cItemFrame: Fixed a forgotten rename.
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@ -33,7 +33,7 @@ public:
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Byte GetItemRotation(void) const { return m_ItemRotation; }
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Byte GetItemRotation(void) const { return m_ItemRotation; }
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/** Set the rotation from the item in the frame */
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/** Set the rotation from the item in the frame */
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void SetRotation(Byte a_ItemRotation) { m_ItemRotation = a_ItemRotation; }
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void SetItemRotation(Byte a_ItemRotation) { m_ItemRotation = a_ItemRotation; }
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// tolua_end
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// tolua_end
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@ -1743,7 +1743,7 @@ void cWSSAnvil::LoadItemFrameFromNBT(cEntityList & a_Entities, const cParsedNBT
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int Rotation = a_NBT.FindChildByName(a_TagIdx, "ItemRotation");
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int Rotation = a_NBT.FindChildByName(a_TagIdx, "ItemRotation");
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if (Rotation > 0)
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if (Rotation > 0)
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{
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{
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ItemFrame->SetRotation((Byte)a_NBT.GetByte(Rotation));
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ItemFrame->SetItemRotation((Byte)a_NBT.GetByte(Rotation));
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}
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}
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a_Entities.push_back(ItemFrame.release());
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a_Entities.push_back(ItemFrame.release());
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