ChunkGenerator: Log world seed when creating a new one.
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@ -52,10 +52,21 @@ bool cChunkGenerator::Start(cPluginInterface & a_PluginInterface, cChunkSink & a
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m_PluginInterface = &a_PluginInterface;
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m_PluginInterface = &a_PluginInterface;
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m_ChunkSink = &a_ChunkSink;
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m_ChunkSink = &a_ChunkSink;
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MTRand rnd;
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// Get the seed; create a new one and log it if not found in the INI file:
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m_Seed = a_IniFile.GetValueSetI("Seed", "Seed", (int)rnd.randInt());
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if (a_IniFile.HasValue("Seed", "Seed"))
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{
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m_Seed = a_IniFile.GetValueI("Seed", "Seed");
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}
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else
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{
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MTRand rnd;
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m_Seed = rnd.randInt();
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LOGINFO("Chosen a new random seed for world: %d", m_Seed);
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a_IniFile.SetValueI("Seed", "Seed", m_Seed);
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}
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// Get the generator engine based on the INI file settings:
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AString GeneratorName = a_IniFile.GetValueSet("Generator", "Generator", "Composable");
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AString GeneratorName = a_IniFile.GetValueSet("Generator", "Generator", "Composable");
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if (NoCaseCompare(GeneratorName, "Noise3D") == 0)
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if (NoCaseCompare(GeneratorName, "Noise3D") == 0)
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{
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{
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m_Generator = new cNoise3DGenerator(*this);
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m_Generator = new cNoise3DGenerator(*this);
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