Making sure cClientHandle::m_Player was NULL after authentication completed
git-svn-id: http://mc-server.googlecode.com/svn/trunk@343 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -261,6 +261,7 @@ void cClientHandle::Kick(const AString & a_Reason)
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void cClientHandle::Authenticate(void)
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void cClientHandle::Authenticate(void)
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{
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{
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ASSERT( m_Player == NULL );
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// Spawn player (only serversided, so data is loaded)
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// Spawn player (only serversided, so data is loaded)
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m_Player = new cPlayer(this, GetUsername());
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m_Player = new cPlayer(this, GetUsername());
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