Removed unneeded code
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@ -11,7 +11,6 @@
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#include "FastNBT.h"
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#include "../BlockEntities/ChestEntity.h"
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#include "../BlockEntities/EnderChestEntity.h"
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#include "../BlockEntities/CommandBlockEntity.h"
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#include "../BlockEntities/DispenserEntity.h"
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#include "../BlockEntities/DropperEntity.h"
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@ -190,18 +189,6 @@ void cNBTChunkSerializer::AddChestEntity(cChestEntity * a_Entity)
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void cNBTChunkSerializer::AddEnderChestEntity(cEnderChestEntity * a_Entity)
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{
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m_Writer.BeginCompound("");
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AddBasicTileEntity(a_Entity, "EnderChest");
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// No need to store anything more
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m_Writer.EndCompound();
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}
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void cNBTChunkSerializer::AddDispenserEntity(cDispenserEntity * a_Entity)
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{
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m_Writer.BeginCompound("");
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@ -833,7 +820,7 @@ void cNBTChunkSerializer::BlockEntity(cBlockEntity * a_Entity)
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case E_BLOCK_CHEST: AddChestEntity ((cChestEntity *) a_Entity); break;
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case E_BLOCK_DISPENSER: AddDispenserEntity ((cDispenserEntity *) a_Entity); break;
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case E_BLOCK_DROPPER: AddDropperEntity ((cDropperEntity *) a_Entity); break;
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case E_BLOCK_ENDER_CHEST: AddEnderChestEntity ((cEnderChestEntity *) a_Entity); break;
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case E_BLOCK_ENDER_CHEST: /* No need to be saved */ break;
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case E_BLOCK_FLOWER_POT: AddFlowerPotEntity ((cFlowerPotEntity *) a_Entity); break;
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case E_BLOCK_FURNACE: AddFurnaceEntity ((cFurnaceEntity *) a_Entity); break;
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case E_BLOCK_HOPPER: AddHopperEntity ((cHopperEntity *) a_Entity); break;
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@ -21,7 +21,6 @@ class cEntity;
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class cBlockEntity;
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class cBoat;
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class cChestEntity;
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class cEnderChestEntity;
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class cCommandBlockEntity;
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class cDispenserEntity;
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class cDropperEntity;
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@ -94,7 +93,6 @@ protected:
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// Block entities:
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void AddBasicTileEntity(cBlockEntity * a_Entity, const char * a_EntityTypeID);
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void AddChestEntity (cChestEntity * a_Entity);
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void AddEnderChestEntity(cEnderChestEntity * a_Entity);
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void AddDispenserEntity(cDispenserEntity * a_Entity);
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void AddDropperEntity (cDropperEntity * a_Entity);
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void AddFurnaceEntity (cFurnaceEntity * a_Furnace);
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@ -16,7 +16,6 @@
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#include "../StringCompression.h"
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#include "../BlockEntities/ChestEntity.h"
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#include "../BlockEntities/EnderChestEntity.h"
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#include "../BlockEntities/CommandBlockEntity.h"
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#include "../BlockEntities/DispenserEntity.h"
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#include "../BlockEntities/DropperEntity.h"
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@ -584,10 +583,6 @@ void cWSSAnvil::LoadBlockEntitiesFromNBT(cBlockEntityList & a_BlockEntities, con
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if (strncmp(a_NBT.GetData(sID), "Chest", a_NBT.GetDataLength(sID)) == 0)
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{
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LoadChestFromNBT(a_BlockEntities, a_NBT, Child);
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}
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else if (strncmp(a_NBT.GetData(sID), "EnderChest", a_NBT.GetDataLength(sID)) == 0)
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{
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}
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else if (strncmp(a_NBT.GetData(sID), "Control", a_NBT.GetDataLength(sID)) == 0)
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{
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@ -767,22 +762,6 @@ void cWSSAnvil::LoadChestFromNBT(cBlockEntityList & a_BlockEntities, const cPars
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void cWSSAnvil::LoadEnderChestFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
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{
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ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
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int x, y, z;
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if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
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{
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return;
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}
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std::auto_ptr<cEnderChestEntity> EnderChest(new cEnderChestEntity(x, y, z, m_World));
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a_BlockEntities.push_back(EnderChest.release());
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}
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void cWSSAnvil::LoadDispenserFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
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{
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ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
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@ -134,7 +134,6 @@ protected:
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void LoadItemGridFromNBT(cItemGrid & a_ItemGrid, const cParsedNBT & a_NBT, int a_ItemsTagIdx, int s_SlotOffset = 0);
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void LoadChestFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
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void LoadEnderChestFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
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void LoadDispenserFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
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void LoadDropperFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
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void LoadFlowerPotFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
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