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Fixed server forcing players afloat

* Fixes #1131
This commit is contained in:
Tiger Wang 2014-06-27 23:13:26 +01:00
parent 9926abd4f5
commit b6df30831d

View File

@ -1089,8 +1089,11 @@ void cEntity::HandleAir(void)
// Get the type of block the entity is standing in:
if (IsSubmerged())
{
if (!IsPlayer()) // Players control themselves
{
SetSpeedY(1); // Float in the water
}
// Either reduce air level or damage player
if (m_AirLevel < 1)