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Fix ice behaviour in world (#4927)

+ Added proper ice melting under light influence

Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
This commit is contained in:
12xx12 2020-09-24 14:53:49 +02:00 committed by GitHub
parent 3edcafdf8b
commit b5410c718e
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 89 additions and 3 deletions

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@ -59,6 +59,7 @@
#include "BlockNetherWart.h"
#include "BlockObserver.h"
#include "BlockOre.h"
#include "BlockPackedIce.h"
#include "BlockPiston.h"
#include "BlockPlanks.h"
#include "BlockPortal.h"
@ -354,7 +355,7 @@ namespace
constexpr cBlockHandler BlockObsidianHandler (E_BLOCK_OBSIDIAN);
constexpr cBlockGlazedTerracottaHandler BlockOrangeGlazedTerracottaHandler(E_BLOCK_ORANGE_GLAZED_TERRACOTTA);
constexpr cBlockHandler BlockOrangeShulkerBoxHandler (E_BLOCK_ORANGE_SHULKER_BOX);
constexpr cBlockIceHandler BlockPackedIceHandler (E_BLOCK_PACKED_ICE);
constexpr cBlockPackedIceHandler BlockPackedIceHandler (E_BLOCK_PACKED_ICE);
constexpr cBlockGlazedTerracottaHandler BlockPinkGlazedTerracottaHandler (E_BLOCK_PINK_GLAZED_TERRACOTTA);
constexpr cBlockHandler BlockPinkShulkerBoxHandler (E_BLOCK_PINK_SHULKER_BOX);
constexpr cBlockPistonHandler BlockPistonHandler (E_BLOCK_PISTON);

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@ -25,9 +25,56 @@ private:
{
return cItem(m_BlockType);
}
else
return {};
}
virtual void OnUpdate(
cChunkInterface & a_ChunkInterface,
cWorldInterface & a_WorldInterface,
cBlockPluginInterface & a_PluginInterface,
cChunk & a_Chunk,
const Vector3i a_RelPos
) const override
{
// Disappears instantly in nether:
if (a_WorldInterface.GetDimension() == dimNether)
{
return {};
a_Chunk.SetBlock(a_RelPos, E_BLOCK_AIR, 0);
return;
}
// Artificial light on any of the surrounding block > 11 leads to melting the ice.
static const std::array<Vector3i, 7> Adjacents
{
{
{ 1, 0, 0 }, { -1, 0, 0 },
{ 0, 1, 0 }, { 0, -1, 0 },
{ 0, 0, 1 }, { 0, 0, -1 }
}
};
for (const auto Offset : Adjacents)
{
auto Position = a_RelPos + Offset;
const auto Chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(Position);
if ((Chunk == nullptr) || !Chunk->IsValid())
{
continue;
}
if (!Chunk->IsLightValid())
{
Chunk->GetWorld()->QueueLightChunk(Chunk->GetPosX(), Chunk->GetPosZ());
continue;
}
if (Chunk->GetBlockLight(Position) > 11)
{
a_Chunk.SetBlock(a_RelPos, E_BLOCK_STATIONARY_WATER, 0);
return;
}
}
}

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@ -0,0 +1,37 @@
#pragma once
#include "BlockHandler.h"
class cBlockPackedIceHandler :
public cBlockHandler
{
using Super = cBlockHandler;
public:
using Super::Super;
private:
virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) const override
{
// Only drop self when using silk-touch:
if (ToolHasSilkTouch(a_Tool))
{
return cItem(m_BlockType);
}
return {};
}
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
{
UNUSED(a_Meta);
return 5;
}
} ;

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@ -61,6 +61,7 @@ target_sources(
BlockNetherWart.h
BlockObserver.h
BlockOre.h
BlockPackedIce.h
BlockPiston.h
BlockPlanks.h
BlockPlant.h