Further attempt at fixing torch placements
Also fixed block on flower placement. #71
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@ -32,7 +32,7 @@ public:
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virtual bool DoesAllowBlockOnTop(void) override
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virtual bool DoesAllowBlockOnTop(void) override
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{
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{
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return false;
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return true;
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}
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}
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@ -111,17 +111,17 @@ public:
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{
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{
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switch (a_BlockType)
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switch (a_BlockType)
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{
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{
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case E_BLOCK_GLASS:
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//case E_BLOCK_GLASS:
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case E_BLOCK_FENCE:
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//case E_BLOCK_FENCE:
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case E_BLOCK_NETHER_BRICK_FENCE:
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//case E_BLOCK_NETHER_BRICK_FENCE:
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case E_BLOCK_PISTON:
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//case E_BLOCK_PISTON:
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case E_BLOCK_WORKBENCH:
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//case E_BLOCK_IRON_BARS
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{
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if ( g_BlockIsSolid[a_BlockType] {
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return (a_Direction == 0x1); // allow only direction "standing on floor"
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return (a_Direction == 0x1); // allow only direction "standing on floor"
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}
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}
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else {
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default:
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//default:
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{
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//{
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return g_BlockIsSolid[a_BlockType];
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return g_BlockIsSolid[a_BlockType];
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}
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}
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}
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}
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