Nether and End in settings.ini by default, and created at startup
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parent
87b2d60a0e
commit
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20
src/Root.cpp
20
src/Root.cpp
@ -143,13 +143,16 @@ void cRoot::Start(std::unique_ptr<cSettingsRepositoryInterface> a_OverridesRepo)
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LOG("Reading server config...");
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auto IniFile = cpp14::make_unique<cIniFile>();
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if (!IniFile->ReadFile("settings.ini"))
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bool IsNewIniFile = !IniFile->ReadFile("settings.ini");
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if (IsNewIniFile)
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{
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LOGWARN("Regenerating settings.ini, all settings will be reset");
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IniFile->AddHeaderComment(" This is the main server configuration");
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IniFile->AddHeaderComment(" Most of the settings here can be configured using the webadmin interface, if enabled in webadmin.ini");
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IniFile->AddHeaderComment(" See: http://wiki.mc-server.org/doku.php?id=configure:settings.ini for further configuration help");
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}
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auto settingsRepo = cpp14::make_unique<cOverridesSettingsRepository>(std::move(IniFile), std::move(a_OverridesRepo));
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LOG("Starting server...");
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@ -174,7 +177,7 @@ void cRoot::Start(std::unique_ptr<cSettingsRepositoryInterface> a_OverridesRepo)
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m_BrewingRecipes.reset(new cBrewingRecipes());
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LOGD("Loading worlds...");
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LoadWorlds(*settingsRepo);
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LoadWorlds(*settingsRepo, IsNewIniFile);
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LOGD("Loading plugin manager...");
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m_PluginManager = new cPluginManager();
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@ -341,10 +344,21 @@ void cRoot::LoadGlobalSettings()
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void cRoot::LoadWorlds(cSettingsRepositoryInterface & a_Settings)
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void cRoot::LoadWorlds(cSettingsRepositoryInterface & a_Settings, bool a_IsNewIniFile)
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{
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// First get the default world
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AString DefaultWorldName = a_Settings.GetValueSet("Worlds", "DefaultWorld", "world");
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if (a_IsNewIniFile)
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{
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a_Settings.AddValue("Worlds", "World", "world_nether");
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a_Settings.AddValue("Worlds", "World", "world_end");
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m_pDefaultWorld = new cWorld("world");
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m_WorldsByName["world"] = m_pDefaultWorld;
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m_WorldsByName["world_nether"] = new cWorld("world_nether", dimNether, "world");
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m_WorldsByName["world_end"] = new cWorld("world_end", dimEnd, "world");
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return;
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}
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m_pDefaultWorld = new cWorld(DefaultWorldName.c_str());
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m_WorldsByName[ DefaultWorldName ] = m_pDefaultWorld;
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@ -224,7 +224,7 @@ private:
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void LoadGlobalSettings();
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/** Loads the worlds from settings.ini, creates the worldmap */
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void LoadWorlds(cSettingsRepositoryInterface & a_Settings);
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void LoadWorlds(cSettingsRepositoryInterface & a_Settings, bool a_NewIniFile);
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/** Starts each world's life */
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void StartWorlds(void);
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