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BiomalNoise3D: Added a few biomes.

This commit is contained in:
Mattes D 2014-11-10 22:08:07 +01:00
parent 9a50a1fe0c
commit b525eee8e0

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@ -756,11 +756,14 @@ void cBiomalNoise3DComposable::GetBiomeParams(EMCSBiome a_Biome, NOISE_DATATYPE
{ {
switch (a_Biome) switch (a_Biome)
{ {
case biDesert: a_HeightAmp = 0.29f; a_MidPoint = 62; break; // Needs verification case biDesert: a_HeightAmp = 0.29f; a_MidPoint = 62; break; // Needs verification
case biExtremeHills: a_HeightAmp = 0.045f; a_MidPoint = 75; break; case biExtremeHills: a_HeightAmp = 0.045f; a_MidPoint = 75; break;
case biPlains: a_HeightAmp = 0.3f; a_MidPoint = 62; break; // Needs verification case biExtremeHillsPlus: a_HeightAmp = 0.04f; a_MidPoint = 80; break;
case biSwampland: a_HeightAmp = 0.25f; a_MidPoint = 59; break; case biFrozenRiver: a_HeightAmp = 0.4f; a_MidPoint = 53; break;
case biSwamplandM: a_HeightAmp = 0.11f; a_MidPoint = 59; break; case biPlains: a_HeightAmp = 0.3f; a_MidPoint = 62; break; // Needs verification
case biRiver: a_HeightAmp = 0.4f; a_MidPoint = 53; break;
case biSwampland: a_HeightAmp = 0.25f; a_MidPoint = 59; break;
case biSwamplandM: a_HeightAmp = 0.11f; a_MidPoint = 59; break;
default: default:
{ {