DistortedHeightmap: Deserts are now covered with sand and mushroom islands with mycelium (patch contributed by STR_Warrior)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1476 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -270,18 +270,54 @@ void cDistortedHeightmap::ComposeTerrain(cChunkDesc & a_ChunkDesc)
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continue;
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}
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// "ground" part:
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if (LastAir - y > 4)
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if (y < LastAir - 4)
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{
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a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_STONE);
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continue;
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}
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if (HasHadWater)
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{
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a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_SAND);
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// TODO: Decide between sand and dirt
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a_ChunkDesc.SetBlockType(x, y, z, (y < LastAir - 3) ? E_BLOCK_SANDSTONE : E_BLOCK_SAND);
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}
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else
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{
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a_ChunkDesc.SetBlockType(x, y, z, (LastAir == y + 1) ? E_BLOCK_GRASS : E_BLOCK_DIRT);
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switch (a_ChunkDesc.GetBiome(x, z))
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{
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case biOcean:
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case biPlains:
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case biExtremeHills:
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case biForest:
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case biTaiga:
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case biSwampland:
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case biRiver:
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case biFrozenOcean:
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case biFrozenRiver:
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case biIcePlains:
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case biIceMountains:
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case biForestHills:
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case biTaigaHills:
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case biExtremeHillsEdge:
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case biJungle:
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case biJungleHills:
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{
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a_ChunkDesc.SetBlockType(x, y, z, (y == LastAir - 1) ? E_BLOCK_GRASS : E_BLOCK_DIRT);
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break;
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}
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case biDesertHills:
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case biDesert:
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case biBeach:
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{
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a_ChunkDesc.SetBlockType(x, y, z, (y < LastAir - 3) ? E_BLOCK_SANDSTONE : E_BLOCK_SAND);
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break;
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}
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case biMushroomIsland:
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case biMushroomShore:
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{
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a_ChunkDesc.SetBlockType(x, y, z, (y == LastAir - 1) ? E_BLOCK_MYCELIUM : E_BLOCK_DIRT);
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break;
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}
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}
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}
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} // for y
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a_ChunkDesc.SetBlockType(x, 0, z, E_BLOCK_BEDROCK);
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