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Fixed horse UI desync when taking saddle out (#5108)

due to overlooked fallthrough
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wereii 2021-01-16 19:27:50 +01:00 committed by GitHub
parent 054a89dd9e
commit bdb45998c9
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@ -2803,6 +2803,7 @@ void cSlotAreaHorse::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_C
{ {
return; return;
} }
break;
} }
case ArmorSlot: case ArmorSlot:
{ {
@ -2810,9 +2811,11 @@ void cSlotAreaHorse::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_C
{ {
return; return;
} }
break;
} }
default: break; default: break;
} }
} }
default: break; default: break;
} }