Removed extra disconnect message
There seems to be already one in the HandleDisconnect hook function.
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@ -1,4 +1,3 @@
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "ClientHandle.h"
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@ -133,10 +132,6 @@ cClientHandle::~cClientHandle()
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{
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// Send the Offline PlayerList packet:
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World->BroadcastPlayerListItem(*m_Player, false, this);
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// Send the Chat packet:
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AString Left(m_Username + " left the game!");
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World->BroadcastChat(Left, this);
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}
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if (World != NULL)
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{
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