Add SetOpen() and IsOpen() to BlockDoor.h and fix door redstone bug.
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@ -99,7 +99,7 @@ public:
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}
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}
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/// Converts the player's yaw to placed door's blockmeta
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/** Converts the player's yaw to placed door's blockmeta */
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inline static NIBBLETYPE PlayerYawToMetaData(double a_Yaw)
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inline static NIBBLETYPE PlayerYawToMetaData(double a_Yaw)
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{
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{
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ASSERT((a_Yaw >= -180) && (a_Yaw < 180));
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ASSERT((a_Yaw >= -180) && (a_Yaw < 180));
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@ -128,21 +128,92 @@ public:
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}
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}
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/// Returns true if the specified blocktype is any kind of door
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/** Returns true if the specified blocktype is any kind of door */
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inline static bool IsDoor(BLOCKTYPE a_Block)
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inline static bool IsDoor(BLOCKTYPE a_Block)
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{
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{
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return (a_Block == E_BLOCK_WOODEN_DOOR) || (a_Block == E_BLOCK_IRON_DOOR);
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return (a_Block == E_BLOCK_WOODEN_DOOR) || (a_Block == E_BLOCK_IRON_DOOR);
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}
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}
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/// Returns the metadata for the opposite door state (open vs closed)
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/** Returns the metadata for the opposite door state (open vs closed) */
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static NIBBLETYPE ChangeStateMetaData(NIBBLETYPE a_MetaData)
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static NIBBLETYPE ChangeStateMetaData(NIBBLETYPE a_MetaData)
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{
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{
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return a_MetaData ^ 4;
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return a_MetaData ^ 4;
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}
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}
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/// Changes the door at the specified coords from open to close or vice versa
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static bool IsOpen(cChunkInterface & a_ChunkInterface, int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ)
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{
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BLOCKTYPE Block;
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NIBBLETYPE Meta;
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a_ChunkInterface.GetBlockTypeMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, Block, Meta);
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if (!IsDoor(Block))
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{
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return false;
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}
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return ((Meta & 0x4) == 4);
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}
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static void SetOpen(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ, bool a_Open)
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{
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BLOCKTYPE Block;
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NIBBLETYPE Meta;
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a_ChunkInterface.GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, Block, Meta);
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if (!IsDoor(Block) || ((Meta & 0x4) == a_Open))
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{
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return;
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}
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// Change the door
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if (a_Open)
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{
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a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta | 0x4);
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}
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else
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{
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a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta & 0xFFFFFFFB);
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}
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int OtherPartY = a_BlockY;
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if (Meta & 0x8)
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{
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// Current block is top of the door
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a_ChunkInterface.GetBlockTypeMeta(a_BlockX, a_BlockY - 1, a_BlockZ, Block, Meta);
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if (IsDoor(Block) && !(Meta & 0x8))
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{
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OtherPartY--;
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}
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}
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else
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{
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// Current block is bottom of the door
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a_ChunkInterface.GetBlockTypeMeta(a_BlockX, a_BlockY + 1, a_BlockZ, Block, Meta);
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if (IsDoor(Block) && (Meta & 0x8))
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{
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OtherPartY++;
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}
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}
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// Change the other door part
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if (a_BlockY != OtherPartY)
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{
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if (a_Open)
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{
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a_ChunkInterface.SetBlockMeta(a_BlockX, OtherPartY, a_BlockZ, Meta | 0x4);
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}
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else
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{
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a_ChunkInterface.SetBlockMeta(a_BlockX, OtherPartY, a_BlockZ, Meta & 0xFFFFFFFB);
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}
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}
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}
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/** Changes the door at the specified coords from open to close or vice versa */
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static void ChangeDoor(cChunkInterface & a_ChunkInterface, int a_X, int a_Y, int a_Z)
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static void ChangeDoor(cChunkInterface & a_ChunkInterface, int a_X, int a_Y, int a_Z)
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{
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{
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NIBBLETYPE OldMetaData = a_ChunkInterface.GetBlockMeta(a_X, a_Y, a_Z);
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NIBBLETYPE OldMetaData = a_ChunkInterface.GetBlockMeta(a_X, a_Y, a_Z);
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@ -906,8 +906,11 @@ void cIncrementalRedstoneSimulator::HandleDoor(int a_RelBlockX, int a_RelBlockY,
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if (!AreCoordsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, true))
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if (!AreCoordsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, true))
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{
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{
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cChunkInterface ChunkInterface(m_World.GetChunkMap());
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cChunkInterface ChunkInterface(m_World.GetChunkMap());
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cBlockDoorHandler::ChangeDoor(ChunkInterface, a_RelBlockX, a_RelBlockY, a_RelBlockZ);
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if (!cBlockDoorHandler::IsOpen(ChunkInterface, BlockX, a_RelBlockY, BlockZ))
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m_Chunk->BroadcastSoundParticleEffect(1003, BlockX, a_RelBlockY, BlockZ, 0);
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{
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cBlockDoorHandler::SetOpen(ChunkInterface, BlockX, a_RelBlockY, BlockZ, true);
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m_Chunk->BroadcastSoundParticleEffect(1003, BlockX, a_RelBlockY, BlockZ, 0);
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}
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SetPlayerToggleableBlockAsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, true);
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SetPlayerToggleableBlockAsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, true);
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}
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}
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}
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}
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@ -916,8 +919,11 @@ void cIncrementalRedstoneSimulator::HandleDoor(int a_RelBlockX, int a_RelBlockY,
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if (!AreCoordsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, false))
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if (!AreCoordsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, false))
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{
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{
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cChunkInterface ChunkInterface(m_World.GetChunkMap());
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cChunkInterface ChunkInterface(m_World.GetChunkMap());
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cBlockDoorHandler::ChangeDoor(ChunkInterface, a_RelBlockX, a_RelBlockY, a_RelBlockZ);
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if (cBlockDoorHandler::IsOpen(ChunkInterface, BlockX, a_RelBlockY, BlockZ))
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m_Chunk->BroadcastSoundParticleEffect(1003, BlockX, a_RelBlockY, BlockZ, 0);
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{
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cBlockDoorHandler::SetOpen(ChunkInterface, BlockX, a_RelBlockY, BlockZ, false);
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m_Chunk->BroadcastSoundParticleEffect(1003, BlockX, a_RelBlockY, BlockZ, 0);
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}
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SetPlayerToggleableBlockAsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, false);
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SetPlayerToggleableBlockAsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, false);
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}
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}
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}
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}
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