Merge pull request #2525 from cuberite/StreamPerf
Improved the data structure for storing loaded chunks
This commit is contained in:
commit
be27992a07
@ -456,7 +456,7 @@ bool cClientHandle::StreamNextChunk(void)
|
||||
// If the chunk already loading / loaded -> skip
|
||||
if (
|
||||
(m_ChunksToSend.find(Coords) != m_ChunksToSend.end()) ||
|
||||
(std::find(m_LoadedChunks.begin(), m_LoadedChunks.end(), Coords) != m_LoadedChunks.end())
|
||||
(m_LoadedChunks.find(Coords) != m_LoadedChunks.end())
|
||||
)
|
||||
{
|
||||
continue;
|
||||
@ -494,7 +494,7 @@ bool cClientHandle::StreamNextChunk(void)
|
||||
// If the chunk already loading / loaded -> skip
|
||||
if (
|
||||
(m_ChunksToSend.find(Coords) != m_ChunksToSend.end()) ||
|
||||
(std::find(m_LoadedChunks.begin(), m_LoadedChunks.end(), Coords) != m_LoadedChunks.end())
|
||||
(m_LoadedChunks.find(Coords) != m_LoadedChunks.end())
|
||||
)
|
||||
{
|
||||
continue;
|
||||
@ -525,7 +525,7 @@ void cClientHandle::UnloadOutOfRangeChunks(void)
|
||||
cChunkCoordsList ChunksToRemove;
|
||||
{
|
||||
cCSLock Lock(m_CSChunkLists);
|
||||
for (cChunkCoordsList::iterator itr = m_LoadedChunks.begin(); itr != m_LoadedChunks.end();)
|
||||
for (auto itr = m_LoadedChunks.begin(); itr != m_LoadedChunks.end();)
|
||||
{
|
||||
int DiffX = Diff((*itr).m_ChunkX, ChunkPosX);
|
||||
int DiffZ = Diff((*itr).m_ChunkZ, ChunkPosZ);
|
||||
@ -581,7 +581,7 @@ void cClientHandle::StreamChunk(int a_ChunkX, int a_ChunkZ, cChunkSender::eChunk
|
||||
{
|
||||
{
|
||||
cCSLock Lock(m_CSChunkLists);
|
||||
m_LoadedChunks.push_back(cChunkCoords(a_ChunkX, a_ChunkZ));
|
||||
m_LoadedChunks.emplace(a_ChunkX, a_ChunkZ);
|
||||
m_ChunksToSend.emplace(a_ChunkX, a_ChunkZ);
|
||||
}
|
||||
World->SendChunkTo(a_ChunkX, a_ChunkZ, a_Priority, this);
|
||||
@ -1821,15 +1821,15 @@ void cClientHandle::SendData(const char * a_Data, size_t a_Size)
|
||||
void cClientHandle::RemoveFromWorld(void)
|
||||
{
|
||||
// Remove all associated chunks:
|
||||
cChunkCoordsList Chunks;
|
||||
decltype(m_LoadedChunks) Chunks;
|
||||
{
|
||||
cCSLock Lock(m_CSChunkLists);
|
||||
std::swap(Chunks, m_LoadedChunks);
|
||||
m_ChunksToSend.clear();
|
||||
}
|
||||
for (cChunkCoordsList::iterator itr = Chunks.begin(), end = Chunks.end(); itr != end; ++itr)
|
||||
for (auto && Chunk : Chunks)
|
||||
{
|
||||
m_Protocol->SendUnloadChunk(itr->m_ChunkX, itr->m_ChunkZ);
|
||||
m_Protocol->SendUnloadChunk(Chunk.m_ChunkX, Chunk.m_ChunkZ);
|
||||
} // for itr - Chunks[]
|
||||
|
||||
// Here, we set last streamed values to bogus ones so everything is resent
|
||||
|
@ -383,7 +383,7 @@ private:
|
||||
Json::Value m_Properties;
|
||||
|
||||
cCriticalSection m_CSChunkLists;
|
||||
cChunkCoordsList m_LoadedChunks; // Chunks that the player belongs to
|
||||
std::unordered_set<cChunkCoords, cChunkCoordsHash> m_LoadedChunks; // Chunks that the player belongs to
|
||||
std::unordered_set<cChunkCoords, cChunkCoordsHash> m_ChunksToSend; // Chunks that need to be sent to the player (queued because they weren't generated yet or there's not enough time to send them)
|
||||
cChunkCoordsList m_SentChunks; // Chunks that are currently sent to the client
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user