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formatting and default spawn percentage

This commit is contained in:
p-mcgowan 2014-12-05 11:31:01 -08:00
parent a8bbd5efe4
commit b25fcb0972

View File

@ -993,6 +993,7 @@ cFinishGenPassiveMobs::cFinishGenPassiveMobs(int a_Seed, cIniFile & a_IniFile, e
if ((m_AnimalProbability < 0) || (m_AnimalProbability > 100))
{
LOGWARNING("[Animals]: AnimalSpawnChunkPercentage is invalid, using the default of \"%d\".", DefaultAnimalSpawnChunkPercentage);
m_AnimalProbability = DefaultAnimalSpawnChunkPercentage;
}
}
@ -1052,7 +1053,7 @@ bool cFinishGenPassiveMobs::TrySpawnAnimals(cChunkDesc & a_ChunkDesc, int a_RelX
BLOCKTYPE BlockUnderFeet = a_ChunkDesc.GetBlockType(a_RelX, a_RelY - 1, a_RelZ);
// Check block below (opaque, grass, water), and above (air)
if (AnimalToSpawn == mtSquid && BlockAtFeet != E_BLOCK_WATER)
if ((AnimalToSpawn == mtSquid) && (BlockAtFeet != E_BLOCK_WATER))
{
return false;
}