Crops aren't uprooted if farmland is dry.
Vanilla behavior confirmed. git-svn-id: http://mc-server.googlecode.com/svn/trunk@630 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -670,6 +670,7 @@ void cChunk::TickMelonPumpkin(int a_RelX, int a_RelY, int a_RelZ, int a_BlockIdx
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void cChunk::TickFarmland(int a_RelX, int a_RelY, int a_RelZ)
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{
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// TODO: Rain hydrates blocks, too. Check world weather, don't search for water if raining.
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// NOTE: The desert biomes do not get precipitation, so another check needs to be made.
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// Search for water in a close proximity:
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// Ref.: http://www.minecraftwiki.net/wiki/Farmland#Hydrated_Farmland_Tiles
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@ -727,10 +728,18 @@ void cChunk::TickFarmland(int a_RelX, int a_RelY, int a_RelZ)
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return;
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}
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// Farmland too dry. Turn back to dirt:
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FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_DIRT, 0);
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// Farmland too dry. If nothing is growing on top, turn back to dirt:
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// TODO: Uproot whatever was growing on top:
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switch (GetBlock(a_RelX, a_RelY + 1, a_RelZ))
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{
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case E_BLOCK_CROPS:
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case E_BLOCK_MELON_STEM:
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case E_BLOCK_PUMPKIN_STEM:
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break;
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default:
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FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_DIRT, 0);
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break;
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}
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}
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