTracer.h&quot;;&quot;cGroup.h&quot;;&quot;BlockArea.h&quot;;&quot;packets/cPacket_Login.h&quot;;&quot;packets/cPacket_BlockDig.h&quot;;&quot;packets/cPacket_BlockPlace.h&quot;"
Outputs="Bindings.cpp"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\source\Bindings.cpp"
>

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@ -3,6 +3,23 @@ $#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same acr
$#include "tolua_base.h"
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// NOTE: when changing the BLOCKTYPE or NIBBLETYPE types, you need to change them both in this file and in ChunkDef.h
// (for some reason, just including the ChunkDef.h file doesn't work in ToLua)
typedef char BLOCKTYPE;
typedef unsigned char NIBBLETYPE;
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
$cfile "cTorch.h"
$cfile "cStairs.h"
$cfile "cStep.h"
@ -43,6 +60,7 @@ $cfile "cCuboid.h"
$cfile "cMCLogger.h"
$cfile "cTracer.h"
$cfile "cGroup.h"
$cfile "BlockArea.h"
$cfile "packets/cPacket_Login.h"
$cfile "packets/cPacket_BlockDig.h"
$cfile "packets/cPacket_BlockPlace.h"

File diff suppressed because it is too large Load Diff

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@ -1,6 +1,6 @@
/*
** Lua binding: AllToLua
** Generated automatically by tolua++-1.0.92 on 07/02/12 10:32:19.
** Generated automatically by tolua++-1.0.92 on 07/02/12 18:28:58.
*/
/* Exported function */

626
source/BlockArea.cpp Normal file
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@ -0,0 +1,626 @@
// BlockArea.cpp
// Implements the cBlockArea object representing an area of block data that can be queried from cWorld and then accessed again without further queries
// The object also supports writing the blockdata back into cWorld, even into other coords
#include "Globals.h"
#include "BlockArea.h"
#include "cWorld.h"
cBlockArea::cBlockArea(void) :
m_SizeX(0),
m_SizeY(0),
m_SizeZ(0),
m_BlockTypes(NULL),
m_BlockMetas(NULL),
m_BlockLight(NULL),
m_BlockSkyLight(NULL)
{
}
cBlockArea::~cBlockArea()
{
Clear();
}
void cBlockArea::Clear(void)
{
delete[] m_BlockTypes; m_BlockTypes = NULL;
delete[] m_BlockMetas; m_BlockMetas = NULL;
delete[] m_BlockLight; m_BlockLight = NULL;
delete[] m_BlockSkyLight; m_BlockSkyLight = NULL;
m_SizeX = 0;
m_SizeY = 0;
m_SizeZ = 0;
}
bool cBlockArea::Read(cWorld * a_World, int a_MinBlockX, int a_MaxBlockX, int a_MinBlockY, int a_MaxBlockY, int a_MinBlockZ, int a_MaxBlockZ, int a_DataTypes)
{
// Normalize the coords:
if (a_MinBlockX > a_MaxBlockX)
{
std::swap(a_MinBlockX, a_MaxBlockX);
}
if (a_MinBlockY > a_MaxBlockY)
{
std::swap(a_MinBlockY, a_MaxBlockY);
}
if (a_MinBlockZ > a_MaxBlockZ)
{
std::swap(a_MinBlockZ, a_MaxBlockZ);
}
// Check coords validity:
if (a_MinBlockY < 0)
{
LOGWARNING("cBlockArea:Read(): MinBlockY less than zero, adjusting to zero");
a_MinBlockY = 0;
}
else if (a_MinBlockY >= cChunkDef::Height)
{
LOGWARNING("cBlockArea::Read(): MinBlockY more than chunk height, adjusting to chunk height");
a_MinBlockY = cChunkDef::Height - 1;
}
if (a_MaxBlockY < 0)
{
LOGWARNING("cBlockArea:Read(): MaxBlockY less than zero, adjusting to zero");
a_MaxBlockY = 0;
}
else if (a_MinBlockY >= cChunkDef::Height)
{
LOGWARNING("cBlockArea::Read(): MaxBlockY more than chunk height, adjusting to chunk height");
a_MaxBlockY = cChunkDef::Height - 1;
}
// Allocate the needed memory:
Clear();
if (!SetSize(a_MaxBlockX - a_MinBlockX, a_MaxBlockY - a_MinBlockY, a_MaxBlockZ - a_MinBlockZ, a_DataTypes))
{
return false;
}
m_OriginX = a_MinBlockX;
m_OriginY = a_MinBlockY;
m_OriginZ = a_MinBlockZ;
cChunkReader Reader(*this);
// Convert block coords to chunks coords:
int MinChunkX, MaxChunkX;
int MinChunkZ, MaxChunkZ;
cChunkDef::AbsoluteToRelative(a_MinBlockX, a_MinBlockY, a_MinBlockZ, MinChunkX, MinChunkZ);
cChunkDef::AbsoluteToRelative(a_MaxBlockX, a_MaxBlockY, a_MaxBlockZ, MaxChunkX, MaxChunkZ);
// Query block data:
if (!a_World->ForEachChunkInRect(MinChunkX, MaxChunkX, MinChunkZ, MaxChunkZ, Reader))
{
Clear();
return false;
}
return true;
}
bool cBlockArea::Write(cWorld * a_World, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes)
{
// TODO
ASSERT(!"Not implemented yet");
return false;
}
void cBlockArea::SetRelBlockType(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType)
{
if (m_BlockTypes == NULL)
{
LOGWARNING("cBlockArea: BlockTypes have not been read!");
return;
}
m_BlockTypes[MakeIndex(a_RelX, a_RelY, a_RelZ)] = a_BlockType;
}
void cBlockArea::SetBlockType(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType)
{
SetRelBlockType(a_BlockX - m_OriginX, a_BlockY - m_OriginY, a_BlockZ - m_OriginZ, a_BlockType);
}
void cBlockArea::SetRelBlockMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_BlockMeta)
{
SetRelNibble(a_RelX, a_RelY, a_RelZ, a_BlockMeta, m_BlockMetas);
}
void cBlockArea::SetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_BlockMeta)
{
SetNibble(a_BlockX, a_BlockY, a_BlockZ, a_BlockMeta, m_BlockMetas);
}
void cBlockArea::SetRelBlockLight(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_BlockLight)
{
SetRelNibble(a_RelX, a_RelY, a_RelZ, a_BlockLight, m_BlockLight);
}
void cBlockArea::SetBlockLight(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_BlockLight)
{
SetNibble(a_BlockX, a_BlockY, a_BlockZ, a_BlockLight, m_BlockLight);
}
void cBlockArea::SetRelBlockSkyLight(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_BlockSkyLight)
{
SetRelNibble(a_RelX, a_RelY, a_RelZ, a_BlockSkyLight, m_BlockSkyLight);
}
void cBlockArea::SetBlockSkyLight(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_BlockSkyLight)
{
SetNibble(a_BlockX, a_BlockY, a_BlockZ, a_BlockSkyLight, m_BlockSkyLight);
}
BLOCKTYPE cBlockArea::GetRelBlockType(int a_RelX, int a_RelY, int a_RelZ)
{
if (m_BlockTypes == NULL)
{
LOGWARNING("cBlockArea: BlockTypes have not been read!");
return E_BLOCK_AIR;
}
return m_BlockTypes[MakeIndex(a_RelX, a_RelY, a_RelZ)];
}
BLOCKTYPE cBlockArea::GetBlockType(int a_BlockX, int a_BlockY, int a_BlockZ)
{
return GetRelBlockType(a_BlockX - m_OriginX, a_BlockY - m_OriginY, a_BlockZ - m_OriginZ);
}
NIBBLETYPE cBlockArea::GetRelBlockMeta(int a_RelX, int a_RelY, int a_RelZ)
{
return GetRelNibble(a_RelX, a_RelY, a_RelZ, m_BlockMetas);
}
NIBBLETYPE cBlockArea::GetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ)
{
return GetNibble(a_BlockX, a_BlockY, a_BlockZ, m_BlockMetas);
}
NIBBLETYPE cBlockArea::GetRelBlockLight(int a_RelX, int a_RelY, int a_RelZ)
{
return GetRelNibble(a_RelX, a_RelY, a_RelZ, m_BlockLight);
}
NIBBLETYPE cBlockArea::GetBlockLight(int a_BlockX, int a_BlockY, int a_BlockZ)
{
return GetNibble(a_BlockX, a_BlockY, a_BlockZ, m_BlockLight);
}
NIBBLETYPE cBlockArea::GetRelBlockSkyLight(int a_RelX, int a_RelY, int a_RelZ)
{
return GetRelNibble(a_RelX, a_RelY, a_RelZ, m_BlockSkyLight);
}
NIBBLETYPE cBlockArea::GetBlockSkyLight(int a_BlockX, int a_BlockY, int a_BlockZ)
{
return GetNibble(a_BlockX, a_BlockY, a_BlockZ, m_BlockSkyLight);
}
int cBlockArea::GetDataTypes(void) const
{
int res = 0;
if (m_BlockTypes != NULL)
{
res |= baTypes;
}
if (m_BlockMetas != NULL)
{
res |= baMetas;
}
if (m_BlockLight != NULL)
{
res |= baLight;
}
if (m_BlockSkyLight != NULL)
{
res |= baSkyLight;
}
return res;
}
bool cBlockArea::SetSize(int a_SizeX, int a_SizeY, int a_SizeZ, int a_DataTypes)
{
ASSERT(m_BlockTypes == NULL); // Has been cleared
if (a_DataTypes & baTypes)
{
m_BlockTypes = new BLOCKTYPE[a_SizeX * a_SizeY * a_SizeZ];
if (m_BlockTypes == NULL)
{
return false;
}
}
if (a_DataTypes & baMetas)
{
m_BlockMetas = new NIBBLETYPE[a_SizeX * a_SizeY * a_SizeZ];
if (m_BlockMetas == NULL)
{
delete[] m_BlockTypes;
return false;
}
}
if (a_DataTypes & baLight)
{
m_BlockLight = new NIBBLETYPE[a_SizeX * a_SizeY * a_SizeZ];
if (m_BlockLight == NULL)
{
delete[] m_BlockMetas;
delete[] m_BlockTypes;
return false;
}
}
if (a_DataTypes & baSkyLight)
{
m_BlockSkyLight = new NIBBLETYPE[a_SizeX * a_SizeY * a_SizeZ];
if (m_BlockSkyLight == NULL)
{
delete[] m_BlockLight;
delete[] m_BlockMetas;
delete[] m_BlockTypes;
return false;
}
}
m_SizeX = a_SizeX;
m_SizeY = a_SizeY;
m_SizeZ = a_SizeZ;
return true;
}
int cBlockArea::MakeIndex(int a_RelX, int a_RelY, int a_RelZ)
{
return a_RelX + a_RelZ * m_SizeZ + a_RelY * m_SizeX * m_SizeZ;
}
void cBlockArea::SetRelNibble(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Value, NIBBLETYPE * a_Array)
{
if (a_Array == NULL)
{
LOGWARNING("cBlockArea: datatype has not been read!");
return;
}
a_Array[MakeIndex(a_RelX, a_RelY, a_RelZ)] = a_Value;
}
void cBlockArea::SetNibble(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_Value, NIBBLETYPE * a_Array)
{
SetRelNibble(a_BlockX - m_OriginX, a_BlockY - m_OriginY, a_BlockZ - m_OriginZ, a_Value, a_Array);
}
NIBBLETYPE cBlockArea::GetRelNibble(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE * a_Array)
{
if (a_Array == NULL)
{
LOGWARNING("cBlockArea: datatype has not been read!");
return 16;
}
return a_Array[MakeIndex(a_RelX, a_RelY, a_RelZ)];
}
NIBBLETYPE cBlockArea::GetNibble(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE * a_Array)
{
return GetRelNibble(a_BlockX - m_OriginX, a_BlockY - m_OriginY, a_BlockZ - m_OriginZ, a_Array);
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cBlockArea::cChunkReader:
cBlockArea::cChunkReader::cChunkReader(cBlockArea & a_Area) :
m_Area(a_Area),
m_OriginX(a_Area.m_OriginX),
m_OriginY(a_Area.m_OriginY),
m_OriginZ(a_Area.m_OriginZ)
{
}
void cBlockArea::cChunkReader::CopyNibbles(NIBBLETYPE * a_AreaDst, const NIBBLETYPE * a_ChunkSrc)
{
int SizeY = m_Area.m_SizeY;
int MinY = m_OriginY;
// SizeX, SizeZ are the dmensions of the block data to copy from the current chunk (size of the geometric union)
// OffX, OffZ are the offsets of the current chunk data from the area origin
// BaseX, BaseZ are the offsets of the area data within the current chunk from the chunk borders
int SizeX = cChunkDef::Width;
int SizeZ = cChunkDef::Width;
int OffX, OffZ;
int BaseX, BaseZ;
OffX = m_CurrentChunkX * cChunkDef::Width - m_OriginX;
if (OffX < 0)
{
BaseX = -OffX;
SizeX += OffX; // SizeX is decreased, OffX is negative
OffX = 0;
}
else
{
BaseX = 0;
}
OffZ = m_CurrentChunkZ * cChunkDef::Width - m_OriginZ;
if (OffZ < 0)
{
BaseZ = -OffZ;
SizeZ += OffZ; // SizeZ is decreased, OffZ is negative
OffZ = 0;
}
else
{
BaseZ = 0;
}
// If the chunk extends beyond the area in the X or Z axis, cut off the Size:
if ((m_CurrentChunkX + 1) * cChunkDef::Width > m_OriginX + m_Area.m_SizeX)
{
SizeX -= (m_CurrentChunkX + 1) * cChunkDef::Width - (m_OriginX + m_Area.m_SizeX);
}
if ((m_CurrentChunkZ + 1) * cChunkDef::Width > m_OriginZ + m_Area.m_SizeZ)
{
SizeZ -= (m_CurrentChunkZ + 1) * cChunkDef::Width - (m_OriginZ + m_Area.m_SizeZ);
}
for (int y = 0; y < SizeY; y++)
{
int ChunkY = MinY + y;
int AreaY = y;
for (int z = 0; z < SizeZ; z++)
{
int ChunkZ = BaseZ + z;
int AreaZ = OffZ + z;
for (int x = 0; x < SizeX; x++)
{
int ChunkX = BaseX + x;
int AreaX = OffX + x;
a_AreaDst[m_Area.MakeIndex(AreaX, AreaY, AreaZ)] = cChunkDef::GetNibble(a_ChunkSrc, ChunkX, ChunkY, ChunkZ);
} // for x
} // for z
} // for y
}
bool cBlockArea::cChunkReader::Coords(int a_ChunkX, int a_ChunkZ)
{
m_CurrentChunkX = a_ChunkX;
m_CurrentChunkZ = a_ChunkZ;
return true;
}
void cBlockArea::cChunkReader::BlockTypes(const BLOCKTYPE * a_BlockTypes)
{
if (m_Area.m_BlockTypes == NULL)
{
// Don't want BlockTypes
return;
}
int SizeY = m_Area.m_SizeY;
int MinY = m_OriginY;
// SizeX, SizeZ are the dmensions of the block data to copy from the current chunk (size of the geometric union)
// OffX, OffZ are the offsets of the current chunk data from the area origin
// BaseX, BaseZ are the offsets of the area data within the current chunk from the chunk borders
int SizeX = cChunkDef::Width;
int SizeZ = cChunkDef::Width;
int OffX, OffZ;
int BaseX, BaseZ;
OffX = m_CurrentChunkX * cChunkDef::Width - m_OriginX;
if (OffX < 0)
{
BaseX = -OffX;
SizeX += OffX; // SizeX is decreased, OffX is negative
OffX = 0;
}
else
{
BaseX = 0;
}
OffZ = m_CurrentChunkZ * cChunkDef::Width - m_OriginZ;
if (OffZ < 0)
{
BaseZ = -OffZ;
SizeZ += OffZ; // SizeZ is decreased, OffZ is negative
OffZ = 0;
}
else
{
BaseZ = 0;
}
// If the chunk extends beyond the area in the X or Z axis, cut off the Size:
if ((m_CurrentChunkX + 1) * cChunkDef::Width > m_OriginX + m_Area.m_SizeX)
{
SizeX -= (m_CurrentChunkX + 1) * cChunkDef::Width - (m_OriginX + m_Area.m_SizeX);
}
if ((m_CurrentChunkZ + 1) * cChunkDef::Width > m_OriginZ + m_Area.m_SizeZ)
{
SizeZ -= (m_CurrentChunkZ + 1) * cChunkDef::Width - (m_OriginZ + m_Area.m_SizeZ);
}
for (int y = 0; y < SizeY; y++)
{
int ChunkY = MinY + y;
int AreaY = y;
for (int z = 0; z < SizeZ; z++)
{
int ChunkZ = BaseZ + z;
int AreaZ = OffZ + z;
for (int x = 0; x < SizeX; x++)
{
int ChunkX = BaseX + x;
int AreaX = OffX + x;
m_Area.m_BlockTypes[m_Area.MakeIndex(AreaX, AreaY, AreaZ)] = cChunkDef::GetBlock(a_BlockTypes, ChunkX, ChunkY, ChunkZ);
} // for x
} // for z
} // for y
}
void cBlockArea::cChunkReader::BlockMeta(const NIBBLETYPE * a_BlockMetas)
{
if (m_Area.m_BlockMetas == NULL)
{
// Don't want metas
return;
}
CopyNibbles(m_Area.m_BlockMetas, a_BlockMetas);
}
void cBlockArea::cChunkReader::BlockLight(const NIBBLETYPE * a_BlockLight)
{
if (m_Area.m_BlockLight == NULL)
{
// Don't want light
return;
}
CopyNibbles(m_Area.m_BlockLight, a_BlockLight);
}
void cBlockArea::cChunkReader::BlockSkyLight(const NIBBLETYPE * a_BlockSkyLight)
{
if (m_Area.m_BlockSkyLight == NULL)
{
// Don't want skylight
return;
}
CopyNibbles(m_Area.m_BlockSkyLight, a_BlockSkyLight);
}

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source/BlockArea.h Normal file
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@ -0,0 +1,138 @@
// BlockArea.h
// Interfaces to the cBlockArea object representing an area of block data that can be queried from cWorld and then accessed again without further queries
// The object also supports writing the blockdata back into cWorld, even into other coords
#pragma once
// fwd: "cWorld.h"
class cWorld;
// tolua_begin
class cBlockArea
{
// tolua_end
DISALLOW_COPY_AND_ASSIGN(cBlockArea);
// tolua_begin
public:
/// What data is to be queried (bit-mask)
enum
{
baTypes = 1,
baMetas = 2,
baLight = 4,
baSkyLight = 8,
} ;
cBlockArea(void);
~cBlockArea();
/// Clears the data stored to reclaim memory
void Clear(void);
/// Reads an area of blocks specified. Returns true if successful. All coords are inclusive.
bool Read(cWorld * a_World, int a_MinBlockX, int a_MaxBlockX, int a_MinBlockY, int a_MaxBlockY, int a_MinBlockZ, int a_MaxBlockZ, int a_DataTypes = baTypes | baMetas);
/// Writes the area back into cWorld at the coords specified. Returns true if successful.
bool Write(cWorld * a_World, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes = baTypes | baMetas);
// TODO: Write() is not too good an interface: if it fails, there's no way to repeat only for the parts that didn't write
// A better way may be to return a list of cBlockAreas for each part that didn't succeed writing, so that the caller may try again
// Setters:
void SetRelBlockType (int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType);
void SetBlockType (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType);
void SetRelBlockMeta (int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_BlockMeta);
void SetBlockMeta (int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_BlockMeta);
void SetRelBlockLight (int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_BlockLight);
void SetBlockLight (int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_BlockLight);
void SetRelBlockSkyLight(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_BlockSkyLight);
void SetBlockSkyLight (int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_BlockSkyLight);
// Getters:
BLOCKTYPE GetRelBlockType (int a_RelX, int a_RelY, int a_RelZ);
BLOCKTYPE GetBlockType (int a_BlockX, int a_BlockY, int a_BlockZ);
NIBBLETYPE GetRelBlockMeta (int a_RelX, int a_RelY, int a_RelZ);
NIBBLETYPE GetBlockMeta (int a_BlockX, int a_BlockY, int a_BlockZ);
NIBBLETYPE GetRelBlockLight (int a_RelX, int a_RelY, int a_RelZ);
NIBBLETYPE GetBlockLight (int a_BlockX, int a_BlockY, int a_BlockZ);
NIBBLETYPE GetRelBlockSkyLight(int a_RelX, int a_RelY, int a_RelZ);
NIBBLETYPE GetBlockSkyLight (int a_BlockX, int a_BlockY, int a_BlockZ);
/// Returns the datatypes that are stored in the object (bitmask of baXXX values)
int GetDataTypes(void) const;
protected:
// tolua_end
class cChunkReader :
public cChunkDataCallback
{
public:
cChunkReader(cBlockArea & a_Area);
protected:
cBlockArea & m_Area;
int m_OriginX;
int m_OriginY;
int m_OriginZ;
int m_CurrentChunkX;
int m_CurrentChunkZ;
void CopyNibbles(NIBBLETYPE * a_AreaDst, const NIBBLETYPE * a_ChunkSrc);
// cChunkDataCallback overrides:
virtual bool Coords (int a_ChunkX, int a_ChunkZ) override;
virtual void BlockTypes (const BLOCKTYPE * a_BlockTypes) override;
virtual void BlockMeta (const NIBBLETYPE * a_BlockMetas) override;
virtual void BlockLight (const NIBBLETYPE * a_BlockLight) override;
virtual void BlockSkyLight(const NIBBLETYPE * a_BlockSkyLight) override;
} ;
// tolua_begin
int m_OriginX;
int m_OriginY;
int m_OriginZ;
int m_SizeX;
int m_SizeY;
int m_SizeZ;
BLOCKTYPE * m_BlockTypes;
NIBBLETYPE * m_BlockMetas; // Each meta is stored as a separate byte for faster access
NIBBLETYPE * m_BlockLight; // Each light value is stored as a separate byte for faster access
NIBBLETYPE * m_BlockSkyLight; // Each light value is stored as a separate byte for faster access
bool SetSize(int a_SizeX, int a_SizeY, int a_SizeZ, int a_DataTypes);
int MakeIndex(int a_RelX, int a_RelY, int a_RelZ);
// Basic Setters:
void SetRelNibble(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Value, NIBBLETYPE * a_Array);
void SetNibble (int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_Value, NIBBLETYPE * a_Array);
// Basic Getters:
NIBBLETYPE GetRelNibble(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE * a_Array);
NIBBLETYPE GetNibble (int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE * a_Array);
} ;
// tolua_end

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@ -41,6 +41,10 @@ typedef std::list<cBlockEntity *> cBlockEntityList;
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// NOTE: when changing the BLOCKTYPE or NIBBLETYPE types, you need to change them both in this file and in AllToLua.pkg
// (for some reason, just including the ChunkDef.h file in AllToLua.pkg doesn't work in ToLua)
/// The datatype used by blockdata
typedef char BLOCKTYPE;
@ -50,6 +54,8 @@ typedef unsigned char NIBBLETYPE;
/// The type used by the heightmap
typedef unsigned char HEIGHTTYPE;
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

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@ -1165,6 +1165,35 @@ bool cChunkMap::IsChunkLighted(int a_ChunkX, int a_ChunkZ)
bool cChunkMap::ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ, cChunkDataCallback & a_Callback)
{
bool Result = true;
cCSLock Lock(m_CSLayers);
for (int z = a_MinChunkZ; z <= a_MaxChunkZ; z++)
{
for (int x = a_MinChunkX; x <= a_MaxChunkX; x++)
{
cChunkPtr Chunk = GetChunkNoLoad(x, ZERO_CHUNK_Y, z);
if ((Chunk == NULL) || (!Chunk->IsValid()))
{
// Not present / not valid
Result = false;
continue;
}
if (!a_Callback.Coords(x, z))
{
continue;
}
Chunk->GetAllData(a_Callback);
}
}
return Result;
}
void cChunkMap::GetChunkStats(int & a_NumChunksValid, int & a_NumChunksDirty)
{
a_NumChunksValid = 0;

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@ -171,6 +171,9 @@ public:
bool IsChunkLighted(int a_ChunkX, int a_ChunkZ);
/// Calls the callback for each chunk in the coords specified (all cords are inclusive). Returns true if all chunks have been processed successfully
bool ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ, cChunkDataCallback & a_Callback);
/// Returns the number of valid chunks and the number of dirty chunks
void GetChunkStats(int & a_NumChunksValid, int & a_NumChunksDirty);

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@ -50,8 +50,6 @@
#include "Vector3d.h"
#include <time.h>
#include "tolua++.h"
#ifndef _WIN32
@ -1819,6 +1817,15 @@ bool cWorld::IsChunkLighted(int a_ChunkX, int a_ChunkZ)
bool cWorld::ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ, cChunkDataCallback & a_Callback)
{
return m_ChunkMap->ForEachChunkInRect(a_MinChunkX, a_MaxChunkX, a_MinChunkZ, a_MaxChunkZ, a_Callback);
}
void cWorld::SaveAllChunks(void)
{
LOG("Saving all chunks...");

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@ -209,6 +209,9 @@ public:
void QueueLightChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_Callback = NULL);
bool IsChunkLighted(int a_ChunkX, int a_ChunkZ);
/// Calls the callback for each chunk in the coords specified (all cords are inclusive). Returns true if all chunks have been processed successfully
bool ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ, cChunkDataCallback & a_Callback);
void SetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta ); //tolua_export
void FastSetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta ); //tolua_export