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commit
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@ -1089,8 +1089,11 @@ void cEntity::HandleAir(void)
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// Get the type of block the entity is standing in:
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if (IsSubmerged())
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{
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if (!IsPlayer()) // Players control themselves
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{
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SetSpeedY(1); // Float in the water
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}
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// Either reduce air level or damage player
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if (m_AirLevel < 1)
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