Add fence gate sound.
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@ -45,6 +45,7 @@ public:
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// Standing aside - use last direction
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a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, OldMetaData);
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}
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a_Player->GetWorld()->BroadcastSoundParticleEffect(1003, a_BlockX, a_BlockY, a_BlockZ, 0, a_Player->GetClientHandle());
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}
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