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Added cRidgedMultiNoise, fixed cPerlinNoise.

This commit is contained in:
madmaxoft 2014-06-09 23:38:50 +02:00
parent 2b45e720ad
commit bead36f5ed
2 changed files with 233 additions and 1 deletions

View File

@ -854,7 +854,7 @@ void cPerlinNoise::Generate2D(
NOISE_DATATYPE Amplitude = FirstOctave.m_Amplitude;
for (int i = 0; i < ArrayCount; i++)
{
a_Array[i] *= Amplitude;
a_Array[i] = a_Workspace[i] * Amplitude;
}
// Add each octave:
@ -949,3 +949,171 @@ void cPerlinNoise::Generate3D(
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cRidgedMultiNoise:
cRidgedMultiNoise::cRidgedMultiNoise(void) :
m_Seed(0)
{
}
cRidgedMultiNoise::cRidgedMultiNoise(int a_Seed) :
m_Seed(a_Seed)
{
}
void cRidgedMultiNoise::SetSeed(int a_Seed)
{
m_Seed = a_Seed;
}
void cRidgedMultiNoise::AddOctave(float a_Frequency, float a_Amplitude)
{
m_Octaves.push_back(cOctave(m_Seed * ((int)m_Octaves.size() + 4) * 4 + 1024, a_Frequency, a_Amplitude));
}
void cRidgedMultiNoise::Generate2D(
NOISE_DATATYPE * a_Array, ///< Array to generate into [x + a_SizeX * y]
int a_SizeX, int a_SizeY, ///< Count of the array, in each direction
NOISE_DATATYPE a_StartX, NOISE_DATATYPE a_EndX, ///< Noise-space coords of the array in the X direction
NOISE_DATATYPE a_StartY, NOISE_DATATYPE a_EndY, ///< Noise-space coords of the array in the Y direction
NOISE_DATATYPE * a_Workspace ///< Workspace that this function can use and trash
) const
{
if (m_Octaves.empty())
{
// No work to be done
ASSERT(!"RidgedMulti: No octaves to generate!");
return;
}
bool ShouldFreeWorkspace = (a_Workspace == NULL);
int ArrayCount = a_SizeX * a_SizeY;
if (ShouldFreeWorkspace)
{
a_Workspace = new NOISE_DATATYPE[ArrayCount];
}
// Generate the first octave directly into array:
const cOctave & FirstOctave = m_Octaves.front();
FirstOctave.m_Noise.Generate2D(
a_Workspace, a_SizeX, a_SizeY,
a_StartX * FirstOctave.m_Frequency, a_EndX * FirstOctave.m_Frequency,
a_StartY * FirstOctave.m_Frequency, a_EndY * FirstOctave.m_Frequency
);
NOISE_DATATYPE Amplitude = FirstOctave.m_Amplitude;
for (int i = 0; i < ArrayCount; i++)
{
a_Array[i] = std::abs(a_Workspace[i] * Amplitude);
}
// Add each octave:
for (cOctaves::const_iterator itr = m_Octaves.begin() + 1, end = m_Octaves.end(); itr != end; ++itr)
{
// Generate cubic noise for the octave:
itr->m_Noise.Generate2D(
a_Workspace, a_SizeX, a_SizeY,
a_StartX * itr->m_Frequency, a_EndX * itr->m_Frequency,
a_StartY * itr->m_Frequency, a_EndY * itr->m_Frequency
);
// Add the cubic noise into the output:
NOISE_DATATYPE Amplitude = itr->m_Amplitude;
for (int i = 0; i < ArrayCount; i++)
{
a_Array[i] += std::abs(a_Workspace[i] * Amplitude);
}
}
if (ShouldFreeWorkspace)
{
delete[] a_Workspace;
}
}
void cRidgedMultiNoise::Generate3D(
NOISE_DATATYPE * a_Array, ///< Array to generate into [x + a_SizeX * y + a_SizeX * a_SizeY * z]
int a_SizeX, int a_SizeY, int a_SizeZ, ///< Count of the array, in each direction
NOISE_DATATYPE a_StartX, NOISE_DATATYPE a_EndX, ///< Noise-space coords of the array in the X direction
NOISE_DATATYPE a_StartY, NOISE_DATATYPE a_EndY, ///< Noise-space coords of the array in the Y direction
NOISE_DATATYPE a_StartZ, NOISE_DATATYPE a_EndZ, ///< Noise-space coords of the array in the Z direction
NOISE_DATATYPE * a_Workspace ///< Workspace that this function can use and trash
) const
{
if (m_Octaves.empty())
{
// No work to be done
ASSERT(!"RidgedMulti: No octaves to generate!");
return;
}
bool ShouldFreeWorkspace = (a_Workspace == NULL);
int ArrayCount = a_SizeX * a_SizeY * a_SizeZ;
if (ShouldFreeWorkspace)
{
a_Workspace = new NOISE_DATATYPE[ArrayCount];
}
// Generate the first octave directly into array:
const cOctave & FirstOctave = m_Octaves.front();
FirstOctave.m_Noise.Generate3D(
a_Workspace, a_SizeX, a_SizeY, a_SizeZ,
a_StartX * FirstOctave.m_Frequency, a_EndX * FirstOctave.m_Frequency,
a_StartY * FirstOctave.m_Frequency, a_EndY * FirstOctave.m_Frequency,
a_StartZ * FirstOctave.m_Frequency, a_EndZ * FirstOctave.m_Frequency
);
NOISE_DATATYPE Amplitude = FirstOctave.m_Amplitude;
for (int i = 0; i < ArrayCount; i++)
{
a_Array[i] = a_Workspace[i] * Amplitude;
}
// Add each octave:
for (cOctaves::const_iterator itr = m_Octaves.begin() + 1, end = m_Octaves.end(); itr != end; ++itr)
{
// Generate cubic noise for the octave:
itr->m_Noise.Generate3D(
a_Workspace, a_SizeX, a_SizeY, a_SizeZ,
a_StartX * itr->m_Frequency, a_EndX * itr->m_Frequency,
a_StartY * itr->m_Frequency, a_EndY * itr->m_Frequency,
a_StartZ * itr->m_Frequency, a_EndZ * itr->m_Frequency
);
// Add the cubic noise into the output:
NOISE_DATATYPE Amplitude = itr->m_Amplitude;
for (int i = 0; i < ArrayCount; i++)
{
a_Array[i] += a_Workspace[i] * Amplitude;
}
}
if (ShouldFreeWorkspace)
{
delete[] a_Workspace;
}
}

View File

@ -192,6 +192,70 @@ protected:
class cRidgedMultiNoise
{
public:
cRidgedMultiNoise(void);
cRidgedMultiNoise(int a_Seed);
void SetSeed(int a_Seed);
void AddOctave(NOISE_DATATYPE a_Frequency, NOISE_DATATYPE a_Amplitude);
void Generate1D(
NOISE_DATATYPE * a_Array, ///< Array to generate into
int a_SizeX, ///< Count of the array
NOISE_DATATYPE a_StartX, NOISE_DATATYPE a_EndX, ///< Noise-space coords of the array
NOISE_DATATYPE * a_Workspace = NULL ///< Workspace that this function can use and trash
) const;
void Generate2D(
NOISE_DATATYPE * a_Array, ///< Array to generate into [x + a_SizeX * y]
int a_SizeX, int a_SizeY, ///< Count of the array, in each direction
NOISE_DATATYPE a_StartX, NOISE_DATATYPE a_EndX, ///< Noise-space coords of the array in the X direction
NOISE_DATATYPE a_StartY, NOISE_DATATYPE a_EndY, ///< Noise-space coords of the array in the Y direction
NOISE_DATATYPE * a_Workspace = NULL ///< Workspace that this function can use and trash
) const;
void Generate3D(
NOISE_DATATYPE * a_Array, ///< Array to generate into [x + a_SizeX * y + a_SizeX * a_SizeY * z]
int a_SizeX, int a_SizeY, int a_SizeZ, ///< Count of the array, in each direction
NOISE_DATATYPE a_StartX, NOISE_DATATYPE a_EndX, ///< Noise-space coords of the array in the X direction
NOISE_DATATYPE a_StartY, NOISE_DATATYPE a_EndY, ///< Noise-space coords of the array in the Y direction
NOISE_DATATYPE a_StartZ, NOISE_DATATYPE a_EndZ, ///< Noise-space coords of the array in the Z direction
NOISE_DATATYPE * a_Workspace = NULL ///< Workspace that this function can use and trash
) const;
protected:
class cOctave
{
public:
cCubicNoise m_Noise;
NOISE_DATATYPE m_Frequency; // Coord multiplier
NOISE_DATATYPE m_Amplitude; // Value multiplier
cOctave(int a_Seed, NOISE_DATATYPE a_Frequency, NOISE_DATATYPE a_Amplitude) :
m_Noise(a_Seed),
m_Frequency(a_Frequency),
m_Amplitude(a_Amplitude)
{
}
} ;
typedef std::vector<cOctave> cOctaves;
int m_Seed;
cOctaves m_Octaves;
} ;
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Inline function definitions:
// These need to be in the header, otherwise linker error occur in MSVC