Fixed horse UI desync when taking saddle out (#5108)
due to overlooked fallthrough
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@ -2803,6 +2803,7 @@ void cSlotAreaHorse::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_C
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{
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return;
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}
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break;
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}
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case ArmorSlot:
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{
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@ -2810,9 +2811,11 @@ void cSlotAreaHorse::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_C
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{
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return;
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}
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break;
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}
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default: break;
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}
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}
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default: break;
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}
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