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Add SetOpen() and IsOpen() to BlockDoor.h and fix door redstone bug.

This commit is contained in:
Howaner 2014-05-29 19:21:56 +02:00
parent 2eca98a41a
commit b4ba220934
2 changed files with 90 additions and 13 deletions

View File

@ -99,7 +99,7 @@ public:
} }
/// Converts the player's yaw to placed door's blockmeta /** Converts the player's yaw to placed door's blockmeta */
inline static NIBBLETYPE PlayerYawToMetaData(double a_Yaw) inline static NIBBLETYPE PlayerYawToMetaData(double a_Yaw)
{ {
ASSERT((a_Yaw >= -180) && (a_Yaw < 180)); ASSERT((a_Yaw >= -180) && (a_Yaw < 180));
@ -128,21 +128,92 @@ public:
} }
/// Returns true if the specified blocktype is any kind of door /** Returns true if the specified blocktype is any kind of door */
inline static bool IsDoor(BLOCKTYPE a_Block) inline static bool IsDoor(BLOCKTYPE a_Block)
{ {
return (a_Block == E_BLOCK_WOODEN_DOOR) || (a_Block == E_BLOCK_IRON_DOOR); return (a_Block == E_BLOCK_WOODEN_DOOR) || (a_Block == E_BLOCK_IRON_DOOR);
} }
/// Returns the metadata for the opposite door state (open vs closed) /** Returns the metadata for the opposite door state (open vs closed) */
static NIBBLETYPE ChangeStateMetaData(NIBBLETYPE a_MetaData) static NIBBLETYPE ChangeStateMetaData(NIBBLETYPE a_MetaData)
{ {
return a_MetaData ^ 4; return a_MetaData ^ 4;
} }
/// Changes the door at the specified coords from open to close or vice versa static bool IsOpen(cChunkInterface & a_ChunkInterface, int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ)
{
BLOCKTYPE Block;
NIBBLETYPE Meta;
a_ChunkInterface.GetBlockTypeMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, Block, Meta);
if (!IsDoor(Block))
{
return false;
}
return ((Meta & 0x4) == 4);
}
static void SetOpen(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ, bool a_Open)
{
BLOCKTYPE Block;
NIBBLETYPE Meta;
a_ChunkInterface.GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, Block, Meta);
if (!IsDoor(Block) || ((Meta & 0x4) == a_Open))
{
return;
}
// Change the door
if (a_Open)
{
a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta | 0x4);
}
else
{
a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta & 0xFFFFFFFB);
}
int OtherPartY = a_BlockY;
if (Meta & 0x8)
{
// Current block is top of the door
a_ChunkInterface.GetBlockTypeMeta(a_BlockX, a_BlockY - 1, a_BlockZ, Block, Meta);
if (IsDoor(Block) && !(Meta & 0x8))
{
OtherPartY--;
}
}
else
{
// Current block is bottom of the door
a_ChunkInterface.GetBlockTypeMeta(a_BlockX, a_BlockY + 1, a_BlockZ, Block, Meta);
if (IsDoor(Block) && (Meta & 0x8))
{
OtherPartY++;
}
}
// Change the other door part
if (a_BlockY != OtherPartY)
{
if (a_Open)
{
a_ChunkInterface.SetBlockMeta(a_BlockX, OtherPartY, a_BlockZ, Meta | 0x4);
}
else
{
a_ChunkInterface.SetBlockMeta(a_BlockX, OtherPartY, a_BlockZ, Meta & 0xFFFFFFFB);
}
}
}
/** Changes the door at the specified coords from open to close or vice versa */
static void ChangeDoor(cChunkInterface & a_ChunkInterface, int a_X, int a_Y, int a_Z) static void ChangeDoor(cChunkInterface & a_ChunkInterface, int a_X, int a_Y, int a_Z)
{ {
NIBBLETYPE OldMetaData = a_ChunkInterface.GetBlockMeta(a_X, a_Y, a_Z); NIBBLETYPE OldMetaData = a_ChunkInterface.GetBlockMeta(a_X, a_Y, a_Z);

View File

@ -906,8 +906,11 @@ void cIncrementalRedstoneSimulator::HandleDoor(int a_RelBlockX, int a_RelBlockY,
if (!AreCoordsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, true)) if (!AreCoordsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, true))
{ {
cChunkInterface ChunkInterface(m_World.GetChunkMap()); cChunkInterface ChunkInterface(m_World.GetChunkMap());
cBlockDoorHandler::ChangeDoor(ChunkInterface, a_RelBlockX, a_RelBlockY, a_RelBlockZ); if (!cBlockDoorHandler::IsOpen(ChunkInterface, BlockX, a_RelBlockY, BlockZ))
m_Chunk->BroadcastSoundParticleEffect(1003, BlockX, a_RelBlockY, BlockZ, 0); {
cBlockDoorHandler::SetOpen(ChunkInterface, BlockX, a_RelBlockY, BlockZ, true);
m_Chunk->BroadcastSoundParticleEffect(1003, BlockX, a_RelBlockY, BlockZ, 0);
}
SetPlayerToggleableBlockAsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, true); SetPlayerToggleableBlockAsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, true);
} }
} }
@ -916,8 +919,11 @@ void cIncrementalRedstoneSimulator::HandleDoor(int a_RelBlockX, int a_RelBlockY,
if (!AreCoordsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, false)) if (!AreCoordsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, false))
{ {
cChunkInterface ChunkInterface(m_World.GetChunkMap()); cChunkInterface ChunkInterface(m_World.GetChunkMap());
cBlockDoorHandler::ChangeDoor(ChunkInterface, a_RelBlockX, a_RelBlockY, a_RelBlockZ); if (cBlockDoorHandler::IsOpen(ChunkInterface, BlockX, a_RelBlockY, BlockZ))
m_Chunk->BroadcastSoundParticleEffect(1003, BlockX, a_RelBlockY, BlockZ, 0); {
cBlockDoorHandler::SetOpen(ChunkInterface, BlockX, a_RelBlockY, BlockZ, false);
m_Chunk->BroadcastSoundParticleEffect(1003, BlockX, a_RelBlockY, BlockZ, 0);
}
SetPlayerToggleableBlockAsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, false); SetPlayerToggleableBlockAsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, false);
} }
} }