Buckets: Be able to place fluids through other fluids. (#4331)
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@ -143,7 +143,7 @@ cTCPLink::cCallbacksPtr cLuaServerHandle::OnIncomingConnection(const AString & a
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cCSLock Lock(m_CSConnections);
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m_Connections.push_back(res);
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return res;
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return std::move(res);
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}
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@ -242,12 +242,12 @@ public:
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virtual bool OnNextBlock(int a_CBBlockX, int a_CBBlockY, int a_CBBlockZ, BLOCKTYPE a_CBBlockType, NIBBLETYPE a_CBBlockMeta, eBlockFace a_CBEntryFace) override
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{
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if (a_CBBlockType != E_BLOCK_AIR)
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if ((a_CBBlockType != E_BLOCK_AIR) && !IsBlockLiquid(a_CBBlockType))
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{
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m_ReplacedBlockType = a_CBBlockType;
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m_ReplacedBlockMeta = a_CBBlockMeta;
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m_EntryFace = static_cast<eBlockFace>(a_CBEntryFace);
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if (!cFluidSimulator::CanWashAway(a_CBBlockType) && !IsBlockLiquid(a_CBBlockType))
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if (!cFluidSimulator::CanWashAway(a_CBBlockType))
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{
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AddFaceDirection(a_CBBlockX, a_CBBlockY, a_CBBlockZ, a_CBEntryFace); // Was an unwashawayable block, can't overwrite it!
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}
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@ -323,7 +323,7 @@ cTCPLink::cCallbacksPtr cServer::OnConnectionAccepted(const AString & a_RemoteIP
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NewHandle->SetSelf(NewHandle);
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cCSLock Lock(m_CSClients);
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m_Clients.push_back(NewHandle);
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return NewHandle;
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return std::move(NewHandle);
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}
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