1
0

Villager: NoCountDown and Action function don't check VillagersShouldHarvestCrops anymore because it shoudn't even be activated anywhere.

This commit is contained in:
STRWarrior 2014-01-28 15:40:13 +01:00
parent 807a4dba98
commit b2bacf3a25

View File

@ -146,11 +146,6 @@ void cVillager::HandleFarmerAttemptSpecialAction()
void cVillager::HandleFarmerAction()
{
if (!m_World->VillagersShouldHarvestCrops())
{
return;
}
// Harvest the crops if the villager isn't moving and if the crops are closer then 2 blocks.
if (!m_bMovingToDestination && (GetPosition() - m_CropsPos).Length() < 2)
{
@ -171,11 +166,6 @@ void cVillager::HandleFarmerAction()
void cVillager::HandleFarmerEndCountDown()
{
if (!m_World->VillagersShouldHarvestCrops())
{
return;
}
// Check if there is still farmland at the spot where the crops were.
if (m_World->GetBlock(m_CropsPos.x, m_CropsPos.y - 1, m_CropsPos.z) == E_BLOCK_FARMLAND)
{