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Partially fixed tonibm19's mess.

This commit is contained in:
madmaxoft 2013-08-14 12:45:39 +02:00
parent 7803bde6b6
commit b1a892bd9a

View File

@ -12,18 +12,16 @@
#include "Server.h"
#include "Blocks/BlockHandler.h"
#ifdef _WIN32
#include <windows.h>
#else
#include <unistd.h>
#endif
//Athar from http://www.cplusplus.com/forum/unices/60161/ helped with the sleep code.
extern bool g_BlockPistonBreakable[];
#define AddDir( x, y, z, dir, amount ) \
switch (dir) \
{ \
@ -128,11 +126,11 @@ void cPiston::ExtendPiston( int pistx, int pisty, int pistz )
AddDir(extx, exty, extz, pistonMeta & 7, 1)
#ifdef _WIN32
Sleep(100);
#else
usleep(static_cast<useconds_t>(100)*1000);
#endif
// TODO: This code needs replacing
// Sleeping here will play the piston animation on the client; however, it will block the entire server
// for the 100 ms, effectively dropping 2 game ticks per piston. This is very bad
// This needs to be handled using delayed scheduled tasks instead
cSleep::MilliSleep(100);
m_World->SetBlock(extx, exty, extz, E_BLOCK_PISTON_EXTENSION, isSticky + pistonMeta & 7);
}
@ -178,22 +176,23 @@ void cPiston::RetractPiston( int pistx, int pisty, int pistz )
// These cannot be moved by the sticky piston, bail out
return;
}
#ifdef _WIN32
Sleep(100);
#else
usleep(static_cast<useconds_t>(100)*1000);
#endif
// TODO: This code needs replacing
// Sleeping here will play the piston animation on the client; however, it will block the entire server
// for the 100 ms, effectively dropping 2 game ticks per piston. This is very bad
// This needs to be handled using delayed scheduled tasks instead
cSleep::MilliSleep(100);
m_World->SetBlock(pistx, pisty, pistz, tempblock, tempmeta);
m_World->SetBlock(tempx, tempy, tempz, E_BLOCK_AIR, 0);
}
else
{
#ifdef _WIN32
Sleep(100);
#else
usleep(static_cast<useconds_t>(100)*1000);
#endif
// TODO: This code needs replacing
// Sleeping here will play the piston animation on the client; however, it will block the entire server
// for the 100 ms, effectively dropping 2 game ticks per piston. This is very bad
// This needs to be handled using delayed scheduled tasks instead
cSleep::MilliSleep(100);
m_World->SetBlock(pistx, pisty, pistz, E_BLOCK_AIR, 0);
}