cBlockArea object added (with only minimal testing so far)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@641 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
parent
6b96805f5c
commit
bf13084f1f
3
VC2008/GenerateBindings.cmd
Normal file
3
VC2008/GenerateBindings.cmd
Normal file
@ -0,0 +1,3 @@
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set ALLTOLUA_WAIT=N
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cd ..\source
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AllToLua.bat
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@ -265,6 +265,14 @@
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Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
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UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
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>
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<File
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RelativePath="..\source\BlockArea.cpp"
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>
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</File>
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<File
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RelativePath="..\source\BlockArea.h"
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>
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</File>
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<File
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RelativePath="..\source\BlockID.cpp"
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>
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@ -1604,6 +1612,43 @@
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<Filter
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Name="Bindings"
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>
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<File
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RelativePath="..\source\AllToLua.pkg"
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>
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<FileConfiguration
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Name="Debug|Win32"
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ExcludedFromBuild="true"
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>
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<Tool
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Name="VCCustomBuildTool"
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CommandLine="GenerateBindings.cmd"
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AdditionalDependencies=""cTorch.h";"cStairs.h";"cLadder.h";"../iniFile/iniFile.h";"BlockID.h";"PacketID.h";"Defines.h";"LuaFunctions.h";"cStringMap.h";"cChatColor.h";"cClientHandle.h";"cEntity.h";"cPawn.h";"cPlayer.h";"cPluginManager.h";"cPlugin.h";"cPlugin_NewLua.h";"cPlugin_Lua.h";"cServer.h";"cWorld.h";"cInventory.h";"cItem.h";"cWebAdmin.h";"cWebPlugin.h";"cWebPlugin_Lua.h";"cPickup.h";"cRoot.h";"cTCPLink.h";"Vector3f.h";"Vector3d.h";"Vector3i.h";"Matrix4f.h";"cCuboid.h";"cMCLogger.h";"cTracer.h";"cGroup.h";"BlockArea.h";"packets/cPacket_Login.h";"packets/cPacket_BlockDig.h";"packets/cPacket_BlockPlace.h""
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Outputs="Bindings.cpp"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release|Win32"
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ExcludedFromBuild="true"
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>
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<Tool
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Name="VCCustomBuildTool"
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CommandLine="GenerateBindings.cmd"
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AdditionalDependencies=""cTorch.h";"cStairs.h";"cLadder.h";"../iniFile/iniFile.h";"BlockID.h";"PacketID.h";"Defines.h";"LuaFunctions.h";"cStringMap.h";"cChatColor.h";"cClientHandle.h";"cEntity.h";"cPawn.h";"cPlayer.h";"cPluginManager.h";"cPlugin.h";"cPlugin_NewLua.h";"cPlugin_Lua.h";"cServer.h";"cWorld.h";"cInventory.h";"cItem.h";"cWebAdmin.h";"cWebPlugin.h";"cWebPlugin_Lua.h";"cPickup.h";"cRoot.h";"cTCPLink.h";"Vector3f.h";"Vector3d.h";"Vector3i.h";"Matrix4f.h";"cCuboid.h";"cMCLogger.h";"cTracer.h";"cGroup.h";"BlockArea.h";"packets/cPacket_Login.h";"packets/cPacket_BlockDig.h";"packets/cPacket_BlockPlace.h""
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Outputs="Bindings.cpp"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release profiled|Win32"
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ExcludedFromBuild="true"
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>
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<Tool
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Name="VCCustomBuildTool"
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CommandLine="GenerateBindings.cmd"
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AdditionalDependencies=""cTorch.h";"cStairs.h";"cLadder.h";"../iniFile/iniFile.h";"BlockID.h";"PacketID.h";"Defines.h";"LuaFunctions.h";"cStringMap.h";"cChatColor.h";"cClientHandle.h";"cEntity.h";"cPawn.h";"cPlayer.h";"cPluginManager.h";"cPlugin.h";"cPlugin_NewLua.h";"cPlugin_Lua.h";"cServer.h";"cWorld.h";"cInventory.h";"cItem.h";"cWebAdmin.h";"cWebPlugin.h";"cWebPlugin_Lua.h";"cPickup.h";"cRoot.h";"cTCPLink.h";"Vector3f.h";"Vector3d.h";"Vector3i.h";"Matrix4f.h";"cCuboid.h";"cMCLogger.h";"cTracer.h";"cGroup.h";"BlockArea.h";"packets/cPacket_Login.h";"packets/cPacket_BlockDig.h";"packets/cPacket_BlockPlace.h""
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Outputs="Bindings.cpp"
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/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="..\source\Bindings.cpp"
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>
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@ -3,6 +3,23 @@ $#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same acr
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$#include "tolua_base.h"
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// NOTE: when changing the BLOCKTYPE or NIBBLETYPE types, you need to change them both in this file and in ChunkDef.h
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// (for some reason, just including the ChunkDef.h file doesn't work in ToLua)
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typedef char BLOCKTYPE;
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typedef unsigned char NIBBLETYPE;
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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$cfile "cTorch.h"
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$cfile "cStairs.h"
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$cfile "cStep.h"
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@ -43,6 +60,7 @@ $cfile "cCuboid.h"
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$cfile "cMCLogger.h"
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$cfile "cTracer.h"
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$cfile "cGroup.h"
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$cfile "BlockArea.h"
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$cfile "packets/cPacket_Login.h"
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$cfile "packets/cPacket_BlockDig.h"
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$cfile "packets/cPacket_BlockPlace.h"
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1043
source/Bindings.cpp
1043
source/Bindings.cpp
File diff suppressed because it is too large
Load Diff
@ -1,6 +1,6 @@
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/*
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** Lua binding: AllToLua
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** Generated automatically by tolua++-1.0.92 on 07/02/12 10:32:19.
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** Generated automatically by tolua++-1.0.92 on 07/02/12 18:28:58.
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*/
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/* Exported function */
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626
source/BlockArea.cpp
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626
source/BlockArea.cpp
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@ -0,0 +1,626 @@
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// BlockArea.cpp
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// Implements the cBlockArea object representing an area of block data that can be queried from cWorld and then accessed again without further queries
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// The object also supports writing the blockdata back into cWorld, even into other coords
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#include "Globals.h"
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#include "BlockArea.h"
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#include "cWorld.h"
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cBlockArea::cBlockArea(void) :
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m_SizeX(0),
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m_SizeY(0),
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m_SizeZ(0),
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m_BlockTypes(NULL),
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m_BlockMetas(NULL),
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m_BlockLight(NULL),
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m_BlockSkyLight(NULL)
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{
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}
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cBlockArea::~cBlockArea()
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{
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Clear();
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}
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void cBlockArea::Clear(void)
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{
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delete[] m_BlockTypes; m_BlockTypes = NULL;
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delete[] m_BlockMetas; m_BlockMetas = NULL;
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delete[] m_BlockLight; m_BlockLight = NULL;
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delete[] m_BlockSkyLight; m_BlockSkyLight = NULL;
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m_SizeX = 0;
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m_SizeY = 0;
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m_SizeZ = 0;
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}
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bool cBlockArea::Read(cWorld * a_World, int a_MinBlockX, int a_MaxBlockX, int a_MinBlockY, int a_MaxBlockY, int a_MinBlockZ, int a_MaxBlockZ, int a_DataTypes)
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{
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// Normalize the coords:
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if (a_MinBlockX > a_MaxBlockX)
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{
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std::swap(a_MinBlockX, a_MaxBlockX);
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}
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if (a_MinBlockY > a_MaxBlockY)
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{
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std::swap(a_MinBlockY, a_MaxBlockY);
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}
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if (a_MinBlockZ > a_MaxBlockZ)
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{
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std::swap(a_MinBlockZ, a_MaxBlockZ);
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}
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// Check coords validity:
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if (a_MinBlockY < 0)
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{
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LOGWARNING("cBlockArea:Read(): MinBlockY less than zero, adjusting to zero");
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a_MinBlockY = 0;
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}
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else if (a_MinBlockY >= cChunkDef::Height)
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{
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LOGWARNING("cBlockArea::Read(): MinBlockY more than chunk height, adjusting to chunk height");
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a_MinBlockY = cChunkDef::Height - 1;
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}
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if (a_MaxBlockY < 0)
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{
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LOGWARNING("cBlockArea:Read(): MaxBlockY less than zero, adjusting to zero");
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a_MaxBlockY = 0;
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}
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else if (a_MinBlockY >= cChunkDef::Height)
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{
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LOGWARNING("cBlockArea::Read(): MaxBlockY more than chunk height, adjusting to chunk height");
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a_MaxBlockY = cChunkDef::Height - 1;
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}
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// Allocate the needed memory:
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Clear();
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if (!SetSize(a_MaxBlockX - a_MinBlockX, a_MaxBlockY - a_MinBlockY, a_MaxBlockZ - a_MinBlockZ, a_DataTypes))
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{
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return false;
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}
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m_OriginX = a_MinBlockX;
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m_OriginY = a_MinBlockY;
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m_OriginZ = a_MinBlockZ;
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cChunkReader Reader(*this);
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// Convert block coords to chunks coords:
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int MinChunkX, MaxChunkX;
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int MinChunkZ, MaxChunkZ;
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cChunkDef::AbsoluteToRelative(a_MinBlockX, a_MinBlockY, a_MinBlockZ, MinChunkX, MinChunkZ);
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cChunkDef::AbsoluteToRelative(a_MaxBlockX, a_MaxBlockY, a_MaxBlockZ, MaxChunkX, MaxChunkZ);
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// Query block data:
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if (!a_World->ForEachChunkInRect(MinChunkX, MaxChunkX, MinChunkZ, MaxChunkZ, Reader))
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{
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Clear();
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return false;
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}
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return true;
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}
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bool cBlockArea::Write(cWorld * a_World, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes)
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{
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// TODO
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ASSERT(!"Not implemented yet");
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return false;
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}
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void cBlockArea::SetRelBlockType(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType)
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{
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if (m_BlockTypes == NULL)
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{
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LOGWARNING("cBlockArea: BlockTypes have not been read!");
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return;
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}
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m_BlockTypes[MakeIndex(a_RelX, a_RelY, a_RelZ)] = a_BlockType;
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}
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void cBlockArea::SetBlockType(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType)
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{
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SetRelBlockType(a_BlockX - m_OriginX, a_BlockY - m_OriginY, a_BlockZ - m_OriginZ, a_BlockType);
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}
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void cBlockArea::SetRelBlockMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_BlockMeta)
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{
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SetRelNibble(a_RelX, a_RelY, a_RelZ, a_BlockMeta, m_BlockMetas);
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}
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void cBlockArea::SetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_BlockMeta)
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{
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SetNibble(a_BlockX, a_BlockY, a_BlockZ, a_BlockMeta, m_BlockMetas);
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}
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void cBlockArea::SetRelBlockLight(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_BlockLight)
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{
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SetRelNibble(a_RelX, a_RelY, a_RelZ, a_BlockLight, m_BlockLight);
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}
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void cBlockArea::SetBlockLight(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_BlockLight)
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{
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SetNibble(a_BlockX, a_BlockY, a_BlockZ, a_BlockLight, m_BlockLight);
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}
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void cBlockArea::SetRelBlockSkyLight(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_BlockSkyLight)
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{
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SetRelNibble(a_RelX, a_RelY, a_RelZ, a_BlockSkyLight, m_BlockSkyLight);
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}
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void cBlockArea::SetBlockSkyLight(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_BlockSkyLight)
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{
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SetNibble(a_BlockX, a_BlockY, a_BlockZ, a_BlockSkyLight, m_BlockSkyLight);
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}
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BLOCKTYPE cBlockArea::GetRelBlockType(int a_RelX, int a_RelY, int a_RelZ)
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{
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if (m_BlockTypes == NULL)
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{
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LOGWARNING("cBlockArea: BlockTypes have not been read!");
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return E_BLOCK_AIR;
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}
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return m_BlockTypes[MakeIndex(a_RelX, a_RelY, a_RelZ)];
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}
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BLOCKTYPE cBlockArea::GetBlockType(int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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return GetRelBlockType(a_BlockX - m_OriginX, a_BlockY - m_OriginY, a_BlockZ - m_OriginZ);
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}
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||||
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NIBBLETYPE cBlockArea::GetRelBlockMeta(int a_RelX, int a_RelY, int a_RelZ)
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{
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return GetRelNibble(a_RelX, a_RelY, a_RelZ, m_BlockMetas);
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}
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NIBBLETYPE cBlockArea::GetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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return GetNibble(a_BlockX, a_BlockY, a_BlockZ, m_BlockMetas);
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}
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NIBBLETYPE cBlockArea::GetRelBlockLight(int a_RelX, int a_RelY, int a_RelZ)
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{
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return GetRelNibble(a_RelX, a_RelY, a_RelZ, m_BlockLight);
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}
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NIBBLETYPE cBlockArea::GetBlockLight(int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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return GetNibble(a_BlockX, a_BlockY, a_BlockZ, m_BlockLight);
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||||
}
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||||
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NIBBLETYPE cBlockArea::GetRelBlockSkyLight(int a_RelX, int a_RelY, int a_RelZ)
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{
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return GetRelNibble(a_RelX, a_RelY, a_RelZ, m_BlockSkyLight);
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}
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||||
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||||
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NIBBLETYPE cBlockArea::GetBlockSkyLight(int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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return GetNibble(a_BlockX, a_BlockY, a_BlockZ, m_BlockSkyLight);
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||||
}
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||||
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||||
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int cBlockArea::GetDataTypes(void) const
|
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{
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||||
int res = 0;
|
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if (m_BlockTypes != NULL)
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{
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res |= baTypes;
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}
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if (m_BlockMetas != NULL)
|
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{
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res |= baMetas;
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}
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if (m_BlockLight != NULL)
|
||||
{
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res |= baLight;
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||||
}
|
||||
if (m_BlockSkyLight != NULL)
|
||||
{
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res |= baSkyLight;
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}
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||||
return res;
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||||
}
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||||
|
||||
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||||
|
||||
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||||
|
||||
bool cBlockArea::SetSize(int a_SizeX, int a_SizeY, int a_SizeZ, int a_DataTypes)
|
||||
{
|
||||
ASSERT(m_BlockTypes == NULL); // Has been cleared
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||||
|
||||
if (a_DataTypes & baTypes)
|
||||
{
|
||||
m_BlockTypes = new BLOCKTYPE[a_SizeX * a_SizeY * a_SizeZ];
|
||||
if (m_BlockTypes == NULL)
|
||||
{
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||||
return false;
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||||
}
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}
|
||||
if (a_DataTypes & baMetas)
|
||||
{
|
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m_BlockMetas = new NIBBLETYPE[a_SizeX * a_SizeY * a_SizeZ];
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if (m_BlockMetas == NULL)
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{
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delete[] m_BlockTypes;
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return false;
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||||
}
|
||||
}
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if (a_DataTypes & baLight)
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{
|
||||
m_BlockLight = new NIBBLETYPE[a_SizeX * a_SizeY * a_SizeZ];
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||||
if (m_BlockLight == NULL)
|
||||
{
|
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delete[] m_BlockMetas;
|
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delete[] m_BlockTypes;
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||||
return false;
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||||
}
|
||||
}
|
||||
if (a_DataTypes & baSkyLight)
|
||||
{
|
||||
m_BlockSkyLight = new NIBBLETYPE[a_SizeX * a_SizeY * a_SizeZ];
|
||||
if (m_BlockSkyLight == NULL)
|
||||
{
|
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delete[] m_BlockLight;
|
||||
delete[] m_BlockMetas;
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||||
delete[] m_BlockTypes;
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||||
return false;
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||||
}
|
||||
}
|
||||
m_SizeX = a_SizeX;
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m_SizeY = a_SizeY;
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m_SizeZ = a_SizeZ;
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||||
return true;
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||||
}
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||||
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||||
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||||
int cBlockArea::MakeIndex(int a_RelX, int a_RelY, int a_RelZ)
|
||||
{
|
||||
return a_RelX + a_RelZ * m_SizeZ + a_RelY * m_SizeX * m_SizeZ;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cBlockArea::SetRelNibble(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Value, NIBBLETYPE * a_Array)
|
||||
{
|
||||
if (a_Array == NULL)
|
||||
{
|
||||
LOGWARNING("cBlockArea: datatype has not been read!");
|
||||
return;
|
||||
}
|
||||
a_Array[MakeIndex(a_RelX, a_RelY, a_RelZ)] = a_Value;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cBlockArea::SetNibble(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_Value, NIBBLETYPE * a_Array)
|
||||
{
|
||||
SetRelNibble(a_BlockX - m_OriginX, a_BlockY - m_OriginY, a_BlockZ - m_OriginZ, a_Value, a_Array);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
NIBBLETYPE cBlockArea::GetRelNibble(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE * a_Array)
|
||||
{
|
||||
if (a_Array == NULL)
|
||||
{
|
||||
LOGWARNING("cBlockArea: datatype has not been read!");
|
||||
return 16;
|
||||
}
|
||||
return a_Array[MakeIndex(a_RelX, a_RelY, a_RelZ)];
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
NIBBLETYPE cBlockArea::GetNibble(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE * a_Array)
|
||||
{
|
||||
return GetRelNibble(a_BlockX - m_OriginX, a_BlockY - m_OriginY, a_BlockZ - m_OriginZ, a_Array);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// cBlockArea::cChunkReader:
|
||||
|
||||
cBlockArea::cChunkReader::cChunkReader(cBlockArea & a_Area) :
|
||||
m_Area(a_Area),
|
||||
m_OriginX(a_Area.m_OriginX),
|
||||
m_OriginY(a_Area.m_OriginY),
|
||||
m_OriginZ(a_Area.m_OriginZ)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cBlockArea::cChunkReader::CopyNibbles(NIBBLETYPE * a_AreaDst, const NIBBLETYPE * a_ChunkSrc)
|
||||
{
|
||||
int SizeY = m_Area.m_SizeY;
|
||||
int MinY = m_OriginY;
|
||||
|
||||
// SizeX, SizeZ are the dmensions of the block data to copy from the current chunk (size of the geometric union)
|
||||
// OffX, OffZ are the offsets of the current chunk data from the area origin
|
||||
// BaseX, BaseZ are the offsets of the area data within the current chunk from the chunk borders
|
||||
int SizeX = cChunkDef::Width;
|
||||
int SizeZ = cChunkDef::Width;
|
||||
int OffX, OffZ;
|
||||
int BaseX, BaseZ;
|
||||
OffX = m_CurrentChunkX * cChunkDef::Width - m_OriginX;
|
||||
if (OffX < 0)
|
||||
{
|
||||
BaseX = -OffX;
|
||||
SizeX += OffX; // SizeX is decreased, OffX is negative
|
||||
OffX = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
BaseX = 0;
|
||||
}
|
||||
OffZ = m_CurrentChunkZ * cChunkDef::Width - m_OriginZ;
|
||||
if (OffZ < 0)
|
||||
{
|
||||
BaseZ = -OffZ;
|
||||
SizeZ += OffZ; // SizeZ is decreased, OffZ is negative
|
||||
OffZ = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
BaseZ = 0;
|
||||
}
|
||||
// If the chunk extends beyond the area in the X or Z axis, cut off the Size:
|
||||
if ((m_CurrentChunkX + 1) * cChunkDef::Width > m_OriginX + m_Area.m_SizeX)
|
||||
{
|
||||
SizeX -= (m_CurrentChunkX + 1) * cChunkDef::Width - (m_OriginX + m_Area.m_SizeX);
|
||||
}
|
||||
if ((m_CurrentChunkZ + 1) * cChunkDef::Width > m_OriginZ + m_Area.m_SizeZ)
|
||||
{
|
||||
SizeZ -= (m_CurrentChunkZ + 1) * cChunkDef::Width - (m_OriginZ + m_Area.m_SizeZ);
|
||||
}
|
||||
|
||||
for (int y = 0; y < SizeY; y++)
|
||||
{
|
||||
int ChunkY = MinY + y;
|
||||
int AreaY = y;
|
||||
for (int z = 0; z < SizeZ; z++)
|
||||
{
|
||||
int ChunkZ = BaseZ + z;
|
||||
int AreaZ = OffZ + z;
|
||||
for (int x = 0; x < SizeX; x++)
|
||||
{
|
||||
int ChunkX = BaseX + x;
|
||||
int AreaX = OffX + x;
|
||||
a_AreaDst[m_Area.MakeIndex(AreaX, AreaY, AreaZ)] = cChunkDef::GetNibble(a_ChunkSrc, ChunkX, ChunkY, ChunkZ);
|
||||
} // for x
|
||||
} // for z
|
||||
} // for y
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cBlockArea::cChunkReader::Coords(int a_ChunkX, int a_ChunkZ)
|
||||
{
|
||||
m_CurrentChunkX = a_ChunkX;
|
||||
m_CurrentChunkZ = a_ChunkZ;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cBlockArea::cChunkReader::BlockTypes(const BLOCKTYPE * a_BlockTypes)
|
||||
{
|
||||
if (m_Area.m_BlockTypes == NULL)
|
||||
{
|
||||
// Don't want BlockTypes
|
||||
return;
|
||||
}
|
||||
|
||||
int SizeY = m_Area.m_SizeY;
|
||||
int MinY = m_OriginY;
|
||||
|
||||
// SizeX, SizeZ are the dmensions of the block data to copy from the current chunk (size of the geometric union)
|
||||
// OffX, OffZ are the offsets of the current chunk data from the area origin
|
||||
// BaseX, BaseZ are the offsets of the area data within the current chunk from the chunk borders
|
||||
int SizeX = cChunkDef::Width;
|
||||
int SizeZ = cChunkDef::Width;
|
||||
int OffX, OffZ;
|
||||
int BaseX, BaseZ;
|
||||
OffX = m_CurrentChunkX * cChunkDef::Width - m_OriginX;
|
||||
if (OffX < 0)
|
||||
{
|
||||
BaseX = -OffX;
|
||||
SizeX += OffX; // SizeX is decreased, OffX is negative
|
||||
OffX = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
BaseX = 0;
|
||||
}
|
||||
OffZ = m_CurrentChunkZ * cChunkDef::Width - m_OriginZ;
|
||||
if (OffZ < 0)
|
||||
{
|
||||
BaseZ = -OffZ;
|
||||
SizeZ += OffZ; // SizeZ is decreased, OffZ is negative
|
||||
OffZ = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
BaseZ = 0;
|
||||
}
|
||||
// If the chunk extends beyond the area in the X or Z axis, cut off the Size:
|
||||
if ((m_CurrentChunkX + 1) * cChunkDef::Width > m_OriginX + m_Area.m_SizeX)
|
||||
{
|
||||
SizeX -= (m_CurrentChunkX + 1) * cChunkDef::Width - (m_OriginX + m_Area.m_SizeX);
|
||||
}
|
||||
if ((m_CurrentChunkZ + 1) * cChunkDef::Width > m_OriginZ + m_Area.m_SizeZ)
|
||||
{
|
||||
SizeZ -= (m_CurrentChunkZ + 1) * cChunkDef::Width - (m_OriginZ + m_Area.m_SizeZ);
|
||||
}
|
||||
|
||||
for (int y = 0; y < SizeY; y++)
|
||||
{
|
||||
int ChunkY = MinY + y;
|
||||
int AreaY = y;
|
||||
for (int z = 0; z < SizeZ; z++)
|
||||
{
|
||||
int ChunkZ = BaseZ + z;
|
||||
int AreaZ = OffZ + z;
|
||||
for (int x = 0; x < SizeX; x++)
|
||||
{
|
||||
int ChunkX = BaseX + x;
|
||||
int AreaX = OffX + x;
|
||||
m_Area.m_BlockTypes[m_Area.MakeIndex(AreaX, AreaY, AreaZ)] = cChunkDef::GetBlock(a_BlockTypes, ChunkX, ChunkY, ChunkZ);
|
||||
} // for x
|
||||
} // for z
|
||||
} // for y
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cBlockArea::cChunkReader::BlockMeta(const NIBBLETYPE * a_BlockMetas)
|
||||
{
|
||||
if (m_Area.m_BlockMetas == NULL)
|
||||
{
|
||||
// Don't want metas
|
||||
return;
|
||||
}
|
||||
CopyNibbles(m_Area.m_BlockMetas, a_BlockMetas);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cBlockArea::cChunkReader::BlockLight(const NIBBLETYPE * a_BlockLight)
|
||||
{
|
||||
if (m_Area.m_BlockLight == NULL)
|
||||
{
|
||||
// Don't want light
|
||||
return;
|
||||
}
|
||||
CopyNibbles(m_Area.m_BlockLight, a_BlockLight);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cBlockArea::cChunkReader::BlockSkyLight(const NIBBLETYPE * a_BlockSkyLight)
|
||||
{
|
||||
if (m_Area.m_BlockSkyLight == NULL)
|
||||
{
|
||||
// Don't want skylight
|
||||
return;
|
||||
}
|
||||
CopyNibbles(m_Area.m_BlockSkyLight, a_BlockSkyLight);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
138
source/BlockArea.h
Normal file
138
source/BlockArea.h
Normal file
@ -0,0 +1,138 @@
|
||||
|
||||
// BlockArea.h
|
||||
|
||||
// Interfaces to the cBlockArea object representing an area of block data that can be queried from cWorld and then accessed again without further queries
|
||||
// The object also supports writing the blockdata back into cWorld, even into other coords
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// fwd: "cWorld.h"
|
||||
class cWorld;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// tolua_begin
|
||||
class cBlockArea
|
||||
{
|
||||
// tolua_end
|
||||
DISALLOW_COPY_AND_ASSIGN(cBlockArea);
|
||||
// tolua_begin
|
||||
|
||||
public:
|
||||
|
||||
/// What data is to be queried (bit-mask)
|
||||
enum
|
||||
{
|
||||
baTypes = 1,
|
||||
baMetas = 2,
|
||||
baLight = 4,
|
||||
baSkyLight = 8,
|
||||
} ;
|
||||
|
||||
cBlockArea(void);
|
||||
~cBlockArea();
|
||||
|
||||
/// Clears the data stored to reclaim memory
|
||||
void Clear(void);
|
||||
|
||||
/// Reads an area of blocks specified. Returns true if successful. All coords are inclusive.
|
||||
bool Read(cWorld * a_World, int a_MinBlockX, int a_MaxBlockX, int a_MinBlockY, int a_MaxBlockY, int a_MinBlockZ, int a_MaxBlockZ, int a_DataTypes = baTypes | baMetas);
|
||||
|
||||
/// Writes the area back into cWorld at the coords specified. Returns true if successful.
|
||||
bool Write(cWorld * a_World, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes = baTypes | baMetas);
|
||||
|
||||
// TODO: Write() is not too good an interface: if it fails, there's no way to repeat only for the parts that didn't write
|
||||
// A better way may be to return a list of cBlockAreas for each part that didn't succeed writing, so that the caller may try again
|
||||
|
||||
// Setters:
|
||||
void SetRelBlockType (int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType);
|
||||
void SetBlockType (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType);
|
||||
void SetRelBlockMeta (int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_BlockMeta);
|
||||
void SetBlockMeta (int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_BlockMeta);
|
||||
void SetRelBlockLight (int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_BlockLight);
|
||||
void SetBlockLight (int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_BlockLight);
|
||||
void SetRelBlockSkyLight(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_BlockSkyLight);
|
||||
void SetBlockSkyLight (int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_BlockSkyLight);
|
||||
|
||||
// Getters:
|
||||
BLOCKTYPE GetRelBlockType (int a_RelX, int a_RelY, int a_RelZ);
|
||||
BLOCKTYPE GetBlockType (int a_BlockX, int a_BlockY, int a_BlockZ);
|
||||
NIBBLETYPE GetRelBlockMeta (int a_RelX, int a_RelY, int a_RelZ);
|
||||
NIBBLETYPE GetBlockMeta (int a_BlockX, int a_BlockY, int a_BlockZ);
|
||||
NIBBLETYPE GetRelBlockLight (int a_RelX, int a_RelY, int a_RelZ);
|
||||
NIBBLETYPE GetBlockLight (int a_BlockX, int a_BlockY, int a_BlockZ);
|
||||
NIBBLETYPE GetRelBlockSkyLight(int a_RelX, int a_RelY, int a_RelZ);
|
||||
NIBBLETYPE GetBlockSkyLight (int a_BlockX, int a_BlockY, int a_BlockZ);
|
||||
|
||||
/// Returns the datatypes that are stored in the object (bitmask of baXXX values)
|
||||
int GetDataTypes(void) const;
|
||||
|
||||
protected:
|
||||
|
||||
// tolua_end
|
||||
|
||||
class cChunkReader :
|
||||
public cChunkDataCallback
|
||||
{
|
||||
public:
|
||||
cChunkReader(cBlockArea & a_Area);
|
||||
|
||||
protected:
|
||||
cBlockArea & m_Area;
|
||||
int m_OriginX;
|
||||
int m_OriginY;
|
||||
int m_OriginZ;
|
||||
int m_CurrentChunkX;
|
||||
int m_CurrentChunkZ;
|
||||
|
||||
void CopyNibbles(NIBBLETYPE * a_AreaDst, const NIBBLETYPE * a_ChunkSrc);
|
||||
|
||||
// cChunkDataCallback overrides:
|
||||
virtual bool Coords (int a_ChunkX, int a_ChunkZ) override;
|
||||
virtual void BlockTypes (const BLOCKTYPE * a_BlockTypes) override;
|
||||
virtual void BlockMeta (const NIBBLETYPE * a_BlockMetas) override;
|
||||
virtual void BlockLight (const NIBBLETYPE * a_BlockLight) override;
|
||||
virtual void BlockSkyLight(const NIBBLETYPE * a_BlockSkyLight) override;
|
||||
} ;
|
||||
|
||||
// tolua_begin
|
||||
|
||||
int m_OriginX;
|
||||
int m_OriginY;
|
||||
int m_OriginZ;
|
||||
int m_SizeX;
|
||||
int m_SizeY;
|
||||
int m_SizeZ;
|
||||
|
||||
BLOCKTYPE * m_BlockTypes;
|
||||
NIBBLETYPE * m_BlockMetas; // Each meta is stored as a separate byte for faster access
|
||||
NIBBLETYPE * m_BlockLight; // Each light value is stored as a separate byte for faster access
|
||||
NIBBLETYPE * m_BlockSkyLight; // Each light value is stored as a separate byte for faster access
|
||||
|
||||
bool SetSize(int a_SizeX, int a_SizeY, int a_SizeZ, int a_DataTypes);
|
||||
|
||||
int MakeIndex(int a_RelX, int a_RelY, int a_RelZ);
|
||||
|
||||
// Basic Setters:
|
||||
void SetRelNibble(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Value, NIBBLETYPE * a_Array);
|
||||
void SetNibble (int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_Value, NIBBLETYPE * a_Array);
|
||||
|
||||
// Basic Getters:
|
||||
NIBBLETYPE GetRelNibble(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE * a_Array);
|
||||
NIBBLETYPE GetNibble (int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE * a_Array);
|
||||
} ;
|
||||
// tolua_end
|
||||
|
||||
|
||||
|
||||
|
@ -41,6 +41,10 @@ typedef std::list<cBlockEntity *> cBlockEntityList;
|
||||
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// NOTE: when changing the BLOCKTYPE or NIBBLETYPE types, you need to change them both in this file and in AllToLua.pkg
|
||||
// (for some reason, just including the ChunkDef.h file in AllToLua.pkg doesn't work in ToLua)
|
||||
|
||||
/// The datatype used by blockdata
|
||||
typedef char BLOCKTYPE;
|
||||
|
||||
@ -50,6 +54,8 @@ typedef unsigned char NIBBLETYPE;
|
||||
/// The type used by the heightmap
|
||||
typedef unsigned char HEIGHTTYPE;
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -1165,6 +1165,35 @@ bool cChunkMap::IsChunkLighted(int a_ChunkX, int a_ChunkZ)
|
||||
|
||||
|
||||
|
||||
bool cChunkMap::ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ, cChunkDataCallback & a_Callback)
|
||||
{
|
||||
bool Result = true;
|
||||
cCSLock Lock(m_CSLayers);
|
||||
for (int z = a_MinChunkZ; z <= a_MaxChunkZ; z++)
|
||||
{
|
||||
for (int x = a_MinChunkX; x <= a_MaxChunkX; x++)
|
||||
{
|
||||
cChunkPtr Chunk = GetChunkNoLoad(x, ZERO_CHUNK_Y, z);
|
||||
if ((Chunk == NULL) || (!Chunk->IsValid()))
|
||||
{
|
||||
// Not present / not valid
|
||||
Result = false;
|
||||
continue;
|
||||
}
|
||||
if (!a_Callback.Coords(x, z))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
Chunk->GetAllData(a_Callback);
|
||||
}
|
||||
}
|
||||
return Result;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cChunkMap::GetChunkStats(int & a_NumChunksValid, int & a_NumChunksDirty)
|
||||
{
|
||||
a_NumChunksValid = 0;
|
||||
|
@ -171,6 +171,9 @@ public:
|
||||
|
||||
bool IsChunkLighted(int a_ChunkX, int a_ChunkZ);
|
||||
|
||||
/// Calls the callback for each chunk in the coords specified (all cords are inclusive). Returns true if all chunks have been processed successfully
|
||||
bool ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ, cChunkDataCallback & a_Callback);
|
||||
|
||||
/// Returns the number of valid chunks and the number of dirty chunks
|
||||
void GetChunkStats(int & a_NumChunksValid, int & a_NumChunksDirty);
|
||||
|
||||
|
@ -50,8 +50,6 @@
|
||||
|
||||
#include "Vector3d.h"
|
||||
|
||||
#include <time.h>
|
||||
|
||||
#include "tolua++.h"
|
||||
|
||||
#ifndef _WIN32
|
||||
@ -1819,6 +1817,15 @@ bool cWorld::IsChunkLighted(int a_ChunkX, int a_ChunkZ)
|
||||
|
||||
|
||||
|
||||
bool cWorld::ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ, cChunkDataCallback & a_Callback)
|
||||
{
|
||||
return m_ChunkMap->ForEachChunkInRect(a_MinChunkX, a_MaxChunkX, a_MinChunkZ, a_MaxChunkZ, a_Callback);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cWorld::SaveAllChunks(void)
|
||||
{
|
||||
LOG("Saving all chunks...");
|
||||
|
@ -209,6 +209,9 @@ public:
|
||||
void QueueLightChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_Callback = NULL);
|
||||
|
||||
bool IsChunkLighted(int a_ChunkX, int a_ChunkZ);
|
||||
|
||||
/// Calls the callback for each chunk in the coords specified (all cords are inclusive). Returns true if all chunks have been processed successfully
|
||||
bool ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ, cChunkDataCallback & a_Callback);
|
||||
|
||||
void SetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta ); //tolua_export
|
||||
void FastSetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta ); //tolua_export
|
||||
|
Loading…
Reference in New Issue
Block a user