Fixed mobs attack range being too long
It was set to 5, I think 2 is better because now mobs can kill you when there is a block (or 2) between you and monster.
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@ -1,4 +1,3 @@
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Monster.h"
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@ -40,7 +39,7 @@ cMonster::cMonster(const AString & a_ConfigName, char a_ProtocolMobType, const A
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, m_SeePlayerInterval (0)
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, m_EMPersonality(AGGRESSIVE)
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, m_AttackDamage(1.0f)
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, m_AttackRange(5.0f)
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, m_AttackRange(2.0f)
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, m_AttackInterval(0)
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, m_BurnsInDaylight(false)
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{
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