Unify 1.8 and 1.9
- Deleted ridiculous amount of duplicated code
This commit is contained in:
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487f9a2aa9
commit
afd377a941
@ -115,22 +115,55 @@ cProtocol_1_8_0::cProtocol_1_8_0(cClientHandle * a_Client, const AString & a_Ser
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m_ReceivedData(32 KiB),
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m_IsEncrypted(false)
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{
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// BungeeCord handling:
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// If BC is setup with ip_forward == true, it sends additional data in the login packet's ServerAddress field:
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// hostname\00ip-address\00uuid\00profile-properties-as-json
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AStringVector Params;
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if (cRoot::Get()->GetServer()->ShouldAllowBungeeCord() && SplitZeroTerminatedStrings(a_ServerAddress, Params) && (Params.size() == 4))
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SplitZeroTerminatedStrings(a_ServerAddress, Params);
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if (Params.size() >= 2)
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{
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LOGD("Player at %s connected via BungeeCord", Params[1].c_str());
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m_ServerAddress = Params[0];
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m_Client->SetIPString(Params[1]);
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cUUID UUID;
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UUID.FromString(Params[2]);
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m_Client->SetUUID(UUID);
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if (Params[1] == "FML")
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{
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LOGD("Forge client connected!");
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m_Client->SetIsForgeClient();
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}
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else if (Params.size() == 4)
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{
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if (cRoot::Get()->GetServer()->ShouldAllowBungeeCord())
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{
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// BungeeCord handling:
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// If BC is setup with ip_forward == true, it sends additional data in the login packet's ServerAddress field:
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// hostname\00ip-address\00uuid\00profile-properties-as-json
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m_Client->SetProperties(Params[3]);
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LOGD("Player at %s connected via BungeeCord", Params[1].c_str());
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m_Client->SetIPString(Params[1]);
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cUUID UUID;
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UUID.FromString(Params[2]);
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m_Client->SetUUID(UUID);
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Json::Value root;
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Json::Reader reader;
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if (!reader.parse(Params[3], root))
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{
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LOGERROR("Unable to parse player properties: '%s'", Params[3]);
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}
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else
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{
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m_Client->SetProperties(root);
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}
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}
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else
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{
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LOG("BungeeCord is disabled, but client sent additional data, set AllowBungeeCord=1 if you want to allow it");
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}
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}
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else
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{
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LOG("Unknown additional data sent in server address (BungeeCord/FML?): %zu parameters", Params.size());
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// TODO: support FML + BungeeCord? (what parameters does it send in that case?) https://github.com/SpigotMC/BungeeCord/issues/899
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}
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}
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// Create the comm log file, if so requested:
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@ -544,6 +577,37 @@ void cProtocol_1_8_0::SendEntityVelocity(const cEntity & a_Entity)
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void cProtocol_1_8_0::SendExperience(void)
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, pktExperience);
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cPlayer * Player = m_Client->GetPlayer();
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Pkt.WriteBEFloat(Player->GetXpPercentage());
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Pkt.WriteVarInt32(static_cast<UInt32>(Player->GetXpLevel()));
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Pkt.WriteVarInt32(static_cast<UInt32>(Player->GetCurrentXp()));
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}
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void cProtocol_1_8_0::SendExperienceOrb(const cExpOrb & a_ExpOrb)
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, pktSpawnExperienceOrb);
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Pkt.WriteVarInt32(a_ExpOrb.GetUniqueID());
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Pkt.WriteFPInt(a_ExpOrb.GetPosX());
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Pkt.WriteFPInt(a_ExpOrb.GetPosY());
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Pkt.WriteFPInt(a_ExpOrb.GetPosZ());
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Pkt.WriteBEInt16(static_cast<Int16>(a_ExpOrb.GetReward()));
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}
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void cProtocol_1_8_0::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion)
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{
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ASSERT(m_State == 3); // In game mode?
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@ -1168,7 +1232,6 @@ void cProtocol_1_8_0::SendResourcePack(const AString & a_ResourcePackUrl)
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void cProtocol_1_8_0::SendRespawn(eDimension a_Dimension)
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{
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cPacketizer Pkt(*this, pktRespawn);
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cPlayer * Player = m_Client->GetPlayer();
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Pkt.WriteBEInt32(static_cast<Int32>(a_Dimension));
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@ -1181,37 +1244,6 @@ void cProtocol_1_8_0::SendRespawn(eDimension a_Dimension)
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void cProtocol_1_8_0::SendExperience(void)
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, pktExperience);
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cPlayer * Player = m_Client->GetPlayer();
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Pkt.WriteBEFloat(Player->GetXpPercentage());
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Pkt.WriteVarInt32(static_cast<UInt32>(Player->GetXpLevel()));
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Pkt.WriteVarInt32(static_cast<UInt32>(Player->GetCurrentXp()));
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}
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void cProtocol_1_8_0::SendExperienceOrb(const cExpOrb & a_ExpOrb)
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, pktSpawnExperienceOrb);
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Pkt.WriteVarInt32(a_ExpOrb.GetUniqueID());
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Pkt.WriteFPInt(a_ExpOrb.GetPosX());
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Pkt.WriteFPInt(a_ExpOrb.GetPosY());
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Pkt.WriteFPInt(a_ExpOrb.GetPosZ());
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Pkt.WriteBEInt16(static_cast<Int16>(a_ExpOrb.GetReward()));
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}
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void cProtocol_1_8_0::SendScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode)
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{
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ASSERT(m_State == 3); // In game mode?
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@ -1521,9 +1553,8 @@ void cProtocol_1_8_0::SendTitleTimes(int a_FadeInTicks, int a_DisplayTicks, int
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, pktTitle); // Title packet
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cPacketizer Pkt(*this, pktTitle);
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Pkt.WriteVarInt32(2); // Set title display times
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Pkt.WriteBEInt32(a_FadeInTicks);
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Pkt.WriteBEInt32(a_DisplayTicks);
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Pkt.WriteBEInt32(a_FadeOutTicks);
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@ -3240,10 +3271,22 @@ void cProtocol_1_8_0::SendPacket(cPacketizer & a_Pkt)
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AString Hex;
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ASSERT(PacketData.size() > 0);
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CreateHexDump(Hex, PacketData.data(), PacketData.size(), 16);
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m_CommLogFile.Printf("Outgoing packet: type %s (0x%02x), length %u (0x%04x), state %d. Payload (incl. type):\n%s\n",
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cPacketizer::PacketTypeToStr(a_Pkt.GetPacketType()), a_Pkt.GetPacketType(), PacketLen, PacketLen, m_State, Hex
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m_CommLogFile.Printf("Outgoing packet: type %s (translated to 0x%02x), length %u (0x%04x), state %d. Payload (incl. type):\n%s\n",
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cPacketizer::PacketTypeToStr(a_Pkt.GetPacketType()), GetPacketID(a_Pkt.GetPacketType()),
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PacketLen, PacketLen, m_State, Hex
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);
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/*
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// Useful for debugging a new protocol:
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LOGD("Outgoing packet: type %s (translated to 0x%02x), length %u (0x%04x), state %d. Payload (incl. type):\n%s\n",
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cPacketizer::PacketTypeToStr(a_Pkt.GetPacketType()), GetPacketID(a_Pkt.GetPacketType()),
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PacketLen, PacketLen, m_State, Hex
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);
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//*/
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}
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/*
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// Useful for debugging a new protocol:
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std::this_thread::sleep_for(std::chrono::milliseconds(100));
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*/
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}
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@ -62,6 +62,8 @@ public:
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virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
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virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override;
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virtual void SendEntityVelocity (const cEntity & a_Entity) override;
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virtual void SendExperience (void) override;
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virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
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virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override;
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virtual void SendGameMode (eGameMode a_GameMode) override;
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virtual void SendHealth (void) override;
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@ -94,8 +96,6 @@ public:
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virtual void SendResourcePack (const AString & a_ResourcePackUrl) override;
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virtual void SendRespawn (eDimension a_Dimension) override;
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virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override;
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virtual void SendExperience (void) override;
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virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
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virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override;
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virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override;
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virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override;
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@ -161,7 +161,7 @@ protected:
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cFile m_CommLogFile;
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/** Adds the received (unencrypted) data to m_ReceivedData, parses complete packets */
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void AddReceivedData(const char * a_Data, size_t a_Size);
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virtual void AddReceivedData(const char * a_Data, size_t a_Size);
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/** Nobody inherits 1.8, so it doesn't use this method */
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virtual UInt32 GetPacketID(ePacketType a_Packet) override;
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@ -172,46 +172,46 @@ protected:
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/** Reads and handles the packet. The packet length and type have already been read.
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Returns true if the packet was understood, false if it was an unknown packet
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*/
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bool HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType);
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virtual bool HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType);
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// Packet handlers while in the Status state (m_State == 1):
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void HandlePacketStatusPing(cByteBuffer & a_ByteBuffer);
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void HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer);
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virtual void HandlePacketStatusPing(cByteBuffer & a_ByteBuffer);
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virtual void HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer);
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// Packet handlers while in the Login state (m_State == 2):
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void HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffer);
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void HandlePacketLoginStart(cByteBuffer & a_ByteBuffer);
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virtual void HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffer);
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virtual void HandlePacketLoginStart(cByteBuffer & a_ByteBuffer);
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// Packet handlers while in the Game state (m_State == 3):
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void HandlePacketAnimation (cByteBuffer & a_ByteBuffer);
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void HandlePacketBlockDig (cByteBuffer & a_ByteBuffer);
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void HandlePacketBlockPlace (cByteBuffer & a_ByteBuffer);
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void HandlePacketChatMessage (cByteBuffer & a_ByteBuffer);
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void HandlePacketClientSettings (cByteBuffer & a_ByteBuffer);
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void HandlePacketClientStatus (cByteBuffer & a_ByteBuffer);
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void HandlePacketCreativeInventoryAction(cByteBuffer & a_ByteBuffer);
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void HandlePacketEntityAction (cByteBuffer & a_ByteBuffer);
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void HandlePacketKeepAlive (cByteBuffer & a_ByteBuffer);
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void HandlePacketPlayer (cByteBuffer & a_ByteBuffer);
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void HandlePacketPlayerAbilities (cByteBuffer & a_ByteBuffer);
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void HandlePacketPlayerLook (cByteBuffer & a_ByteBuffer);
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void HandlePacketPlayerPos (cByteBuffer & a_ByteBuffer);
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void HandlePacketPlayerPosLook (cByteBuffer & a_ByteBuffer);
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void HandlePacketPluginMessage (cByteBuffer & a_ByteBuffer);
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void HandlePacketResourcePackStatus (cByteBuffer & a_ByteBuffer);
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void HandlePacketSlotSelect (cByteBuffer & a_ByteBuffer);
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void HandlePacketSpectate (cByteBuffer & a_ByteBuffer);
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void HandlePacketSteerVehicle (cByteBuffer & a_ByteBuffer);
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void HandlePacketTabComplete (cByteBuffer & a_ByteBuffer);
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void HandlePacketUpdateSign (cByteBuffer & a_ByteBuffer);
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void HandlePacketUseEntity (cByteBuffer & a_ByteBuffer);
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void HandlePacketEnchantItem (cByteBuffer & a_ByteBuffer);
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void HandlePacketWindowClick (cByteBuffer & a_ByteBuffer);
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void HandlePacketWindowClose (cByteBuffer & a_ByteBuffer);
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virtual void HandlePacketAnimation (cByteBuffer & a_ByteBuffer);
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virtual void HandlePacketBlockDig (cByteBuffer & a_ByteBuffer);
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virtual void HandlePacketBlockPlace (cByteBuffer & a_ByteBuffer);
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virtual void HandlePacketChatMessage (cByteBuffer & a_ByteBuffer);
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virtual void HandlePacketClientSettings (cByteBuffer & a_ByteBuffer);
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virtual void HandlePacketClientStatus (cByteBuffer & a_ByteBuffer);
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virtual void HandlePacketCreativeInventoryAction(cByteBuffer & a_ByteBuffer);
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virtual void HandlePacketEntityAction (cByteBuffer & a_ByteBuffer);
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virtual void HandlePacketKeepAlive (cByteBuffer & a_ByteBuffer);
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virtual void HandlePacketPlayer (cByteBuffer & a_ByteBuffer);
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virtual void HandlePacketPlayerAbilities (cByteBuffer & a_ByteBuffer);
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virtual void HandlePacketPlayerLook (cByteBuffer & a_ByteBuffer);
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virtual void HandlePacketPlayerPos (cByteBuffer & a_ByteBuffer);
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virtual void HandlePacketPlayerPosLook (cByteBuffer & a_ByteBuffer);
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virtual void HandlePacketPluginMessage (cByteBuffer & a_ByteBuffer);
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virtual void HandlePacketResourcePackStatus (cByteBuffer & a_ByteBuffer);
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virtual void HandlePacketSlotSelect (cByteBuffer & a_ByteBuffer);
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virtual void HandlePacketSpectate (cByteBuffer & a_ByteBuffer);
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virtual void HandlePacketSteerVehicle (cByteBuffer & a_ByteBuffer);
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virtual void HandlePacketTabComplete (cByteBuffer & a_ByteBuffer);
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virtual void HandlePacketUpdateSign (cByteBuffer & a_ByteBuffer);
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virtual void HandlePacketUseEntity (cByteBuffer & a_ByteBuffer);
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virtual void HandlePacketEnchantItem (cByteBuffer & a_ByteBuffer);
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virtual void HandlePacketWindowClick (cByteBuffer & a_ByteBuffer);
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virtual void HandlePacketWindowClose (cByteBuffer & a_ByteBuffer);
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/** Parses Vanilla plugin messages into specific ClientHandle calls.
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The message payload is still in the bytebuffer, the handler reads it specifically for each handled channel */
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void HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, const AString & a_Channel);
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virtual void HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, const AString & a_Channel);
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/** Sends the data to the client, encrypting them if needed. */
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@ -220,34 +220,32 @@ protected:
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/** Sends the packet to the client. Called by the cPacketizer's destructor. */
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virtual void SendPacket(cPacketizer & a_Packet) override;
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void SendCompass(const cWorld & a_World);
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/** Reads an item out of the received data, sets a_Item to the values read.
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Returns false if not enough received data.
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a_KeepRemainingBytes tells the function to keep that many bytes at the end of the buffer. */
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virtual bool ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item, size_t a_KeepRemainingBytes = 0);
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/** Parses item metadata as read by ReadItem(), into the item enchantments. */
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void ParseItemMetadata(cItem & a_Item, const AString & a_Metadata);
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virtual void ParseItemMetadata(cItem & a_Item, const AString & a_Metadata);
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void StartEncryption(const Byte * a_Key);
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virtual void StartEncryption(const Byte * a_Key);
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/** Converts the BlockFace received by the protocol into eBlockFace constants.
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If the received value doesn't match any of our eBlockFace constants, BLOCK_FACE_NONE is returned. */
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eBlockFace FaceIntToBlockFace(Int8 a_FaceInt);
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/** Writes the item data into a packet. */
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void WriteItem(cPacketizer & a_Pkt, const cItem & a_Item);
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virtual void WriteItem(cPacketizer & a_Pkt, const cItem & a_Item);
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/** Writes the metadata for the specified entity, not including the terminating 0x7f. */
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void WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_Entity);
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virtual void WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_Entity);
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/** Writes the mob-specific metadata for the specified mob */
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void WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob);
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virtual void WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob);
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/** Writes the entity properties for the specified entity, including the Count field. */
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void WriteEntityProperties(cPacketizer & a_Pkt, const cEntity & a_Entity);
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virtual void WriteEntityProperties(cPacketizer & a_Pkt, const cEntity & a_Entity);
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/** Writes the block entity data for the specified block entity into the packet. */
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void WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity & a_BlockEntity);
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virtual void WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity & a_BlockEntity);
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} ;
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File diff suppressed because it is too large
Load Diff
@ -20,6 +20,7 @@ Declares the 1.9 protocol classes:
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#pragma once
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#include "Protocol.h"
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#include "Protocol_1_8.h"
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#include "../ByteBuffer.h"
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#include "../World.h"
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@ -31,219 +32,80 @@ Declares the 1.9 protocol classes:
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class cProtocol_1_9_0:
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public cProtocol
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public cProtocol_1_8_0
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{
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using Super = cProtocol;
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using Super = cProtocol_1_8_0;
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public:
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cProtocol_1_9_0(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State);
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/** Called when client sends some data: */
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virtual void DataReceived(const char * a_Data, size_t a_Size) override;
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/** Sending stuff to clients (alphabetically sorted): */
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virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity & a_Vehicle) override;
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virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
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virtual void SendBlockBreakAnim (UInt32 a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override;
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virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
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virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
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virtual void SendCameraSetTo (const cEntity & a_Entity) override;
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virtual void SendChat (const AString & a_Message, eChatType a_Type) override;
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virtual void SendChat (const cCompositeChat & a_Message, eChatType a_Type, bool a_ShouldUseChatPrefixes) override;
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virtual void SendChatRaw (const AString & a_MessageRaw, eChatType a_Type) override;
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virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
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virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player, int a_Count) override;
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virtual void SendDestroyEntity (const cEntity & a_Entity) override;
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virtual void SendDetachEntity (const cEntity & a_Entity, const cEntity & a_PreviousVehicle) override;
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virtual void SendDisconnect (const AString & a_Reason) override;
|
||||
virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
|
||||
virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, int a_Duration) override;
|
||||
virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
|
||||
virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
|
||||
virtual void SendEntityLook (const cEntity & a_Entity) override;
|
||||
virtual void SendEntityMetadata (const cEntity & a_Entity) override;
|
||||
virtual void SendEntityProperties (const cEntity & a_Entity) override;
|
||||
virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
|
||||
virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
|
||||
virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override;
|
||||
virtual void SendEntityVelocity (const cEntity & a_Entity) override;
|
||||
virtual void SendExperience (void) override;
|
||||
virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
|
||||
virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override;
|
||||
virtual void SendGameMode (eGameMode a_GameMode) override;
|
||||
virtual void SendHealth (void) override;
|
||||
virtual void SendHeldItemChange (int a_ItemIndex) override;
|
||||
virtual void SendHideTitle (void) override;
|
||||
virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
|
||||
virtual void SendKeepAlive (UInt32 a_PingID) override;
|
||||
virtual void SendLeashEntity (const cEntity & a_Entity, const cEntity & a_EntityLeashedTo) override;
|
||||
virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
|
||||
virtual void SendLoginSuccess (void) override;
|
||||
virtual void SendMapData (const cMap & a_Map, int a_DataStartX, int a_DataStartY) override;
|
||||
virtual void SendPaintingSpawn (const cPainting & a_Painting) override;
|
||||
virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
|
||||
virtual void SendPlayerAbilities (void) override;
|
||||
virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override;
|
||||
virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) override;
|
||||
virtual void SendParticleEffect (const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data) override;
|
||||
virtual void SendPlayerListAddPlayer (const cPlayer & a_Player) override;
|
||||
virtual void SendPlayerListRemovePlayer (const cPlayer & a_Player) override;
|
||||
virtual void SendPlayerListUpdateGameMode (const cPlayer & a_Player) override;
|
||||
virtual void SendPlayerListUpdatePing (const cPlayer & a_Player) override;
|
||||
virtual void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName) override;
|
||||
virtual void SendPlayerMaxSpeed (void) override;
|
||||
virtual void SendPlayerMoveLook (void) override;
|
||||
virtual void SendPlayerPosition (void) override;
|
||||
virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
|
||||
virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override;
|
||||
virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override;
|
||||
virtual void SendResetTitle (void) override;
|
||||
virtual void SendResourcePack (const AString & a_ResourcePackUrl) override;
|
||||
virtual void SendRespawn (eDimension a_Dimension) override;
|
||||
virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override;
|
||||
virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override;
|
||||
virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override;
|
||||
virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override;
|
||||
virtual void SendSetSubTitle (const cCompositeChat & a_SubTitle) override;
|
||||
virtual void SendSetRawSubTitle (const AString & a_SubTitle) override;
|
||||
virtual void SendSetTitle (const cCompositeChat & a_Title) override;
|
||||
virtual void SendSetRawTitle (const AString & a_Title) override;
|
||||
virtual void SendSoundParticleEffect (const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
|
||||
virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override;
|
||||
virtual void SendSpawnMob (const cMonster & a_Mob) override;
|
||||
virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData) override;
|
||||
virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override;
|
||||
virtual void SendStatistics (const cStatManager & a_Manager) override;
|
||||
virtual void SendTabCompletionResults (const AStringVector & a_Results) override;
|
||||
virtual void SendTeleportEntity (const cEntity & a_Entity) override;
|
||||
virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
|
||||
virtual void SendTitleTimes (int a_FadeInTicks, int a_DisplayTicks, int a_FadeOutTicks) override;
|
||||
virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) override;
|
||||
virtual void SendUnleashEntity (const cEntity & a_Entity) override;
|
||||
virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
|
||||
virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override;
|
||||
virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
|
||||
virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override;
|
||||
virtual void SendWeather (eWeather a_Weather) override;
|
||||
virtual void SendWholeInventory (const cWindow & a_Window) override;
|
||||
virtual void SendWindowClose (const cWindow & a_Window) override;
|
||||
virtual void SendWindowOpen (const cWindow & a_Window) override;
|
||||
virtual void SendWindowProperty (const cWindow & a_Window, short a_Property, short a_Value) override;
|
||||
|
||||
virtual AString GetAuthServerID(void) override { return m_AuthServerID; }
|
||||
|
||||
/** Compress the packet. a_Packet must be without packet length.
|
||||
a_Compressed will be set to the compressed packet includes packet length and data length.
|
||||
If compression fails, the function returns false. */
|
||||
static bool CompressPacket(const AString & a_Packet, AString & a_Compressed);
|
||||
|
||||
/** The 1.8 protocol use a particle id instead of a string. This function converts the name to the id. If the name is incorrect, it returns 0. */
|
||||
static int GetParticleID(const AString & a_ParticleName);
|
||||
|
||||
/** Minecraft 1.8 use other locations to spawn the item frame. This function converts the 1.7 positions to 1.8 positions. */
|
||||
static void FixItemFramePositions(int a_ObjectData, double & a_PosX, double & a_PosZ, double & a_Yaw);
|
||||
|
||||
protected:
|
||||
|
||||
AString m_ServerAddress;
|
||||
|
||||
UInt16 m_ServerPort;
|
||||
|
||||
AString m_AuthServerID;
|
||||
|
||||
/** State of the protocol. 1 = status, 2 = login, 3 = game */
|
||||
UInt32 m_State;
|
||||
|
||||
/** The current teleport ID, and whether it has been confirmed by the client */
|
||||
bool m_IsTeleportIdConfirmed;
|
||||
UInt32 m_OutstandingTeleportId;
|
||||
|
||||
/** Buffer for the received data */
|
||||
cByteBuffer m_ReceivedData;
|
||||
|
||||
bool m_IsEncrypted;
|
||||
|
||||
cAesCfb128Decryptor m_Decryptor;
|
||||
cAesCfb128Encryptor m_Encryptor;
|
||||
|
||||
/** The logfile where the comm is logged, when g_ShouldLogComm is true */
|
||||
cFile m_CommLogFile;
|
||||
|
||||
/** Adds the received (unencrypted) data to m_ReceivedData, parses complete packets */
|
||||
void AddReceivedData(const char * a_Data, size_t a_Size);
|
||||
|
||||
/** Get the packet ID for a given packet */
|
||||
virtual UInt32 GetPacketID(ePacketType a_Packet) override;
|
||||
|
||||
/** Converts eMonsterType to protocol-specific mob IDs */
|
||||
virtual UInt32 GetProtocolMobType(eMonsterType a_MobType) override;
|
||||
|
||||
/** Reads and handles the packet. The packet length and type have already been read.
|
||||
Returns true if the packet was understood, false if it was an unknown packet. */
|
||||
virtual bool HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType);
|
||||
virtual bool HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType) override;
|
||||
|
||||
// Packet handlers while in the Status state (m_State == 1):
|
||||
virtual void HandlePacketStatusPing(cByteBuffer & a_ByteBuffer);
|
||||
virtual void HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer);
|
||||
|
||||
// Packet handlers while in the Login state (m_State == 2):
|
||||
virtual void HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffer);
|
||||
virtual void HandlePacketLoginStart(cByteBuffer & a_ByteBuffer);
|
||||
virtual void HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer) override;
|
||||
|
||||
// Packet handlers while in the Game state (m_State == 3):
|
||||
virtual void HandlePacketAnimation (cByteBuffer & a_ByteBuffer);
|
||||
virtual void HandlePacketBlockDig (cByteBuffer & a_ByteBuffer);
|
||||
virtual void HandlePacketBlockPlace (cByteBuffer & a_ByteBuffer);
|
||||
virtual void HandlePacketAnimation (cByteBuffer & a_ByteBuffer) override;
|
||||
virtual void HandlePacketBlockDig (cByteBuffer & a_ByteBuffer) override;
|
||||
virtual void HandlePacketBlockPlace (cByteBuffer & a_ByteBuffer) override;
|
||||
virtual void HandlePacketBoatSteer (cByteBuffer & a_ByteBuffer);
|
||||
virtual void HandlePacketChatMessage (cByteBuffer & a_ByteBuffer);
|
||||
virtual void HandlePacketClientSettings (cByteBuffer & a_ByteBuffer);
|
||||
virtual void HandlePacketClientStatus (cByteBuffer & a_ByteBuffer);
|
||||
virtual void HandlePacketClientSettings (cByteBuffer & a_ByteBuffer) override;
|
||||
virtual void HandleConfirmTeleport (cByteBuffer & a_ByteBuffer);
|
||||
virtual void HandlePacketCreativeInventoryAction(cByteBuffer & a_ByteBuffer);
|
||||
virtual void HandlePacketEntityAction (cByteBuffer & a_ByteBuffer);
|
||||
virtual void HandlePacketKeepAlive (cByteBuffer & a_ByteBuffer);
|
||||
virtual void HandlePacketPlayer (cByteBuffer & a_ByteBuffer);
|
||||
virtual void HandlePacketPlayerAbilities (cByteBuffer & a_ByteBuffer);
|
||||
virtual void HandlePacketPlayerLook (cByteBuffer & a_ByteBuffer);
|
||||
virtual void HandlePacketPlayerPos (cByteBuffer & a_ByteBuffer);
|
||||
virtual void HandlePacketPlayerPosLook (cByteBuffer & a_ByteBuffer);
|
||||
virtual void HandlePacketPluginMessage (cByteBuffer & a_ByteBuffer);
|
||||
virtual void HandlePacketResourcePackStatus (cByteBuffer & a_ByteBuffer);
|
||||
virtual void HandlePacketSlotSelect (cByteBuffer & a_ByteBuffer);
|
||||
virtual void HandlePacketSteerVehicle (cByteBuffer & a_ByteBuffer);
|
||||
virtual void HandlePacketSpectate (cByteBuffer & a_ByteBuffer);
|
||||
virtual void HandlePacketTabComplete (cByteBuffer & a_ByteBuffer);
|
||||
virtual void HandlePacketUpdateSign (cByteBuffer & a_ByteBuffer);
|
||||
virtual void HandlePacketUseEntity (cByteBuffer & a_ByteBuffer);
|
||||
virtual void HandlePacketEntityAction (cByteBuffer & a_ByteBuffer) override;
|
||||
virtual void HandlePacketPlayerPos (cByteBuffer & a_ByteBuffer) override;
|
||||
virtual void HandlePacketPlayerPosLook (cByteBuffer & a_ByteBuffer) override;
|
||||
virtual void HandlePacketSteerVehicle (cByteBuffer & a_ByteBuffer) override;
|
||||
virtual void HandlePacketTabComplete (cByteBuffer & a_ByteBuffer) override;
|
||||
virtual void HandlePacketUpdateSign (cByteBuffer & a_ByteBuffer) override;
|
||||
virtual void HandlePacketUseEntity (cByteBuffer & a_ByteBuffer) override;
|
||||
virtual void HandlePacketUseItem (cByteBuffer & a_ByteBuffer);
|
||||
virtual void HandlePacketEnchantItem (cByteBuffer & a_ByteBuffer);
|
||||
virtual void HandlePacketVehicleMove (cByteBuffer & a_ByteBuffer);
|
||||
virtual void HandlePacketWindowClick (cByteBuffer & a_ByteBuffer);
|
||||
virtual void HandlePacketWindowClose (cByteBuffer & a_ByteBuffer);
|
||||
|
||||
/** Parses Vanilla plugin messages into specific ClientHandle calls.
|
||||
The message payload is still in the bytebuffer, the handler reads it specifically for each handled channel */
|
||||
virtual void HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, const AString & a_Channel);
|
||||
|
||||
|
||||
/** Sends the data to the client, encrypting them if needed. */
|
||||
virtual void SendData(const char * a_Data, size_t a_Size) override;
|
||||
|
||||
/** Sends the packet to the client. Called by the cPacketizer's destructor. */
|
||||
virtual void SendPacket(cPacketizer & a_Packet) override;
|
||||
|
||||
void SendCompass(const cWorld & a_World);
|
||||
|
||||
/** Reads an item out of the received data, sets a_Item to the values read.
|
||||
Returns false if not enough received data.
|
||||
a_KeepRemainingBytes tells the function to keep that many bytes at the end of the buffer. */
|
||||
virtual bool ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item, size_t a_KeepRemainingBytes = 0);
|
||||
virtual void HandlePacketWindowClick (cByteBuffer & a_ByteBuffer) override;
|
||||
|
||||
/** Parses item metadata as read by ReadItem(), into the item enchantments. */
|
||||
void ParseItemMetadata(cItem & a_Item, const AString & a_Metadata);
|
||||
|
||||
void StartEncryption(const Byte * a_Key);
|
||||
virtual void ParseItemMetadata(cItem & a_Item, const AString & a_Metadata) override;
|
||||
|
||||
/** Converts the BlockFace received by the protocol into eBlockFace constants.
|
||||
If the received value doesn't match any of our eBlockFace constants, BLOCK_FACE_NONE is returned. */
|
||||
@ -254,19 +116,19 @@ protected:
|
||||
eHand HandIntToEnum(Int32 a_Hand);
|
||||
|
||||
/** Writes the item data into a packet. */
|
||||
virtual void WriteItem(cPacketizer & a_Pkt, const cItem & a_Item);
|
||||
virtual void WriteItem(cPacketizer & a_Pkt, const cItem & a_Item) override;
|
||||
|
||||
/** Writes the metadata for the specified entity, not including the terminating 0xff. */
|
||||
virtual void WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_Entity);
|
||||
virtual void WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_Entity) override;
|
||||
|
||||
/** Writes the mob-specific metadata for the specified mob */
|
||||
virtual void WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob);
|
||||
virtual void WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob) override;
|
||||
|
||||
/** Writes the entity properties for the specified entity, including the Count field. */
|
||||
void WriteEntityProperties(cPacketizer & a_Pkt, const cEntity & a_Entity);
|
||||
virtual void WriteEntityProperties(cPacketizer & a_Pkt, const cEntity & a_Entity) override;
|
||||
|
||||
/** Writes the block entity data for the specified block entity into the packet. */
|
||||
virtual void WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity & a_BlockEntity);
|
||||
virtual void WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity & a_BlockEntity) override;
|
||||
|
||||
/** Types used within metadata */
|
||||
enum eMetadataType
|
||||
|
Loading…
Reference in New Issue
Block a user