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Fixed mobs attack range being too long

It was set to 5, I think 2 is better because now mobs can kill you when there is a block (or 2) between you and monster.
This commit is contained in:
tonibm19 2013-09-13 19:33:22 +02:00
parent a9969408e4
commit b703d9c83b

View File

@ -1,4 +1,3 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Monster.h"
@ -40,7 +39,7 @@ cMonster::cMonster(const AString & a_ConfigName, char a_ProtocolMobType, const A
, m_SeePlayerInterval (0)
, m_EMPersonality(AGGRESSIVE)
, m_AttackDamage(1.0f)
, m_AttackRange(5.0f)
, m_AttackRange(2.0f)
, m_AttackInterval(0)
, m_BurnsInDaylight(false)
{