ProtoProxy: Fixed warnings in Connection.cpp.
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2df8e4863f
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b333551830
@ -141,8 +141,14 @@ typedef unsigned char Byte;
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// fwd declarations, to avoid clang warnings:
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AString PrintableAbsIntTriplet(int a_X, int a_Y, int a_Z, double a_Divisor = 32);
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AString PrintableAbsIntTriplet(int a_X, int a_Y, int a_Z, double a_Divisor = 32)
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AString PrintableAbsIntTriplet(int a_X, int a_Y, int a_Z, double a_Divisor)
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{
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{
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return Printf("<%d, %d, %d> ~ {%.02f, %.02f, %.02f}",
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return Printf("<%d, %d, %d> ~ {%.02f, %.02f, %.02f}",
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a_X, a_Y, a_Z,
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a_X, a_Y, a_Z,
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@ -298,7 +304,7 @@ void cConnection::Log(const char * a_Format, ...)
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void cConnection::DataLog(const void * a_Data, int a_Size, const char * a_Format, ...)
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void cConnection::DataLog(const void * a_Data, size_t a_Size, const char * a_Format, ...)
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{
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{
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va_list args;
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va_list args;
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va_start(args, a_Format);
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va_start(args, a_Format);
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@ -359,14 +365,14 @@ bool cConnection::ConnectToServer(void)
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bool cConnection::RelayFromServer(void)
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bool cConnection::RelayFromServer(void)
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{
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{
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char Buffer[64 KiB];
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char Buffer[64 KiB];
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int res = recv(m_ServerSocket, Buffer, sizeof(Buffer), 0);
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int res = static_cast<int>(recv(m_ServerSocket, Buffer, sizeof(Buffer), 0)); // recv returns int on windows, ssize_t on linux
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if (res <= 0)
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if (res <= 0)
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{
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{
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Log("Server closed the socket: %d; %d; aborting connection", res, SocketError);
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Log("Server closed the socket: %d; %d; aborting connection", res, SocketError);
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return false;
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return false;
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}
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}
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DataLog(Buffer, res, "Received %d bytes from the SERVER", res);
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DataLog(Buffer, static_cast<size_t>(res), "Received %d bytes from the SERVER", res);
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switch (m_ServerState)
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switch (m_ServerState)
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{
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{
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@ -377,15 +383,15 @@ bool cConnection::RelayFromServer(void)
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}
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}
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case csEncryptedUnderstood:
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case csEncryptedUnderstood:
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{
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{
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m_ServerDecryptor.ProcessData((Byte *)Buffer, (Byte *)Buffer, res);
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m_ServerDecryptor.ProcessData(reinterpret_cast<Byte *>(Buffer), reinterpret_cast<Byte *>(Buffer), static_cast<size_t>(res));
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DataLog(Buffer, res, "Decrypted %d bytes from the SERVER", res);
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DataLog(Buffer, res, "Decrypted %d bytes from the SERVER", res);
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return DecodeServersPackets(Buffer, res);
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return DecodeServersPackets(Buffer, res);
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}
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}
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case csEncryptedUnknown:
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case csEncryptedUnknown:
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{
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{
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m_ServerDecryptor.ProcessData((Byte *)Buffer, (Byte *)Buffer, res);
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m_ServerDecryptor.ProcessData(reinterpret_cast<Byte *>(Buffer), reinterpret_cast<Byte *>(Buffer), static_cast<size_t>(res));
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DataLog(Buffer, res, "Decrypted %d bytes from the SERVER", res);
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DataLog(Buffer, res, "Decrypted %d bytes from the SERVER", res);
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return CLIENTSEND(Buffer, res);
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return CLIENTSEND(Buffer, static_cast<size_t>(res));
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}
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}
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}
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}
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ASSERT(!"Unhandled server state while relaying from server");
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ASSERT(!"Unhandled server state while relaying from server");
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@ -399,7 +405,7 @@ bool cConnection::RelayFromServer(void)
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bool cConnection::RelayFromClient(void)
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bool cConnection::RelayFromClient(void)
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{
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{
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char Buffer[64 KiB];
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char Buffer[64 KiB];
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int res = recv(m_ClientSocket, Buffer, sizeof(Buffer), 0);
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int res = static_cast<int>(recv(m_ClientSocket, Buffer, sizeof(Buffer), 0)); // recv returns int on Windows, ssize_t on Linux
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if (res <= 0)
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if (res <= 0)
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{
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{
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Log("Client closed the socket: %d; %d; aborting connection", res, SocketError);
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Log("Client closed the socket: %d; %d; aborting connection", res, SocketError);
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@ -422,8 +428,8 @@ bool cConnection::RelayFromClient(void)
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case csEncryptedUnknown:
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case csEncryptedUnknown:
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{
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{
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DataLog(Buffer, res, "Decrypted %d bytes from the CLIENT", res);
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DataLog(Buffer, res, "Decrypted %d bytes from the CLIENT", res);
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m_ServerEncryptor.ProcessData((Byte *)Buffer, (Byte *)Buffer, res);
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m_ServerEncryptor.ProcessData(reinterpret_cast<Byte *>(Buffer), reinterpret_cast<Byte *>(Buffer), static_cast<size_t>(res));
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return SERVERSEND(Buffer, res);
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return SERVERSEND(Buffer, static_cast<size_t>(res));
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}
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}
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}
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}
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ASSERT(!"Unhandled server state while relaying from client");
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ASSERT(!"Unhandled server state while relaying from client");
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@ -446,9 +452,9 @@ double cConnection::GetRelativeTime(void)
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bool cConnection::SendData(SOCKET a_Socket, const char * a_Data, size_t a_Size, const char * a_Peer)
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bool cConnection::SendData(SOCKET a_Socket, const char * a_Data, size_t a_Size, const char * a_Peer)
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{
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{
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DataLog(a_Data, a_Size, "Sending data to %s, %u bytes", a_Peer, (unsigned)a_Size);
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DataLog(a_Data, a_Size, "Sending data to %s, %u bytes", a_Peer, static_cast<unsigned>(a_Size));
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int res = send(a_Socket, a_Data, (int)a_Size, 0);
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int res = send(a_Socket, a_Data, a_Size, 0); // Windows uses int for a_Size, Linux uses size_t; but Windows doesn't complain
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if (res <= 0)
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if (res <= 0)
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{
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{
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Log("%s closed the socket: %d, %d; aborting connection", a_Peer, res, SocketError);
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Log("%s closed the socket: %d, %d; aborting connection", a_Peer, res, SocketError);
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@ -511,7 +517,7 @@ bool cConnection::SendEncryptedData(SOCKET a_Socket, cAesCfb128Encryptor & a_Enc
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bool cConnection::DecodeClientsPackets(const char * a_Data, int a_Size)
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bool cConnection::DecodeClientsPackets(const char * a_Data, int a_Size)
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{
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{
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if (!m_ClientBuffer.Write(a_Data, a_Size))
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if (!m_ClientBuffer.Write(a_Data, static_cast<size_t>(a_Size)))
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{
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{
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Log("Too much queued data for the server, aborting connection");
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Log("Too much queued data for the server, aborting connection");
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return false;
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return false;
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@ -529,10 +535,12 @@ bool cConnection::DecodeClientsPackets(const char * a_Data, int a_Size)
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break;
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break;
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}
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}
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UInt32 PacketType, PacketReadSoFar;
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UInt32 PacketType, PacketReadSoFar;
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PacketReadSoFar = m_ClientBuffer.GetReadableSpace();
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PacketReadSoFar = static_cast<UInt32>(m_ClientBuffer.GetReadableSpace());
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VERIFY(m_ClientBuffer.ReadVarInt(PacketType));
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VERIFY(m_ClientBuffer.ReadVarInt(PacketType));
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PacketReadSoFar -= m_ClientBuffer.GetReadableSpace();
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PacketReadSoFar -= m_ClientBuffer.GetReadableSpace();
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Log("Decoding client's packets, there are now %d bytes in the queue; next packet is 0x%0x, %u bytes long", m_ClientBuffer.GetReadableSpace(), PacketType, PacketLen);
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Log("Decoding client's packets, there are now %u bytes in the queue; next packet is 0x%02x, %u bytes long",
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static_cast<unsigned>(m_ClientBuffer.GetReadableSpace()), PacketType, PacketLen
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);
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switch (m_ClientProtocolState)
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switch (m_ClientProtocolState)
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{
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{
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case -1:
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case -1:
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@ -58,7 +58,7 @@ public:
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void Run(void);
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void Run(void);
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void Log(const char * a_Format, ...);
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void Log(const char * a_Format, ...);
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void DataLog(const void * a_Data, int a_Size, const char * a_Format, ...);
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void DataLog(const void * a_Data, size_t a_Size, const char * a_Format, ...);
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void LogFlush(void);
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void LogFlush(void);
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protected:
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protected:
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