Fixed some small bugs :)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@672 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -34,10 +34,10 @@
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#include "BlockCactus.h"
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#include "BlockStems.h"
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#include "BlockGlowstone.h"
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#include "BlockRedstoneOre.h"
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#include "BlockStone.h"
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#include "BlockMelon.h"
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#include "BlockIce.h"
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#include "BlockOre.h"
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bool cBlockHandler::m_HandlerInitialized = false;
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cBlockHandler *cBlockHandler::m_BlockHandler[256];
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@ -144,9 +144,15 @@ cBlockHandler *cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockID)
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return new cBlockStemsHandler(a_BlockID);
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case E_BLOCK_GLOWSTONE:
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return new cBlockGlowstoneHandler(a_BlockID);
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case E_BLOCK_DIAMOND_ORE:
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case E_BLOCK_GOLD_ORE:
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case E_BLOCK_REDSTONE_ORE:
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case E_BLOCK_REDSTONE_ORE_GLOWING:
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return new cBlockRedstoneOreHandler(a_BlockID);
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case E_BLOCK_EMERALD_ORE:
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case E_BLOCK_IRON_ORE:
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case E_BLOCK_LAPIS_ORE:
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case E_BLOCK_COAL_ORE:
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return new cBlockOreHandler(a_BlockID);
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case E_BLOCK_STONE:
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case E_BLOCK_COBBLESTONE:
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return new cBlockStoneHandler(a_BlockID);
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@ -261,6 +267,11 @@ void cBlockHandler::DropBlock(cWorld *a_World, int a_X, int a_Y, int a_Z)
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}
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}
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bool cBlockHandler::CanBePlacedAt(cWorld *a_World, int a_X, int a_Y, int a_Z, char a_Dir)
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{
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return CanBeAt(a_World, a_X, a_Y, a_Z);
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}
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bool cBlockHandler::CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z)
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{
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return true;
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@ -28,7 +28,10 @@ public:
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virtual bool NeedsRandomTicks();
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//Item is -2 if it wasn´t a player
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virtual void DropBlock(cWorld *a_World, int a_X, int a_Y, int a_Z);
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//Checks if the block can stay at
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virtual bool CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z);
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//Checks if the block can be placed at Default:CanBeAt(...) NOTE: In the block is not placed
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virtual bool CanBePlacedAt(cWorld *a_World, int a_X, int a_Y, int a_Z, char a_Dir);
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//This gets called if the player tries to place a block ontop of this block (Only if he aims directly on this block)
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virtual bool AllowBlockOnTop();
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virtual bool IsUseable();
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@ -18,11 +18,17 @@ public:
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OnPlacedByPlayer(a_World, a_Player, a_X, a_Y, a_Z, a_Dir);
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}
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virtual bool CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z)
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virtual bool CanBePlacedAt(cWorld *a_World, int a_X, int a_Y, int a_Z, char a_Dir) override
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{
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AddDirection( a_X, a_Y, a_Z, a_Dir, true );
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return a_World->GetBlock( a_X, a_Y, a_Z ) != E_BLOCK_AIR;
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}
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virtual bool CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z) override
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{
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char Dir = cLadder::MetaDataToDirection(a_World->GetBlockMeta( a_X, a_Y, a_Z));
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AddDirection( a_X, a_Y, a_Z, Dir, true );
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return a_World->GetBlock( a_X, a_Y, a_Z ) != E_BLOCK_AIR;
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return CanBePlacedAt(a_World, a_X, a_Y, a_Z, Dir);
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}
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};
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58
source/blocks/BlockOre.h
Normal file
58
source/blocks/BlockOre.h
Normal file
@ -0,0 +1,58 @@
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#pragma once
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#include "Block.h"
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#include "../MersenneTwister.h"
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#include "../cWorld.h"
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class cBlockOreHandler : public cBlockHandler
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{
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public:
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cBlockOreHandler(BLOCKTYPE a_BlockID)
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: cBlockHandler(a_BlockID)
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{
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}
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virtual char GetDropCount() override
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{
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MTRand r1;
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switch(m_BlockID)
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{
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case E_BLOCK_LAPIS_ORE:
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return 4 + (char)r1.randInt(4);
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case E_BLOCK_REDSTONE_ORE:
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case E_BLOCK_REDSTONE_ORE_GLOWING:
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return 4 + (char)r1.randInt(1);
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default:
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return 1;
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}
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}
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virtual char GetDropMeta(char a_Meta) override
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{
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switch(m_BlockID)
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{
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case E_BLOCK_LAPIS_ORE:
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return 4;
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default:
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return 0;
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}
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}
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virtual int GetDropID() override
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{
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switch(m_BlockID)
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{
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case E_BLOCK_DIAMOND_ORE:
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return E_ITEM_DIAMOND;
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case E_BLOCK_REDSTONE_ORE:
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case E_BLOCK_REDSTONE_ORE_GLOWING:
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return E_ITEM_REDSTONE_DUST;
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case E_BLOCK_EMERALD_ORE:
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return E_ITEM_EMERALD;
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case E_BLOCK_LAPIS_ORE:
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return E_ITEM_DYE;
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case E_BLOCK_COAL_ORE:
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return E_ITEM_COAL;
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}
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return m_BlockID;
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}
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};
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@ -1,26 +0,0 @@
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#pragma once
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#include "Block.h"
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#include "../MersenneTwister.h"
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#include "../cWorld.h"
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class cBlockRedstoneOreHandler : public cBlockHandler
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{
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public:
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cBlockRedstoneOreHandler(BLOCKTYPE a_BlockID)
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: cBlockHandler(a_BlockID)
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{
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}
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virtual int GetDropID()
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{
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return E_ITEM_REDSTONE_DUST;
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}
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virtual char GetDropCount()
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{
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MTRand r1;
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return 4 + r1.randInt(1);
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}
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};
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@ -11,11 +11,17 @@ public:
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{
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}
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virtual bool CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z)
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virtual bool CanBePlacedAt(cWorld *a_World, int a_X, int a_Y, int a_Z, char a_Dir) override
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{
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AddDirection( a_X, a_Y, a_Z, a_Dir, true );
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return a_World->GetBlock( a_X, a_Y, a_Z ) != E_BLOCK_AIR;
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}
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virtual bool CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z) override
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{
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char Dir = cTorch::MetaDataToDirection(a_World->GetBlockMeta( a_X, a_Y, a_Z));
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AddDirection( a_X, a_Y, a_Z, Dir, true );
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return a_World->GetBlock( a_X, a_Y, a_Z ) != E_BLOCK_AIR;
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return CanBePlacedAt(a_World, a_X, a_Y, a_Z, Dir);
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}
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virtual int GetDropID()
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@ -16,10 +16,16 @@ public:
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return false;
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}
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virtual bool CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z)
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virtual bool CanBePlacedAt(cWorld *a_World, int a_X, int a_Y, int a_Z, char a_Dir) override
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{
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char Dir = cTorch::MetaDataToDirection(a_World->GetBlockMeta( a_X, a_Y, a_Z));
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AddDirection( a_X, a_Y, a_Z, Dir, true );
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AddDirection( a_X, a_Y, a_Z, a_Dir, true );
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return a_World->GetBlock( a_X, a_Y, a_Z ) != E_BLOCK_AIR;
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}
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virtual bool CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z) override
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{
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char Dir = cTorch::MetaDataToDirection(a_World->GetBlockMeta( a_X, a_Y, a_Z));
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return CanBePlacedAt(a_World, a_X, a_Y, a_Z, Dir);
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}
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};
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@ -948,7 +948,7 @@ void cClientHandle::HandleBlockPlace(cPacket_BlockPlace * a_Packet)
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if(Dir != 1 && !NewBlock->CanBePlacedOnSide())
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return;
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if(NewBlock->CanBeAt(World, X, Y, Z))
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if(NewBlock->CanBePlacedAt(World, X, Y, Z, Dir))
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{
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ItemHandler->PlaceBlock(World, m_Player, &m_Player->GetInventory().GetEquippedItem(), X, Y, Z, a_Packet->m_Direction);
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}else{
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@ -68,5 +68,6 @@ public:
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case E_BLOCK_NETHER_BRICK_STAIRS:
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return PickaxeLevel() >= 1;
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}
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return false;
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}
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};
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