Fixed 1.6.1's movement speed
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1649 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -254,6 +254,9 @@ void cClientHandle::Authenticate(void)
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// Send health
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// Send health
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m_Player->SendHealth();
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m_Player->SendHealth();
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// Send gamemode (1.6.1 movementSpeed):
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SendGameMode(m_Player->GetGameMode());
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m_Player->Initialize(World);
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m_Player->Initialize(World);
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StreamChunks();
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StreamChunks();
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m_State = csDownloadingWorld;
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m_State = csDownloadingWorld;
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@ -38,7 +38,9 @@ enum
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PACKET_CHAT = 0x03,
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PACKET_CHAT = 0x03,
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PACKET_UPDATE_HEALTH = 0x08,
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PACKET_UPDATE_HEALTH = 0x08,
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PACKET_ATTACH_ENTITY = 0x27,
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PACKET_ATTACH_ENTITY = 0x27,
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PACKET_ENTITY_PROPERTIES = 0x2c,
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PACKET_WINDOW_OPEN = 0x64,
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PACKET_WINDOW_OPEN = 0x64,
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PACKET_PLAYER_ABILITIES = 0xca,
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} ;
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} ;
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@ -77,6 +79,24 @@ void cProtocol161::SendChat(const AString & a_Message)
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void cProtocol161::SendGameMode(eGameMode a_GameMode)
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{
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super::SendGameMode(a_GameMode);
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// Also send the EntityProperties packet specifying the movementSpeed:
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cCSLock Lock(m_CSPacket);
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WriteByte(PACKET_ENTITY_PROPERTIES);
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WriteInt(m_Client->GetPlayer()->GetUniqueID());
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WriteInt(1);
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WriteString("generic.movementSpeed");
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WriteDouble(0.1);
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Flush();
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}
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void cProtocol161::SendHealth(void)
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void cProtocol161::SendHealth(void)
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{
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{
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cCSLock Lock(m_CSPacket);
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cCSLock Lock(m_CSPacket);
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@ -31,6 +31,7 @@ public:
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// cProtocol150 overrides:
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// cProtocol150 overrides:
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virtual void SendAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle) override;
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virtual void SendAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle) override;
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virtual void SendChat (const AString & a_Message) override;
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virtual void SendChat (const AString & a_Message) override;
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virtual void SendGameMode (eGameMode a_GameMode) override;
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virtual void SendHealth (void) override;
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virtual void SendHealth (void) override;
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virtual void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) override;
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virtual void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) override;
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